Really loved playing all the way through, one of the most enjoyable jam entries for sure. I'd happily play a full game of this concept. Has some strange difficulty spikes, but on the whole since the experience was so good I was happy to push through them. Great work!
PsychoWren
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Really solid and complete game, enjoyed it a lot. Clearly some good time management and execution of ideas. Great work!
Wow! Absolutely suffocating tension, love it. Easily one of the best games I've played in the jam. Inspires me to maybe finally work on a fixed camera project, amazing work!!
Really good interpretation of the theme, solid visuals and some janky controls at times - but overall a really nice experience. Good work!
Very solid platformer, difficulty ramp up is a bit extreme, but overall had a good time with the game. Great work!
Really intriguing concept, the idea of "healing" games is not explored enough so it's really cool to see. It's hard to evaluate as purely a game, but I enjoyed the experience and it was very calming. Really good work!
Some really great pixel art, though thought the difficulty could've been ramped up slightly. Overall it was a chill experience though with some really good work!
Really cool concept - one small nitpick is that it takes a while for the game to refresh after your plane lands. The animation is nice, but it gets repetitive after a while. Overall though, really interesting idea and plays nicely. Reminds me of the Disney's Paperman short. Great work!
Controls feel a little bit heavy, and there's some slight jankiness with the physics - but other than that, it's a really well rounded puzzle game that feels especially optimized for gamepad. It's really cute and peaceful and has a visually appealing style, really liked it a lot. Great work!
Really fun concept! Took me reading your comment to figure out what to do, but it's a really great interpretation of the theme. Ran into a couple of bugs, but nothing that ruined the experience. Overall, some really good work!
Interesting mechanic and fun puzzles in a really polished style with tight controls. The game both matches the theme, as well as stands on its own as a really fun puzzle game, love it! Great work!
Was a bit confused about what I was meant to be doing - but the atmosphere is really creepy, and the art is really well done. Great work!
Thanks for the feedback!
Originally wanted to go a lot harder on the story telling side of things, but ended up sacrificing it for time - essentially the original premise was for each special customer to reward (you) the bartender with a polaroid as thanks for helping them. As a compromise between time and story, we kept the final image in as a homage to that original idea ^^
Really brilliant work all round - short and sweet, with a great difficulty curve, cute story and fun bullet hell mechanics. At times I felt that the hitbox was a little bit unforgiving, but since the game is not afraid to fill your health gauge up again it wasn't a big issue. Really awesome work!
Bold choice to create a multiplayer game for a jam! Love the way you interpreted the theme to match with the multiplayer aspect, I unfortunately was unable to fight against a fellow lone swordsman, but I watched the gameplay video on the game page, and am impressed with the work that has gone into this game. Great work!
Really cute-gross visuals with a fun puzzle hook. Great example of taking a good concept and expanding it over the course of a game, with interesting levels and a good difficulty curve. Great work!
It definitely needs an update after the jam is over to add more of a difficult curve, and a better in-built tutorial like you mention. Thank you for the feedback!
Haha, appreciate the feedback - the game is about mixing the colours of the "negative" words that appear over the patrons' heads. For example if the text says "anxious", you match up the colour with the corresponding drink (this inverts to positives for bosses). Definitely should've included more of a tutorial in the game for sure!
Incredibly polished, well put together horror game. Has some great atmosphere with great sound work, but also a really appealing visual style. The implementation of graphics into the text based adventure elevates the whole game up a level. Great work!
Definitely triggers a sense of fight or flight. There's some interesting concepts, though not so clear direction. I love the contrast of the fear of being hunted being used in such a stark clean aesthetic. Some really cool work!
Really great art style! The limited colour palette adds a lot of ambiance to the game, and the silhouettes imply a lot of detail that would otherwise take too long to fully create in a week. There is a lot of polish to be seen, and the combat has lots of satisfying feedback, especially on side attacks. On top of that, the final boss is super cool, and it's great to see boss battles in a game jam project! Great work!
Considering the 48hr time frame, you did a really good job - could've done with more polish and fleshing out, but overall some good work!
