i have developed a complete Airstrike Multiplayer game in unity using Unity Multiplayer Services. It's connecting successfully on LAN and i even checked on internet, it's working fine within my city using Matchmaking services.
Now, the problem is when i try to connect the game between two different countries, it does not show anything.
- How can i run the multiplayer part globally using Unity Matchmaking Services ?
- Is there something that needs to be changed here ? (This is my Network lobby manager):