I really liked this game, and the idea. Moving the bullets up and down to try to get around the enemy defenses was both a fun mechanic, and a really interesting / novel idea. I know you didn't have much time and didn't get to finish. But really really nice job for what you had time to create! It's hard to create a fun game mechanic that is really smooth and people enjoy using. Nice!
Jim Greene
Recent community posts
This game is really adorable. It was fun to create the tunnels and full ant community. The art makes it really fun. Zooming in on the other rooms, the attention to detail was nice and funny to think what ants would make of these rooms. I know it's hard with the limited time. With more time, it would be great to eventually add: ability to save my fun tunnel, so I can view it again. And then "save as new", so I could make variations that I wanted to see . And as others pointed out, when you have more time, eventually adding ants to populate the community you built and see them enjoying the space will be really rewarding! Overall, really enjoyed the art, the architecting, the connecting, the attention to detail, and the creativity. Also really liked the name. Well done!
Like folks below, I totally agree, I played this one the longest! It was definitely fun and enjoyable! After a while, I wondered if there was a different strategy than making the thief zig zag back and forth. Although I did realize that placing items where I wanted them at the end, even if that meant a bad run 1 or 2, was actually good, vs. trying to only make each run by itself the best. So that was a really nice other level. Really good job here!
This is a good start. The next question takes a little too long to load after giving an answer. Assuming this could be a "study game", I can see more items to add in the future, with prizes, "make flash cards" of the ones you missed, clues, etc.
This is a good start. The next question takes a little too long to load after giving an answer. Assuming this could be a "study game", I can see more items to add in the future, with prizes, "make flash cards" of the ones you missed, clues, etc.
This was a fun game. The switch mechanic was enjoyable to use, which is a hard thing to do to make a really fun mechanic in such a short time.
This was a really funny idea. It took a while to figure out about the plate and the mechanics. But enjoyed the idea. I appreciated the skip button and the mute buttons. Would have loved a menu to jump to toppings, plate, buns, meat, rather than having to click through it all in line. But maybe that's better. Perhaps going "back" to the back, I could start with the plate, not have to click back several times. But that's minor. This was a fun idea!
This concept was really funny. And an interesting twist to switch roles. Like others pointed out: With more time, one could get into more strategy of what to play as one character and what to "waste" as the other character. As is, it didn't really seem to matter too much what I played. But it was definitely easy to understand and pick up, which can be hard to do in a turn based card game. So nicely done!
I thought the controls on this game were really good (for moving and jumping). In fact, I played this game a lot longer than many of the others, since the movement was fluid and fun. And very smooth. I also liked the idea of the flipping gravity. And I really liked the intro level to show you about jumping and double jumping. Any time a game can do that, without the user having to read a lot of text, that's fantastic. The intro wording scrolled by a little too quickly, since with the interesting title, I was reading slowly and really wanted to understand the backstory, so I missed 1/2 of it. But overall, the fluid movement made this fun. I agree with the others about not knowing exactly what will kill you at first. But you did a nice job with little touches like the arrows of the falling items to show which way they will fall. One other note: In the first couple of levels: I found it was much much easier when the gravity switched. So I found myself waiting and being able to solve each level only from the second gravity position, since the movement was much easier and unblocked. But with more time, you could really perfect each level, so that you have to use specific strategy on both areas. Anyway, this was the most fun of the games I've rated, really nice job!
I thought the controls on this game were really good (for moving and jumping). In fact, I played this game a lot longer than many of the others, since the movement was fluid and fun. And very smooth. I also liked the idea of the flipping gravity. And I really liked the intro level to show you about jumping and double jumping. Any time a game can do that, without the user having to read a lot of text, that's fantastic. The intro wording scrolled by a little too quickly, since with the interesting title, I was reading slowly and really wanted to understand the backstory, so I missed 1/2 of it. But overall, the fluid movement made this fun. I agree with the others about not knowing exactly what will kill you at first. But you did a nice job with little touches like the arrows of the falling items to show which way they will fall. One other note: In the first couple of levels: I found it was much much easier when the gravity switched. So I found myself waiting and being able to solve each level only from the second gravity position, since the movement was much easier and unblocked. But with more time, you could really perfect each level, so that you have to use specific strategy on both areas. Anyway, this was the most fun of the games I've rated, really nice job!
Looks cool. Would love to start out easier, and get faster as time goes on to get into the swing of it. But nice job.