Salmon Run

From Inkipedia, the Splatoon wiki

Salmon Run

Type Online multiplayer
Local multiplayer
Players 1-4
Ranked
Weapons
Controllers Joy-Con, Nintendo Switch Pro Controller
Release Date Launch
For this mode's iteration in Splatoon 3, see Salmon Run Next Wave.

Salmon Run is a co-op multiplayer mode available in Splatoon 2 for up to four players. It can be played via local multiplayer (local wireless or LAN) at the Shoal, or online at Grizzco Industries during certain time slots. The online version requires the player to be at least Level 4 to be able to play.

According to producer Hisashi Nogami, Salmon Run was created to take advantage of the portability of the Nintendo Switch console, and to provide smaller groups of players with an engaging local multiplayer experience, given the relatively large number of players (eight) required for other game modes.[1]

In Splatoon 3, Salmon Run is succeeded by Salmon Run Next Wave.

Description

Each Salmon Run consists of three waves; to complete waves, players must collect Power Eggs and Golden Eggs by defeating Salmonids and depositing them at the egg basket. Each Boss Salmonid splatted yields three Golden Eggs; if they are not picked up, a Snatcher appears after a few seconds to retrieve them. Each player can carry only one Golden Egg at a time.

Each wave has a quota, which varies depending on the number of players present and its ranks. If the quota is not filled before the wave timer ends or if all players are splatted, they fail the run. Completing a run increases the player's pay grade, which also determines the difficulty of runs. If they fail, players are still paid for the Golden Eggs they collected, but their pay grade may be reduced.

The highest possible quota for three waves is 21 - 23 - 25 when the difficulty is at its highest. This happens when the squad's average rank is Profreshional 600 or above. A message appears on-screen at the start of such a shift stating "Hazard Level MAX!!".

Inklings and Octolings in this mode are equipped with special gear that allows them to be revived if they are splatted. When splatted, a lifesaver appears at their last position after a few seconds. By inking it, a teammate can revive them and they come back with a short period of invulnerability. If they collected a Golden Egg before being splatted, it is not lost. Additionally, if they did not have a Golden Egg before being splatted, they may pick one up while in a lifesaver. However, eggs cannot be deposited in the egg basket until they are revived. Each player wears an uniform consisting of a green cap, orange overalls, green gloves, and green boots during the entirety of this mode's gameplay, regardless of the gear the player wore prior to entering this mode. Also, no gear abilities apply during this mode's gameplay.

Each player is provided a different main weapon for each wave, and two uses of one type of special weapon, which last for three waves. These include the Inkjet, Sting Ray, Splashdown, and Splat-Bomb Launcher. The sub weapon provided will always be the Splat Bomb. There are also various special waves called Known Occurrences, such as Fog and Rush.[2]

In Salmon Run, Inklings' and Octolings' ink level and special weapon uses are displayed visually. The lifesaver on their back acts as their ink tank, which depletes clockwise from top. Their special weapon stock appears as two silver packets strapped to their hat, which disappear as special weapons are used.

When one of the squad is down, or when there are fewer than four active players, the box surrounding the squid or octopus icons glows orange to alert this.

When the time reaches thirty seconds remaining, it starts to appear yellow and if the quota is not yet met, the box surrounding the timer and quota glow orange as a warning. During the last ten seconds, a separate countdown appears in the middle of the screen as an overlay, with the color of the numbers being orange if the quota is not met or green if it is met.

Rotations

Salmon Run is not always playable online, as the Grizzco Industries building can sometimes be closed. It opens in an irregular pattern but can be expected to be available every other day. Each Salmon Run rotation features one random stage and four random weapons to be assigned to players.

The stages menu shows the opening times of the next five Salmon Run rotations, with the stages and weapons shown for the next two. Due to the rotations being laid out in advance, newly-added stages and weapons may not appear for some time.

