I guess the signature of cudaMalloc
function could be better explained by an example. It is basically assigning a buffer through a pointer to that buffer (a pointer to pointer), like the following method:
int cudaMalloc(void **memory, size_t size)
{
int errorCode = 0;
*memory = new char[size];
return errorCode;
}
As you can see, the method takes a memory
pointer to pointer, on which it saves the new allocated memory. It then returns the error code (in this case as an integer, but it is actually an enum).
The cudaMalloc
function could be designed as it follows also:
void * cudaMalloc(size_t size, int * errorCode = nullptr)
{
if(errorCode)
errorCode = 0;
char *memory = new char[size];
return memory;
}
In this second case, the error code is set through a pointer implicit set to null (for the case people do not bother with the error code at all). Then the allocated memory is returned.
The first method can be used as is the actual cudaMalloc
right now:
float *p;
int errorCode;
errorCode = cudaMalloc((void**)&p, sizeof(float));
While the second one can be used as follows:
float *p;
int errorCode;
p = (float *) cudaMalloc(sizeof(float), &errorCode);
These two methods are functionally equivalent, while they have different signatures, and the people from cuda decided to go for the first method, returning the error code and assigning the memory through a pointer, while most people say that the second method would have been a better choice.