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Proto_here

29
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6
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6
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A member registered Sep 02, 2020 · View creator page →

Creator of

Recent community posts

Hey guys, the file seems to be corrupted. When I try to extract it, it says its empty. You might need to upload a new zip.

Hi, im trying to play your game, but I think the puzzles are broken. I've solved it multiple times now (also tried facing it to the left). Maybe a floating point error? You might want to add a deadzone/tolerance to the comparison if that's not already in there. Then again, that might not be the issue. Pls let me know how to progress

Hi! I saw in your check ins that there was going to be fighting, but there doesn't seem to be a clear indicator of where to go or how to start combat. Also, I think all the items for the quests start on, which is a bit confusing. Are there some more instructions that might be helpful for new players?

Hi! I'd like to play your game but there doesn't seem to be a download for it. Will this be updated soon?

Gotcha gotcha, thanks!

Hi! Am I able to run this on a standalone headset? If so how would I set that up? Also, how do I pick up dropped weapons? I thought it was just walking on top of them but that doesnt seem to be working for me

This is one of the most creative and interesting games ive played on itch, really well done!

This is super cool

I absolutely adore the details put into this game and everything feels amazing and satisfying. My gripe with it however is that I have absolutely no idea what's going on because of how texturing of the walls. I could not figure at all where to go, so some clarity on that would be helpful I think.

Really great game! I can feel the ultrakill inspiration oozing off of this. I find it really hard though because of the movement and the number of enemies to dash through. It's certainly challenging for me.

Thank you for the feedback! We're going to try balancing the gameplay better once the voting period ends.

I'm glad you enjoy it! Our team appreciates the feedback :)

For sure, it can be very hard in the current state. We're going to try to balance it more once the voting period ends!

Thank you!! Our artist is phenomenal,, and he carried when it came to the atmosphere and designs :)

Thank you for the compliments! We appreciate it :)

Oh interesting, we'll take a look and try fixing that once the voting period is over.

Thank you! We appreciate the compliments and critique!

Really creative and the story is interesting!

I like the visuals a lot of this game, though maybe it can feel a bit chaotic at times. I think the gameplay feels a bit boring and unbalanced, because it seems practically impossible to kill any of the enemies before they reach the machine, meaning that some damage is guaranteed every time. It would be interesting if the enemies were locked onto one or two paths so it felt more like a tower defense game and maybe there were some alternate ways to kill the enemies, like flash bombs, to mix up the gameplay. Interesting game though!

I don't really see how this matches the theme light & dark and it looks like this uses a template for a basic google dinosaur run game. However, I do think the art is interesting and I'm not quite sure how you took what I think are regular textures and then made them look ascii - it's pretty visually striking.

Pretty cool game! There's a few bugs btw, like when you  quite the main music will play twice instead of just once. Also, i think a few or the ghost's collisions are weird so it doesn't count when you spot them with the flashlight. The art is really nice tho too

scawy

Very interesting concept! If there were several levels, I'd enjoy this even more. Good job

This is amazing

Very well made!! Everything feels interconnected and complete. Though, in my opinion, the gameplay loop gets a little bit boring after a while because its the same thing over and over. That isn't to discredit how well-made this is tho, good job :)

Blue block is the morally grey character i've needed all my life

This is really cool! Unfortunately the bug with walking made it hard sometimes to read the dialogue but overall very creative and well-thought out.

This is really sick and creative! I think it might be easier on the player if there was a little less visually going on, because it can get a bit cluttered and difficult to differentiate between notes. So, maybe the arrows could be a bit more distinct from the background by having a dark lane similar to guitar hero? Just a thought, but overall this is super cool!

This is really sick!