Loaned weapons

All main weapons aside from variants can appear in a Salmon Run rotation. Each player is randomly assigned one of four special weapons: the Splashdown, Sting Ray, Inkjet, or Bomb Launcher. Despite there being multiple main weapons and special weapons that players can receive, the only sub weapon a player can use while in Salmon Run is the Splat Bomb.

Main weapons and some special weapons loaned to players have different stats than their standard multiplayer counterparts. For these stats, see Salmon Run data.

Stages

There are five stages available for Salmon Run in Splatoon 2:

Image Name Description Release date
Spawning Grounds Spawning Grounds features a wide variety of terrain on each corner of the map. A multilayered slope leading to three small piers is located just behind the basket. To the right is a grated walkway overlooking the lower grounds. To the left, slopes go down to small sandbar. During low tide, the sandbar expands exponentially, revealing three protruding landmasses. Initial Release
Marooner's Bay Marooner's Bay features a large ship marooned on a sandbar. Its stern has three ramps down onto the beach where there are three piers on the starboard side. During low tide, a sandbar rises behind the ship, revealing a large ring of land and one smaller protrusion. This stage contains propellers which Inklings and Octolings can use to power lifts that rise from the ground. Initial Release
Lost Outpost Lost Outpost features a walled-off building surrounded by various docks. Directly in front of the building lies a mostly netted area. To the right is an uneven slope down to the water. To the left are three varying docks. During low tide, another dock behind the building reveals itself, consisting of various walkways and grated paths. 23 August 2017
Salmonid Smokeyard Salmonid Smokeyard is a small island with two lone structures. Ramps on each structure lead down to the sandbar while propeller platforms connect the two structures. During low tide, a large dock reveals itself to the side of the island. 24 November 2017
Ruins of Ark Polaris Ruins of Ark Polaris is the wreckage of what appears to be a space shuttle. The area possesses a large amount of verticality with ramps circling the entire island. The egg basket is located at the highest point of the map. There are many ride rails scattered throughout the map which Inklings and Octolings can use to quickly travel around the map. 7 November 2018

Wildcard rotation

Standard wildcard rotation

An all-random wildcard rotation as it appears in the schedule.

There are two types of standard wildcard rotation: all-random wildcard rotations (displayed as RandomRandomRandomRandom in the Salmon Run schedule) and partial wildcard rotations (displayed as three standard weapons and one Random in the schedule). Players assigned the wildcard weapon slot (Random) at the start of a wave receive a random weapon, which is not revealed until loaned; this wildcard weapon slot has a chance to loan players the one rare weapon that is assigned to appear in the specific rotation. In all-random wildcard rotations, work crews are loaned exclusively random weapons. In partial wildcard rotations, three weapons are preset, similar to non-wildcard rotations, while the last weapon is random. Wildcard rotations typically take place twice per month.

In all-random wildcard rotations, there are no limits to how many players may be loaned the same weapon in a wave, and it is possible for players to receive the same weapon multiple times in the same shift. This phenomenon extends to rare weapons as well as repeats of the preset weapons in partial wildcard rotations.

As of version 4.0.0, a song called Frantic Aspic by ω-3 plays in place of Deluge Dirge during these rotations.

For a history of wildcard rotations, see Salmon Run data.

Rare weapon wildcard rotation

Every few months, a wildcard rotation has Random Rare golden question marks instead of the normal Random green ones. This signifies that the supplied weapons are all rare, but still randomly loaned. Each player is equally likely to receive any of the four rare weapons. The first such rotation took place on 14 July 2018 and was announced in a Tweet citing a message from Mr. Grizz saying he could not get the standard weapons ready on time, so the shift would take place using only his personal belongings.[3] Like other random rotations, Frantic Aspic replaces Deluge Dirge during normal waves.

Rare weapons

Main article: Rare weapon

During wildcard rotations, weapons belonging to Mr. Grizz are accidentally added to the random weapons mix.[4][5] These rare weapons are very powerful, illegitimately modified[6] versions of normal weapons that cannot be accessed in other modes, including playing Salmon Run at The Shoal.

