is this related to the OTHER knight club game
Okin
Recent community posts
I have an announcement GOOMBA'S SICK
Goomba combo: C.M, Jump, L M H
Because it's made by the SAME PERSON.
Hopefully so.
I feel like Roman Canceling in hitstun is just...bad for the offensive player. I'd reccomend turning it into more of a burst so that both players are still neutral regardless.
You forgor (skull emoji)
yo is this 0.11 or wha
yep def not furries
good to know
do we have to add the ! ! in WaveCrash! ! ?
Guessing you've never heard of touhou project, welcome to the community 'u'
never played it but seems cool
WOOOOOOOO IT'S BACK
the downloadable version crashes once you open it :(
Cat.
thanks
Thank you. I shall play fighting games whilst listening to this bop of a theme.
WHERE IS THE SCRATCH VERSION
what if you don't have a controller
so i need to learn how to hack in a ai that does nothing? sounds hard ngl
where is training mode AI I wanna lab :(
BOI. Do you know how much effort comes into sprite animation???
I beg you, I need the soundtrack file
Some things you may wanna fix.
PLEASE REDUCE THE BOSSES DAMAGE HOLY SHIT I CAN'T EVEN DO A BURSTLESS RUN GOD DAMN
The first boss is wayyy too hard for a first boss. The second boss better takes that place ngl
Keyboard Delay. It's not my computer, it's the game.
Good game regardless, but would request a training mode for combos.
How do I attack?
The dash cancel will not come out.
Well, when I try labbing out C dash cancels, they appear to be pretty hard, especially after D amplifying it :P
This is a fun game, but I request that you have the dash cancel window become more narrower. I also found a bug where if you D amplify Auora's Level 3 (the super that costs all meter) super move, it causes a crumple and makes P2 float.