Very simple but fun idea. The key bindings are really good for simulating holding the tray, but the drinks didn't quite act as I'd expect. That being said, it's still lots of fun and a great concept. Good work!
Really enjoyed the game, very solid all round from visuals, to sound, to gameplay. The platforming was tight and the puzzles satisfying to complete. Great work!
Really adorable and a great interpretation of the theme! Love the visuals and music. My only problem is I mostly ended up matching based on their "horn/fang" preferences as opposed to the rest of their cards. Overall though, it's really good work!
Really cool vibe and interpretation of the theme - very strong art and sound. Was confused at times as to why the game was progressing, as there seemed to be lots of bugs from a gameplay standpoint. That being said, still some really good work on display!
Very chill, relaxed game. Was fun walking around as a cute little cat - though because of the similarity in areas it's relatively difficult to navigate. That being said, it kind of fits with the atmosphere of the game. The graphics and sound are a real shining point. Overall, very nice work!
Good work, controls feel responsive and the story is cute. Could've probably used a little more in the way of visual feedback, as well as sound, but overall a really tight enjoyable platformer.
Some really nice ideas, and a very pleasant interpretation of the theme. A little underbaked in terms of mechanics, there's definitely a lot of unexplored vision, but what's there is enjoyable and polished. Good work!
The vibe is great, very atmospheric, and the puzzles are a good level of difficulty. Reminds me of Iron Lung, which is never a bad game to be reminded of. Could've used a bit more tension overall with more threat and horror elements, but overall I enjoyed it a lot.
Really cool style, the paper cutouts fit the vibe of the music really nicely. At times it feels a little bit confusing whether I'm doing well, or what's coming next, etc. But overall I really enjoy the game a lot, good work!
Loving the perspective and vibe of the game, definitely in the vein of Inside/Little Nightmares. Though this perspective can be a little tricky at times when judging depth perspective when platforming. The atmosphere is great, and the game has a really good sense of progression not often found in game jam games. Great work!
Really impressive work, wish there was a little bit more feedback on how much damage I'm doing to the enemies - but overall this is really great. Clearly lots of thought and work put in, from the menu, to the graphics, to the gameplay. Great job!
Really cool game! The game plays nicely, and the visuals are really appealing. I feel as though the music was a bit too bright and happy for the tone of the graphics, however that's not necessarily a bad thing, just they just feel a little bit at odds with each other. Overall enjoyed the game a lot, especially the shotgun, great work!
Really love the atmosphere of the game, has a lot of charm in it's visuals and sound that create a very cohesive experience. My biggest issues is with the text, it's very hard to read and understand at a glance. That being said, overall it's a really cool concept and good execution.
Really fun game. My one complaint is, when speaking (in real life) there's no need to worry about capitalization, spaces or punctuation - so while the game is more challenging having to worry about those factors, it creates a dissonance between the gameplay and narrative of the game. That being said it was still an interesting interpretation of the theme and great concept, good work!
Really takes it's inspiration from Vampire Survivors and gives it enough complexity in the tether system to elevate it above just a homage. That being said, echoing what other comments have said, there doesn't seem to be a big enough incentive to switch characters to make it a core part of the gameplay loop that would take it to the next level. I love the fact the game is optimized for gamepad, as this style of game is so fun to lay back and chill playing. The gameplay is satisfying, controls tightly, and the visuals and sound effects are consistent and compliment the game perfectly. Brilliant game, really great work!
Really enjoyed the game a lot, love the concept behind it and the execution of it is very solid. Feel as though the music dampens the atmosphere of the game and maybe could've been better served with a more muted tone both audibly and visually, to bring even more tenseness. That being said I think it's a great game and was really fun to play through!
The game really shines in it's cute humor and visuals, but underneath that are some really interesting gameplay concepts. This is probably a me-problem, but there was no way to skip the dialogue text animation, without skipping the whole dialogue, and I ended up skipping a lot of dialogue and tutorial prompts as a result. That being said, I really enjoyed the game a lot, and think it's a really good interpretation of the theme of the jam - great work!