Events

Main article: Known Occurrence

There are seven different events in Salmon Run, with some having variants.

Job title

There are six possible titles in Salmon Run, with Profreshional having four additional ranks depending on the player's point range, introduced in version 2.3.0.

The title's point range goes up by twenty points when a player makes the quota for all three waves, regardless of how much work players did. If players fail, the number of points lost is calculated with the formula 30-10w, where w is the number of the wave failed. In the event of a disconnected teammate or a player did insignificant work (for example, if the total Golden Eggs is 48 and two players collected 23 and 19 eggs, the other two only collected 3 each), players only get half the punishment. Also, if the player got the best statistics in the crew, regardless of how the others did, instead of having their point range go down, it will show the message "rank retained". As the point range increases, players are awarded titles. Titles are retained across Salmon Run rotations, but the point ranges are reset to the 40-point mark within the player's current title across Apprentice to Profreshional (0 - 99). If the player meets Profreshional 100, they have their rank reset to the previous checkpoint of 100 points up to 400. As of version 4.0.0, players who are Profreshional 100 or above have the option to reset their rank to Profreshional 40, which is done by entering Grizzco and pressing .

The Pay Grade increases by 5% after every twenty-point increase, up to Profreshional 980 - 999.

Title / Rank Pay Grade Hazard level range Title / Rank Pay Grade Hazard level range
Intern (2 tutorials) 90% N/A Profreshional 300 (300 - 399) 265% - 285% 130.0% - 139.8%
Apprentice (0 - 99) 90% - 110% 0.0% - 19.8% Profreshional 400 (400 - 499) 290% - 310% 140.0% - 149.8%
Part-Timer (0 - 99) 115% - 135% 20.0% - 39.8% Profreshional 400 (500 - 599) 315% - 335% 150.0% - 159.8%
Go-Getter (0 - 99) 140% - 160% 40.0% - 59.8% Profreshional 400 (600 - 699) 340% - 360% 160.0% - 169.8%
Overachiever (0 - 99) 165% - 185% 60.0% - 79.8% Profreshional 400 (700 - 799) 365% - 385% 170.0% - 179.8%
Profreshional (0 - 99) 190% - 210% 80.0% - 99.8% Profreshional 400 (800 - 899) 390% - 410% 180.0% - 189.8%
Profreshional 100 (100 - 199) 215% - 235% 100.0% - 119.8% Profreshional 400 (900 - 999) 415% - 435% 190.0& - 200%
Profreshional 200 (200 - 299) 240% - 260% 120.0% - 129.8%

Rewards

On the result screen that displays the performance of each player, there are four numbers. The top left number is the quantity of Golden Eggs delivered to the basket by the player, the bottom left number is the quantity of Power Eggs collected, the top right number is how many times the player revived another player, and the bottom right number is how many times the player had to be revived.

Completion of a round of Salmon Run grants players Grizzco Points, which they can redeem for bonus prizes at the window outside Grizzco. The reward amount is based on the number of Golden Eggs and Power Eggs collected and the player's current pay grade. The points earned after any run is calculated with the formula (G/100)(E+P/200), where G is the pay grade number after any raises or penalties, E is the number of Golden Eggs collected, and P is the number of Power Eggs collected. All counts are rounded to the nearest integer.

Every 100 Grizzco Points (200 after reaching 1200 points in a rotation) earns the player one bonus "capsule", which comes in different colors representing the type of the contents, or a piece of gear. The gear is selected from a list of items available only through Salmon Run and was initially rotated every calendar month. The main ability of this item is randomly determined when the bonus is redeemed. It usually has three blank slots for secondary gear abilities, but there is a random chance that the secondary gear ability slots may come already filled. The pink capsule can contain any Grizzco gear that has been released. If the player receives gear they already have, they can either replace the old gear with the new version or receive cash (if the new gear has no slots filled) or ability chunks (equal to the filled slots) instead.

The most unclaimed bonuses a player can have at a time is 99; once the limit has been reached, any new bonuses are lost.

