I like the concept, but it was very hard to understand what I was doing or why. I think some clearer tutorializing near the start of the game would go a long way towards improving the experience.
LegendOfZia
Creator of
Recent community posts
Definitely a nice start to a game! Would love to see some tweaking and variety in the powerups, and different hazards you can encounter. Still a fun experience and a great submission to the jam!
This game is impressive for a number of reasons. The level and gameplay design is terrific. The presentation, whether it's the minimalist early game or the more fleshed-out late game, is stunning and evocative. If I had to nitpick even a little, I'd say that the platforming controls could use some refinement.
This game needs more work. I really liked the background image, but the overall controls of the game could use some work. Stuff as simple as coyote time and a jump buffer can really punch up the feel of a platforming game. Great try, but definitely needs more time to develop.
This was interesting, but possibly a bit too abstract for me. I do think the idea behind it (upgrading a swarm to increase its abilities) is overall a cool concept, but with the way the graphics are, and the way the interface works, I found it hard to tell if I was playing the game well, poorly, or having any impact at all. I really think the interface needs more feedback, a sound that plays or a brief flash of colour when you click a button, so that players know if they are accomplishing anything would be great. Overall the game needs more clarity, whether that comes from interface feedback, tutorials, or even just a more thorough description on the game page.
There are some really neat ideas here, that I thought were fun to explore. Switching between two different POVs at different scales was a really cool idea to explore. I did find myself lost for the first while, unsure of what to do, so more direction on that, especially using Bun's POV, would be welcome. There are also quite a few missing colliders making it possible to pass through what appear to be solid objects. But overall, the game was really neat to try out.
The design of this game is fantastic. I love the intuitive tutorial that gets you into the action very quickly. I'm not usually a fan of the Starfox-style shooter, but you really made it work for me. Great job. If I have one piece of constructive criticism it's just that the presentation could be a bit better, but that's a nitpick, especially for a game jam game. Great work!
Neat puzzle experience. I love games like this, with portal-like mechanics, where you can fiddle with the world and everything. Played the first couple of levels then while I was working through the third, I somehow fell out-of-bounds and just kept falling. Took that as a sign to move on. Fun game though.
Super fun evolution of the classic breakout style game! Saw this get played on the GMTK Live stream yesterday too, so congrats on that! I had a lot of fun giving the prototype a try for myself.
Thanks for playing! The team is kinda blown away by the reception we're getting. The art and music departments crushed it.
I think most of the team is on board to continue development, and we have a lot of ideas for expansion and refinement. So please keep an eye on the game. I think it's gonna get a whole lot cooler.
Honestly, the first time I playtested the constructed world, I was really impressed by this subtle bit of level design.
A lot of brainstorming! We ended up with eight "finalist" ideas for the kind of game we wanted to make, and this is the one we went with. Then we brainstormed on this one a lot. There are so many ideas and systems we had for this game that fell way outside our capacity to implement over a 96-hour jam, but we definitely want to keep it going. :D
There's a tricky way to make the jump back, but there's also a "Back to Town" button in the pause menu (Esc)! You can use that from anywhere in the game. Then in town the pause menu gives you access to the shop and inventory screen for updating your mech. :D Hope you give it another go!
This is a really neat concept and a great execution on it! Took me a bit to figure out all the controls, maybe add those to the description or something, specifically rotating the blocks.
This game slaps. That last puzzle was super tricky. I loved it. Great job.
This was interesting. I can appreciate the aesthetic even though it wasn't for me. The action moves a bit too fast; the first time I played I was basically dead before I even saw a zombie. I absolutely dug the soundtrack and lighting effects.
Fun game! Couldn't beat the third level, but you really showed what you could do with a simple core concept and some iteration.
Thanks for checking us out! Glad you liked the concept and the mechanics. I hope you enjoyed the gameplay!
Thank you, loved your game too! Great job. Thanks for playing.
If you find the time, you should keep playing Wyrmtech. I get it's hard to know where you're going, but you should mess around with the shop in town and play with some of the upgrades if you didn't do that. The rocket boost is especially fun (and will get you to the end of the game with enough exploration).
This game is amazing! I loved the concept and the introduction of the new mechanics. Would love to see it get bigger and deeper with more levels, but even as it is, it's a fun experience. The last couple of levels took some real thought and effort. Great puzzle-y experience.
Our team worked really hard on this. I'm so happy with what we were able to publish. It was down to the wire at the end for sure. Thanks for the feedback!
Thank you! This game really had a big scope. I'm so proud of my team for how much we managed to implement.
Thank you for the feedback! It may be a little subtle in some cases but there is actually a glowing border that fades in and out when you are close enough to something to interact with it. Glad to hear you enjoyed the game. :)
It's good to know it was an intentional design decision, at least.
Speaking with maximum bias as the team lead, it is worth playing through to the end. Get yourself Big Rocket as early as you can and the game is basically yours at that point. :D
It was fun to roll around, but I found it waaaay too hard. This was partly level design and partly control sensitivity. The concept is really neat, though.
Had to download the game because it wouldn't load levels in the browser. It is a pretty cool concept. I did find the controls to be a bit confusing and not super well explained (like the tutorial says to spawn an object from a menu, but doesn't say that once the object is spawned you can click and drag it). I got stuck in the second level and couldn't use the home button in the pause menu, and there was no respawn button. I tried to just die but after the death animation played I just fell through the bottom of the level.
The presentation of the game was awesome. I loved the animations and the look and sound of it. But the gameplay itself needed a lot more work and polish.
Same
There are checkpoints! Once you unlock those you can jump from one of them to the next. And there's a checkpoint in town that you can use too. And there's a return to town button you have access to any time. So that should help cut down on the backtracking! :D
Neat game! Enjoyed the mechanics. Could definitely use some refining and expansion, but what you did implement works really really well.
What?
Noooooo
There's also shrinking to fit under things
I am blown away by this game. It was insanely cool. Got hooked and had to play it to completion. This is great. Really made me think of point-and-click adventure games, but with a super mind-bending twist. Excellent work.
This game is so slick! So much fun to play. Way to just take a concept and iterate on it. You did a great job! Also, I loved the look, especially the colour scheme.
This was a lot of fun to play. I loved the first few levels having descriptions of how that scaleverse worked. Would've loved to see that continue. Also, wished there were more levels. Great job!
Game was pretty neat. Swimming around in the ocean was surprisingly fun, though a few times I bumped into enemies I couldn't see in time to avoid. Maybe zoom the camera out a bit or something?
Really fun tower defence! Took a bit to figure out how it all worked but once I understood I had fun with it.
Would love to play this game. But it's password protected?