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Swarm at Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4723 | 2.594 | 2.692 |
Overall | #6461 | 1.853 | 1.923 |
Enjoyment | #6464 | 1.705 | 1.769 |
Style | #7244 | 1.260 | 1.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Swarm at Scale is an incremental game (a genre that is all about scaling up and out) that takes place across multiple orders of magnitude of size, with the player's swarm being able to switch size to encounter different enemies to harvest, etc.
Development Time
96 hours
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Comments
This was interesting, but possibly a bit too abstract for me. I do think the idea behind it (upgrading a swarm to increase its abilities) is overall a cool concept, but with the way the graphics are, and the way the interface works, I found it hard to tell if I was playing the game well, poorly, or having any impact at all. I really think the interface needs more feedback, a sound that plays or a brief flash of colour when you click a button, so that players know if they are accomplishing anything would be great. Overall the game needs more clarity, whether that comes from interface feedback, tutorials, or even just a more thorough description on the game page.
I like where this is going! I think the idea to control a swarm indirectly is great, I think the upgrades and gameplay were still a bit too simplistic. Definite potential here though!