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https://issuu.com/newschool/docs/d_d_2023_issuu This book is presented solely for educational and entertainment purposes. The author and publisher do not offer it as professional services advice. The best efforts were made in preparing... more
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This book is presented solely for educational and entertainment purposes. The author and publisher do not offer it as professional services advice. The best efforts were made in preparing this book, but the author and publisher make no... more
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      TextilesIndustrial DesignInterior DesignDecolonization
"The advent of metaverses provide exciting opportunities for augmented reality research. We have created a number of interactions between the metaverse Second Life and the real world. Camera phone image matching creates portals and... more
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      Digital MediaAugmented RealityDigital CultureInteractive and Digital Media
This study compares a traditional 3D WIMP (Window Icon Menu Pointer) modeller to a prototype of a novel system with a 6DOF haptic feedback device, stereovision and a co-located display, both in quantitative and qualitative terms. The... more
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      Human Computer InteractionInformation TechnologyDesignUsability
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      Human Computer InteractionHaptics
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    • Sensorless Manipulation Strategies
In this paper we propose a novel interaction technique that creates the illusion of tactile exploration of museum artefacts which are otherwise impossible to touch. The technique meets the contextual necessity, often requested by museum... more
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    •   7  
      Human Computer InteractionMuseum StudiesMuseumAuthenticity
Background Rett syndrome is a genetic developmental disorder, and stereotyped hand movements are a striking feature of this condition. The aim of the present study was to subject these movements to objective analysis and compare the... more
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      EducationMotion AnalysisIntellectual DisabilityComputers
New digital media offers use many opportunities to record, organise and review our activities, communications and thoughts. Much of this activity is conceived of in terms of 'real-time'communication, or abstract, disembodied... more
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      Digital MediaLocation-AwarenessCollective MemorySocial Behaviour
– Conventional non-digital physical stop-frame animation is based on the inherently intuitive direct two handed manipulation of a passive figure. Digital media may provide powerful software tools for animation but they do so through less... more
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1. Background Recent research on creativity and computers has focused on the creation of new applications and devises to assist designers during the early conceptualising stage of the design process, the germinal phase. Through literature... more
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      Design practiceDesign processThree DimensionalConcept Design
Applied artists and product designers encounter difficulties in adapting to digital tools which could theoretically improve their practice. The Tacitus project has adopted user-centered methodologies to investigate the potential advantage... more
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      Digital MediaProduct DesignQualitative evaluationDesign process
: From left to right: The workspace of a stop-motion animator, a haptic device with 6 DoF, one configuration of our system, a screenshot of the digital workspace
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      Human Computer InteractionAnimationInteraction DesignEmbodied Cognition
Motion sensing technologies are well developed at the biomechanical (motion capture) and geo-locative (GPS) scales. However, there are many degrees of scale between these extremes and there have been few attempts to seek the integration... more
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      Cognitive PsychologyHuman Computer InteractionPerceptionUsability
This paper investigates the potential benefit of "gestural" and haptic (touch) interaction and stereovision in computing for three-dimensional form conceptualisation and spatial reasoning in the germinal phase of the design... more
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    •   7  
      Design practiceDesign processThree DimensionalConcept Design
One of the rst impressions one has when observing or using current \virtual reality" systems is that of impoverished environments. Based largely on CAD design systems, the surface shapes are simple, and the coloring and shading is limited... more
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      Environmental modelingVirtual Reality
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    • Virtual Environment
An algorithm is presented to compute smoothed local symmetries on a MIMD architecture. Based on Brady and Scott's Connection Machine algorithm, it is adapted to reduce the synchronisation and communication overheads involved. Using an... more
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    • Hough Transform
In this paper, we propose a new approach to the map building task: the implementation of the Spatial Semantic Hierarchy (SSH), proposed by B. Kuipers, on a real robot fitted with an omnidirectional camera. The original Kuiper's... more
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      Cognitive ScienceFamily systems and cybernetics