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pecesdigitales

31
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A member registered May 13, 2019 · View creator page →

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Well, good job then! 👏👏

Quite the head scratcher!

Got a little lost with the controls at first (using the C key(?)) But it is a really good puzzle mechanic.

Just played, was there a game inspiring this one as a jam entry?

Floaty jumps felt good. Ended up using blocks to infinite fly towards the goal.

Out of control alright. Gives me "Getting Over it" game vibes. 

Some feedback on when input is being received and a goal to beat and you get yourself a good challenge in this game. 

Very interesting crafting mechanic. Has a learning curve regarding the controls, but has helpful comments in the description.

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It was always that Red Planet!!! Dx

(Really nice art!)

The lack of a restart button... That was my bad. xD

Glad you liked it! :D

Glad you enjoyed it!

Basically, Its a balance thing. Though, the mecha-bird needs "Controls" to be able to move and not skate about. When too many "Controls" are collected, the Bird becomes overcharged (Magenta), gaininig speed, but malfunctioning, causing erratic movement. When hoarding 'controls' goes out of control, the bird also goes out of control, becoming super-charged (Blue)! Attaining mach-speed, but malfunctioning to the limit.

Health is the second factor, on 3 HP (Full health) makes the bird slip about, making it less controllable, and getting to 1 HP gives the bird more drag, making it more accurate in its movements, but leaving the player in danger.

Thank you for the specific feedback :)

Very polished game.

Thanks for the feedback!

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This game made my imagination run! Reminded me of the puzzles found on the Mario & Luigi Superstar Saga GBA Games.


Having each part only perform a single type of interaction,  for levers or switches, Have to admit that found cheese (where the lower part alone could press switches, though level said that it was full robot) But, boy was that cheese good! Having the lower part have it's own responsibility felt way better. Add some in-between levels or ways to reunite the to parts on the next level, and you have a full fledge game premise. Really surprised you were able to implement the various mechanics across the levels. 

It was fun after imagining that what the screen showed was my actual keyboard as if a "keyboard x-ray vision". Could see a touch-type barrier of entry for my case though. But well done!

Really liked the light aesthetic of the art. Like a breath of fresh air among saturated colors as its the case of a lot of the jam games we submit.

Presentation is top notch. Was mystified by the signs.
Got lost on what I was supposed to do or on the controllers (not used to traditional keyboard bindings other than wasd moves player) after a while found that 'E' key picks things up!.

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This game took me back to the days of troubleshooting Windows XP,  had to spam ctrl atl del until it responded. The same when trying to reformat and not knowing which of the functions keys was used.

Oh the memories, "those where the days". Why do people in general remember windows xp to be so good? None the less, and Win XP aside, thank you for the fun nostalgia trip.

Has some well done graphics, especially the intro. Because of the well presented introduction and controls screen forgot I was in a Jam Game.

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Glad you liked it! Thank you!

Second tunnel is a trap!

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Doesn't the machine stop producing workers capsules??? I guess that's how the theme was applied. The "happiness" meter is the balancing hammer.

Very nice use of animations and all. Easy to understand how to play. If list would add a new requirement each level instead of every 2nd level, the theme could have been more easier to perceive. Good job.

Spikes were ruthless!
Very interesting use of controls, having to reconfigure and remap my hands to the keys.

Now I understand why there are "droughts" on the Classic Tetris competitions. xD
Had a little trouble when colors started appearing, thought I had to match the colors.

It took me a little while to figure out what was going on, but at the end figure cars act like ambulances to homes. Very Interesting concept.

Felt like one of those security hacker on movies. Though could see that fast typing or high word per minute is a requirement. And at first could have used a permanently listed help post-it like note for the first level or 2, at least for just the boot => start/run. and open and close. Good job.

Enjoyed it, had trouble at first because I thought I had to hold the items or something to get them to the cashier and was looking for a key or mouse click for a while.

Aw thanks for taking the effort, means a lot. And thank you for the feedback!

I am glad that the intention of the mechanic was fully understood. Thank you very much for the comment. ( ^-^)/ !!!

Why thank you! ( 'u')!

It's reassuring to know that it is being noticed as a full idea on its own, and that it is getting the point across. ( n_n)

Thank you very much for the feedback! ( '^')9

It took some balancing to be able to get that exact thing working, I'm really glad someone got to try it out and enjoy it. ( ^-^)!