Bonus capsules can contain cash, meal or drink Crust Bucket Tickets, ability chunks, or Grizzco gear. As of version 3.2.0 of Splatoon 2, after exiting Grizzco Industries players will spawn just outside rather than returning to the center of Inkopolis Square, making it faster to claim their bonuses from the window.

The question mark capsule seen in local multiplayer.
Reward Type Percent chance to obtain
50% 40% 10%
Blue capsule Drink ticket Cash 4,000 One drink ticket Three drink tickets
Green capsule Ability chunks Cash 4,000 Two ability chunks Four ability chunks
Orange capsule Food ticket Cash 4,000 One 1.5× or 2× ticket One 2.5× ticket
Pink capsule Gear No ability slots filled One filled ability slot Three filled ability slots
Worker's Cap Showcased gear
Yellow capsule Cash Cash 4,000 Cash 16,000 Cash 32,000

Normal, non-superbonus capsules have a 50% chance of providing a poor reward, a 40% chance of providing a good reward, and a 10% chance of providing an excellent reward. At 600 and 1200 points, the player earns a superbonus, which always contains the 10% chance reward. The type of superbonus capsule is fixed for the length of a rotation. After 1200 points, the player only earns gear, alternating between the current gear and previous gear until the rotation ends. The capsules of the rewards until the second superbonus are different for every player.

Gear

Gear by Grizzco Industries is obtained from Salmon Run bonus rewards. The main ability for each gear reward is randomly selected from all abilities that can also appear as secondary abilities.

During the first two years of events, a new piece of gear arrived on the first of every month.

Gear Type Brand Availability Ability Star power Release date
Squiddor Polo Clothing Grizzco Grizzco Salmon Run Salmon Run Random Initial Release
Headlamp Helmet Headgear Grizzco Grizzco Salmon Run Salmon Run Random 1 August 2017
Anchor Life Vest Clothing Grizzco Grizzco Salmon Run Salmon Run Random 1 September 2017
Juice Parka Clothing Grizzco Grizzco Salmon Run Salmon Run Random 1 October 2017
Dust Blocker 2000 Headgear Grizzco Grizzco Salmon Run Salmon Run Random 1 November 2017
Angry Rain Boots Shoes Grizzco Grizzco Salmon Run Salmon Run Random 1 December 2017
Garden Gear Clothing Grizzco Grizzco Salmon Run Salmon Run Random 1 January 2018
Welding Mask Headgear Grizzco Grizzco Salmon Run Salmon Run Random 1 February 2018
Crustwear XXL Clothing Grizzco Grizzco Salmon Run Salmon Run Random 1 March 2018
Oceanic Hard Hat Headgear Grizzco Grizzco Salmon Run Salmon Run Random 1 April 2018
Non-slip Senseis Shoes Grizzco Grizzco Salmon Run Salmon Run Random 1 May 2018
Cap of Legend Headgear Grizzco Grizzco Salmon Run Salmon Run Random 1 June 2018
Record Shop Look EP Clothing Grizzco Grizzco Salmon Run Salmon Run Random 1 July 2018
Octoleet Goggles Headgear Grizzco Grizzco Salmon Run Salmon Run Random 1 August 2018
Flipper Floppers Shoes Grizzco Grizzco Salmon Run Salmon Run Random 14 September 2018
Dev Uniform Clothing Grizzco Grizzco Salmon Run Salmon Run Random 1 October 2018
Worker's Head Towel Headgear Grizzco Grizzco Salmon Run Salmon Run Random 1 November 2018
North-Country Parka Clothing Grizzco Grizzco Salmon Run Salmon Run Random 1 December 2018
Wooden Sandals Shoes Grizzco Grizzco Salmon Run Salmon Run Random 1 January 2019
Beekeeper Hat Headgear Grizzco Grizzco Salmon Run Salmon Run Random 1 February 2019
Office Attire Clothing Grizzco Grizzco Salmon Run Salmon Run Random 1 March 2019
Sailor Cap Headgear Grizzco Grizzco Salmon Run Salmon Run Random 1 April 2019
SRL Coat Clothing Grizzco Grizzco Salmon Run Salmon Run Random 1 May 2019
Friendship Bracelet Shoes Grizzco Grizzco Salmon Run Salmon Run Random 1 June 2019
Worker's Cap Headgear Grizzco Grizzco Salmon Run Salmon Run Random 1 July 2019

Starting from 1 August 2019, the featured gear is different each shift, cycling through each item in order of its original release.

