Skip to main content
Digital storytelling has emerged in recent years as a powerful tool for teaching and learning that involves both teachers and students (Robin, 2008). The construction of interactive narratives represents an educational challenge gaining... more
    • by  and +2
The acquisition of spatially encoded concepts related to basic geometric shapes appears as a fundamental element for the development of handwriting skills and represents an important educational issue. The focus of this work rotates... more
    • by  and +1
Este trabajo quiere ofrecer un punto de vista sobre la relación entre el espacio y la didáctica, partiendo de la hipótesis, desarrollada por Alain Berthoz, de que los numerosos problemas planteados por el avance en el espacio han sido... more
    • by  and +2
This work represents the evolution for educational purposes of a video game designed for the measurement of perspective taking skills. The prototype of the game from which this study started has been developed by the University of Salerno... more
    • by  and +1
    • by 
    • by  and +1
Este trabajo quiere ofrecer un punto de vista sobre la relación entre el espacio y la didáctica, partiendo de la hipótesis, desarrollada por Alain Berthoz, de que los numerosos problemas planteados por el avance en el espacio han sido... more
    • by 
    • by 
    • by 
    •   3  
      Human Computer InteractionGame studiesGame Design
    • by 
The perspective-taking skills require the ability to manipulate spatial reference systems and are the basis of the empathetic process. Empathy, in its relations with space representation and manipulation of spatial reference systems, is... more
    • by 
This work represents the evolution for educational purposes of a video game designed for the measurement of perspective taking skills. The prototype of the game from which this study started has been developed by the University of Salerno... more
    • by  and +2
This paper discusses the theoretical framework underlying the design of an educational video game, being developed at the University of Salerno, designed to assess the skills of perspective taking and mental rotation of players. These... more
    • by  and +2
This work will argue how the cognitive processes involved in the orienteering peculiar activities (reading maps, identifying routes, spatial thinking) are also involved in the management of intersubjective relationship. In essence, the... more
    • by  and +1
In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, which implies difficulties in learning to read. According to recent research, playing action videogames can be a valid teaching tool to... more
    • by  and +3
    • by  and +1
    • by  and +3
The ability to play action videogames – not directly related to phonological or orthographic training – seems to be a teaching tool able to intervene specifically on spatial attention and drastically improve the reading skills of dyslexic... more
    • by  and +3
The theoretical framework of this study combines the concepts of role playing, storytelling and perspective taking in the creation of an interactive virtual environment, in order to assess and train the ability of students in primary and... more
    • by 
Raiola G, Di Tore PA. Bodily communication skills and its incidence on female volleyball championship to enhance didactics. . Focus of the study is to verify the incidence of performance analysis data of bodily communication in... more
    • by