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MilesGameStudio

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A member registered Aug 01, 2019 · View creator page →

Creator of

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Thanks so much, I really felt afterwards that I should've added a more bit in the tutorial where I showcased the non-euclidean thing but I ran out of creative juice so I ended up not finding an elegant way to do so. 

Definitely something I will add in the next patch!

Thanks for playing man <3

Thanks man <3

Very difficult, but very very very well executed. You should be proud of this <3

Thanks a bunch man <3

I really want to see what it can become too!!

The loop around to the tutorial after the credits is intentional, I wanted to keep in the mood with the whole "wrongly joined spacetime" thing, and since the player usually moves between levels by falling down, I felt it might feel it bit mindfucky to end up by falling down where you thought was up. As for the gameplay I completely agree, I really wanted to add more to it but I just ran out of time. I also really wanted to add more complex puzzles, but with only to present mechanics (the orbs/platforms and the wrapping around) there was only so far I could take it.

I definitely plan on adding some more features when I'm allowed to though.

Thanks for the feedback <3

Thank you so much man! I was really hoping to add more sophisticated puzzle mechanics to the game but I was doing the jam solo and ran out on time :( 

Thanks for the review man <3

Really cool concept, I really like the way the tutorial naturally shifts into the first level. The merging sound effect had me positively in tears. I really appreciate the level design also, merging asymmetric and symmetric levels really makes you think and catches you of guard. The only minor critique I have is that maybe it would be nice if the orbs being joined together had some repercussions? I found that stages could easily be completed by simply remaining merged through the entire playthrough.

Very nice job all together though <3 

Thank you so much, I really wanted to make some more creative puzzle-design but I ran out of time so the only mechanics I had were the non-euclidean stuff and the orbs/platforms-thingy so I had very limited options. I sketched out a bunch of cool ideas with button and throwable orbs and whatnot but SEVERELY overestimated my speed programming so I kinda ended up half assing it. I am planning on expanding on some of those ideas in the near futher though.

Thank you so much for playing <3

Thank you so much man!

thank you so much man! You're actually the first to notice the no loading screen scene transitions so good on you!

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haha, I'll let you in on the secret, I just teleport the player from one spot to another, or in some cases invert the camera to make it a little disorienting. Here is a picture of the 3rd level behind the scenes (the one with the wall). I just teleport the player from the bottom right to the top left to create the looping effect and from the top left to the bottom left for the end of the puzzle <3

Thank you so much man <3

I really plan on patching the ms when I'm allowed to because ALOT of people felt g00p was too slow.

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Yea the spacebar thing is remnant of an old piece of code that allowed you to jump, it would let me get rid of it for some reason. Not allowing the player to jump was a conscious decision, it also was the wrong one. I completely agree with you that it would've made the game a lot more interesting. Thanks a bunch for the feedback <3

Thanks man!!

Very cute game! I love the graphics and the puzzle design is really good. Literally zero critique. Excellent job!

Really cool, felt good to play. I really enjoyed the variety during my playthrough with the combat/puzzle elements. My only minor critique is that the mana mechanic feels a little out plays (my you couldve replaced the contents of the box with something like a powerup?)

You should be very proud of this one, nice job <3

thanks! I'll keep that in mind next patch :)

Nice job man! The characters walk around nicely and the death animation feels crunchy, a little difficult but the puzzle design was nice enough to keep me invested during my play through!

Good take on a classic genre, I really like the execution and the art style. My only (minor) critique on a otherwise near perfect game is that the skulls spawn in a little slowly, which is kinda annoying if you don't get the pay off you usually get (the satisfaction of building some 50th tier beast, which you obviously couldn't because of the time restrictions). You should be very proud of this, nice job <3

oh, I found that aspect of the graphics really fun and playful, but to each their own I guess

Really cute characters! Also I have to say that I really appreciate ending. For me the game would be alot more fun if I could maybe see both characters at once, just so I can make more informed decisions about puzzle solving and whatnot, all around though, nice job guys!

Understandably so :)

Thanks for the review man!

thanks a bunch for the feedback and the cheers man <3

I'll keep that mind for the next patch, thanks!

Had alot of fun with this! Physics on the cube a wacky enough to have fun with, but predictable enough not to be frustrating. Really feels fun to spiderman around while feeling this inelegant. What for me could be a bit better is some level pacing (maybe a breather in the middle without dying on spikes?), there were also some bugs but very few for a 48 hour game! Nice job on this, I'd be very proud <3

haha the level design was quite boring really, so not much hidden to explore, but I really appreciate your investment in something I made :)

Thanks alot <3

Very short but really cool still. main problem is that the suit system doesn't really get explained. But feels good to play, nice job man!

Absolutely great job, worked really well and was very satisfying, shame there are so few levels :(

Great job to be very proud of!

Very well executed, great concept and also delivered on it, lovely job man <3

Kinda weird and a little buggy (but it's a game jam so it's fine), but quality idea, and I'd say you did a lot with it. Great job man!

Very cool, bit buggy, the only thing I'd change is for the text to just appear a little faster :)

Overall a very nice job that you should be very proud of <3

yup. thanks for the playthrough man :)

Simple and intuitive, maybe a bit repetitive and easy but great concept and it also looks really cute. Nice job

Very pretty, cool mechanic, would love to see it explored a little more indepth

Really really really cool, did not see that coming, very nice. Maybe have the text appear a bit faster, I often waited for the next sentence to popup which kinda took me out of the whole thing, but this really a small complaint to a great game, nice job <3

Really well done, very pretty and well designed, good job introducing new mechanics at appropriate intervals

Quite fun, gunplay is a little confusing, still, nice job man <3

Thank you so much man! I really wanted to make the character fall a little faster but it broke my code a bunch. As for the jumping, it was a conscious design decision (as jumping wouldn't do anything), but I can clearly see it was the wrong one, because a LOT of people felt this way.  Thanks a bunch for the feedback, I'll go try your game in a bit <3

I'm sorry you feel that way, I really wanted to make smoother movement and more vivid areas, but I was doing the jam solo and I'm not a very good programmer and especially a very bad artist, but thanks for the feedback anyway, when I polish it up this comment will come in handy :)

I'll definitely try to patch some issues with movement in the future, but moving fast really messed up the code for some reason, but more smooth movement will come in the future, thanks for the feedback <3