Local mode

There is an option to play and host a Salmon Run locally at The Shoal, requiring other players having a separate console and copy of Splatoon 2 to participate. Local play is independent of the online Salmon Run rotation, thereby being available at all times. The host of a local Salmon Run can select which maps are played and set the hazard levels (not to be confused with the Pay Grade), which range from 5 - 200% as of version 4.0.0. Versions before this one had a range of 5 - 100% at the start of a play session, where the players have to clear a match set at the highest hazard level to be able to gain the option to increase the difficulty by 10%, with 200% being the max limit. A hazard level of 100% is the equivalent to Profreshional 100, having a Pay Grade of 215%, meanwhile, a hazard level of 120% equals to Profreshional 200 with a Pay Grade of 240%. Matches played in the local mode do not affect the rankings and battle records of the online version.

The following is a table of the different hazard levels' corresponding job title:

Title Hazard level
Apprentice 5% - 15%
Part-Timer 20% - 35%
Go-Getter 40% - 55%
Overachiever 60% - 75%
Profreshional 80% - 200%

When playing locally, Mr. Grizz has a darkened icon and is known as "Raspy Voice" while he comments as usual. At the end of the result screen, there is no dialogue present, unlike the online version of Salmon Run.

Players can choose the weapon that they play with during a match, with a selection screen being similar to the Equip screen. There is also an option to choose a random weapon. The weapons that are available to use are not tied to the weapons that are purchased in Ammo Knights, having a separate weapon selection.

The following is a list of all available weapons in local Salmon Run.

Version Weapons available Amount
1.1.1 Splattershot Jr.
Splattershot
Jet Squelcher
Blaster
Splat Roller
Octobrush
Splat Charger
Slosher
Heavy Splatling
Splat Dualies
Ten initial weapons
1.2.0 Splash-o-matic
Aerospray MG
.52 Gal
N-ZAP '85
Splattershot Pro
.96 Gal
Luna Blaster
Clash Blaster
Rapid Blaster
L-3 Nozzlenose
H-3 Nozzlenose
Carbon Roller
Dynamo Roller
Flingza Roller
Splatterscope
E-liter 4K
E-liter 4K Scope
Goo Tuber
Tri-Slosher
Mini Splatling
Dapple Dualies
21 additional weapons
2.0.0 Sploosh-o-matic
Range Blaster
Rapid Blaster Pro
Inkbrush
Classic Squiffer
Bamboozler 14 Mk I
Sloshing Machine
Dualie Squelchers
Splat Brella
Tenta Brella
Ten additional weapons
3.0.0 Squeezer
Glooga Dualies
Dark Tetra Dualies
Hydra Splatling
Undercover Brella
Five additional weapons
3.2.0 Ballpoint Splatling
Explosher
Two additional weapons
4.0.0 Bloblobber
Nautilus 47
Two additional weapons

Music

Fictional band Song name Audio sample
Grizzco Industries
Happy Little Workers
Salmon Run Opening
ω-3
Surge & Submerge
Deluge Dirge
Downbeat version:
Fishing Frenzy
Downbeat version:
Frantic Aspic
Downbeat version:
Grizzco Industries
You Got Them! (Salmon Run)
They Got You! (Salmon Run)
Ever Further

