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Troubleshooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1872 | 3.158 | 3.158 |
Overall | #2068 | 2.904 | 2.904 |
Fun | #2197 | 2.728 | 2.728 |
Presentation | #2363 | 2.886 | 2.886 |
Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits because the systems in the game become more and more chaotic as the player interacts with the system. Every time they press Q, they spawn another block to platform, which in turn makes more of the system chaotic. This affects the block movement patterns and the enemy block behaviors.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I really like the aesthetic, wich goes incredibly well with the chaotic nature of the game. At first I wasn't sure how the blocks were supposed to behave, but eventually I realized I could spawn them while in the air. That's when it got "real"! :P It felt a bit like using a speedrun strat, but jumping in the air and create a platform to jump even further and go around the obstacles felt really nice. The impredictable nature of the blocks was even enjoyable in that regard. Eventually the ennemies weren't a huge problem, however they were positioned and how they behave. I wish the level would not close immediately once beaten: I enjoyed looking back at all the mess created. Some levels felt a bit repetitive, but they are short enough. Overall this is a quite cool game. Is weird and glitchy look once again goes in pair with how it plays, and I found the whole experience really enjoyable!
I found that often my character would clip with the block that I had just created and some of the other rigidbodies were interacting in peculiar ways
Cool game, liked the graphics (even though i found them to be a bit wierd). I don't know if i missed anything but for me it was a game of pressing W and Q and jumping till I got to the flag, got a bit repetitive after a while.
Really cool mechanic and fun puzzle platformer level design
Very interesting game to say the least, very unique artistic choices. The gameplay could use some work though, the platforming felt a bit dull.
Floaty jumps felt good. Ended up using blocks to infinite fly towards the goal.
Cool idea! Love the texture work. I think the core concept is neat, but the levels don't really compliment the idea well, especially the two final ones, which feel mostly random. You're often forced to spawn more than ten platforms to succeed, so might want to consider more of a risk vs. reward approach here. Great otherwise! Keep it up!
Nice game! I think I cheesed half the levels by dropping below the red cubes and making my way there. Also, I would have appreciated some shadow or other sort of feedback to know where the player was situated with respect to the platforms below.
Cheers!
Like the gameplay and the style! Great job!
This game has a cool and unique look. Overall the game gives me a fun experience. Good job!
About the control, when i try rotating, the mouse will go outside the game window and it just stop rotate. so i think it is necessary to lock player's mouse. And i noticed that the when i rotate, the character position is moving. (i think the model is offset from position?)
While the art can make it a bit difficult to see, it is really, really interesting and stands out from a lot of these games - I appreciate the bold approach.
The moving textures were very difficult to look at. I also didn't understand the behavior of the blocks. I understand they were chaotic, but it was difficult to plan my next actions.
The moving textures made me feel quite uneazy. I like that the jump is powerful :), but I couldn't get too far into the game unfortunately.
I'm sorry to hear that. To be completely honest, I can't half the time either. Some of that I hope to work on to make it a bit clearer how to traverse safely in the future. With regard to the textures, I'll probably work on reducing the roll speed on them.
Thanks for the reply. Good luck with your game :)!
I will not repeat the previews comments about the controls that i understand about the time restrictions etc, overall a nice experience good job :)
Thank you for your feedback. I appreciate that you took the time to try out the game.
The depth really is a problem, as noted by other comments, but I liked the shaders on it. Might try to do something similar one day :P
I'm glad you enjoyed it and I appreciate the feedback about the depth, it is definitely something I will work on in the future.
Cool graphics! I liked the build-your-own platform style. Though I thought the overall controls were a bit too "loose," I still had a lot of fun learning the mechanics.
Very fair criticism, the tightness of the controls are something that I have very high on my list of things to work on once the game jam is over. But I'm very happy to hear you liked the build a platform style and the aesthetic. I have a few more ideas that I think could really play with those ideas and what it means for a character to be inside of a USB/computer.
Personally i enjoy the game before code blocks were necessary but i get the idea
That's fair. Hopefully if I change it in the future and you check it out, you'll enjoy all facets of the game. Thank you for the feedback.
Fun game! I like the matrix style visuals/graphics. The gameplay is a bit wonky with the camera and the jumping is too low gravity. You also move faster while in midair compared to on the "ground". Overall a good entry to the jam!
If you want, please check out my submission.
Unfortunately, after looking at my code I found a very simple mistake which caused character to move faster while on the ground. Once the game jam is over, I'll be sure to fix that along with some other bugs. Thank you for the feedback and I'll check your game out tonight.
I wish you had more control when spawning the blocks. They would often block my view. I appreciate the Matrix art style though.
I completely understand that. Originally my design was to have the user press down on CTRL in order to freeze time and more accurately place a block around you but I didn't think I would complete it in time. Maybe that would fix the view blocking part but it would have to be play tested more. I'm glad you liked the art style though. Thanks for checking out my game.
Holding down CTRL definitely sounds like a good idea. I hope you keep working on the game :)