Gallery

Artwork

In-game

Trivia

  • On 21 July 2018, Splatoon 2's first anniversary, a Salmon Run shift took place in Spawning Grounds with the Splattershot Jr., Splat Dualies, Splat Roller, and Splat Charger. This is identical to the first ever Salmon Run rotation that took place on 21 July 2017.
    • The same stage and weapons were also used in a shift that took place on 24 December 2017, for Christmas.
    • In Splatoon 3, the same weapons were used in the first ever Salmon Run Next Wave rotation on 8 September 2022, which took place at Sockeye Station. This stage and weapon combination were later reused on 24 December 2023.
  • All rare weapons, except the Grizzco Slosher, have prescription medication containers attached to them.
  • The intro jingle ends with what seems to be a distorted version of the main melody from Splattack!. This is not commonly heard in-game as the intro usually ends before this.

Names in other languages

The name of the mode is the same in all languages.

Salmon Run
Language Name Meaning
Japan Japanese サーモンラン
Sāmon ran
Salmon Run
Hazard Level MAX!!
Language Name Meaning
Japan Japanese キケン度MAX!!
Kiken-do MAX!!
Degree of Danger MAX!![note 1]
Netherlands Dutch Max. risiconiveau! Maximum risk level!
France French (NOE) Danger MAXIMUM ! MAXIMUM danger!
Germany German Maximale Gefahr! Maximum Danger!
Italy Italian Rischio Massimo! Maximum Risk!
Russia Russian Сложнее некуда!
Slozhnee nekuda!
It can't be even harder!
SpainMexico Spanish ¡Riesgo máximo! Maximum risk!

Salmon Run rank names

English Japanese Dutch French German Italian Russian Spanish (NTSC) Spanish (PAL)
Intern けんしゅう
Kenshū
(Trainee)
Stagiaire
(Intern)
Apprenti /
Apprentie
(Apprentice)
Aushilfe
(Temporary help)
Ragazzo principiante
(Beginner boy) /
Ragazza principiante
(Beginner girl)
Стажер
Stazher
(Trainee)
Becario /
Becaria
(Intern)
Apprentice かけだし
Kakedashi
(Beginner)
Uitzendkracht
(Temporary worker)
Débutant /
Débutante
(Beginner)
Praktikant /
Praktikantin
(Trainee)
Ragazzo apprendista
(Apprentice boy) /
Ragazza apprendista
(Apprentice girl)
Сотрудник
Sotrudnik /
Сотрудница
Sotrudnitsa
(Employee)
Aprendiz
(Apprentice)
Part-Timer はんにんまえ
Han'ninmae
(Part-timer)
Parttimer
(Part-timer)
Connaisseur /
Connoisseuse
(Connoisseur)
Lehrling
(Apprentice)
Ragazzo tirocinante
(Trainee boy) /
Ragazza tirocinante
(Trainee girl)
Бригадир
Brigadir
(Brigadier)
Subordinado /
Subordinada
(Subordinate)
Go-Getter いちにんまえ
Ichininmae
(Full-timer)
Vaste kracht
(Permanent worker)
Semi-pro
(Half pro)
Mitarbeiter des Monats /
Mitarbeiterin des Monats
(Employee of the month)
Ragazzo carrierista
(Careerist boy) /
Ragazza carrierista
(Careerist girl)
Старший бригадир
Starshiy brigadir
(Senior Brigadier)
Supervisor Capataz
(Overseer)
Overachiever じゅくれん
Jukuren
(Skilled)
Leidinggevende
(Supervisor)
Pro Führungskraft
(Executive)
Ragazzo promessa
(Promising boy) /
Ragazza promessa
(Promising girl)
Зам. Начальника
Zam. Nachal'nika
(Deputy Chief)
Gerente
(Manager)
Profreshional たつじん
Tatsujin
(Expert)
Baas
(Boss)
Prodige
(Prodigy)
Boss Ragazzo professionista
(Professional boy) /
Ragazza professionista
(Professional girl)
Начальник
Nachal'nik
(Chief)
Jefe /
Jefa
(Boss)

Translation notes

  1. キケン is an emphasized spelling of 危険

See also

References