Thanks. Level three is a big step up from the early levels.
JamieCarmichael
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Thanks. I'll try including more feedback so players understand what's happening next time.
Thanks. I didn't really understand how to make UI properly in godot. I thought I made it a fixed screen size though and didn't allow people to play full screen to avoid the issue. Thanks for letting me know I'll look into it better next time.
That makes a lot of sense. At one point I thought it might have been intentional and work that way but it felt like it kept happening randomly and I was unable to identify why. You should add that to the description on the itch page as it would have significantly improved my enjoyment of the game.
Thanks. I the different materials take the same amount of drilling actions to drill through, but the stone makes more noise. I was going to make the first material easier than the second, but I decided not to because I liked the number of actions required to move through them. I might have considered making the second material harder, but your noise already increases so fast that then I would have had to decrease the noise and I just didn't have enough time for balancing.
Thanks. One day I will get better at giving players feedback, so they understand the mechanics but not today.
Great work. The art was great. I also really liked the theme use. Powering up different systems and having to switch between them was very fun. The gameplay was also very enjoyable. I did however have significant performance issues. I would regularly find that the players movement would slow down to a crawl. It did not seem to affect the consol write out as it seemed to still be able to print text at its normal rate and the clock seemed to be updating correctly.
Great work. The art is very nice, and the basic movement and controls felt good. But I kept having a big and having gravity fail resulting in me floating up to the roof. It stopped me from being able to progress very far. The game did look and feel very nice though.
Great work. The art style in particular the main character was fantastic. Great work on it. The platforming and felt really good. I really liked the theme integration of the player being the one that goes dormant.
Great work. It took me a few tried to understand how the heat and consciousness worked but once I did the game was fun to play. It felt like you get to a point were suddenly the consciousness just starts increasing way more than i could handle though and I'm not sure why. Great work overall.
Great work. Your team clearly put a lot of effort into crafting a narrative experience. Unfortunately, this just is not my type of game though. I also really appreciate games that use a hand sketched art style. It's just not done enough.
Great work. The art style is clean and looks great. The gameplay is interesting and fun. I found the base building and defense felt less meaningful the I think it is meant to as after the first night I just ran off to find the cores and didn't do any more combat. A good combination of game styles tough and the shotgun movement was very enjoyable.
Thank. It could defiantly use a bit more of a tutorial explaining what is happening. The numbers on the right indicate the world noise that you have made, so if they reach the top all the monsters wake up and attack you. But it can also indicate that you are too close to the other monsters when it starts rising because they will add to it. But they can just wake up as they have their own count which is hidden to keep the player guessing a little. The original idea was that it would be a bit of a push your luck game with players needing to weigh up the risk of going deeper or turning back and keeping what they had already mined.
Great work. The art style is fantastic, and the theme is well integrated into the game design. I feel like the meta progression could have used a bit more work but including it at all in a game jam is always good.
Thanks. I'm glad you enjoyed it. the music was very last minute and the player drilling and moving sounds are a bit loud. I'll defiantly try to allocate more time to better balancing them next time
Great work. I really like the theme interpretation. The idea of a monster being dormant under the couch is really cool. The art is fitting for the game too.
Great work. This game was a lot of fun. It to work well and is enjoyable to dash through enemies. I also really like the simple and clear art style.
Great work. The art and gameplay work well, and the boss is very interesting. I didn't understand the repair mechanic though so I may have missed something. Keep up the good work.
Great work. I love the theme interpretation. I was thinking of doing something with bears, but I lack the art and writing skills to make it interesting. I got stuck looking for the antlers though not sure if they are meant to drop from the dear, but I never got one.
Great work. I love the art style, its simplistic and easy to understand. Gameplay is very interesting and fun.
Great work. The art looks clear, and the game is simple enough to understand.
Great work. The art style and choice of colours is fantastic. Needing to hold E while climbing felt a bit unnatural but overall, it felt good to play.
The Quit button does not work
Great game. It's really cool how you need to manage your time to get the most out of each day. I got an A-. I ploughed too many fields as the last task of the day trying to get the most out of it but then it would rain the next day.
Good work. The player moves around quit well and navigating the levels is enjoyable. You have one of my favorite bugs, the game continues accepting inputs when the game is paused so you can spam jump a bunch in the pause menu and then do super jumps when you resume the game.
Great work this was a lot of fun to play. The movement felt great once I got the hang of it and the art style is fantastic.
This is really cool. The bamboo growth and styling work very well and it is intuitive to play.
It looked like it said control rather than down arrow when I read it last time. Crouch works well and now I understand why there was a down arrow on that platform
Great work. I think the movement is really interesting and enjoyable. It can be a little bit challenging to rotate the correct amount to push off on the angle you want but it is very satisfying when you get it perfect and make a challenging jump between some spikes. The different areas that had different movement rules were very interesting and added a nice bit of variation to the basic movement.
Rotating the player to the sides was easy to understand but I did not understand what the crouching was. I was not able to make anything different happen when I pressed Ctrl.
I got this far and found it to be a good challenge up to this point. Some levels were harder or easier than other but none of them took me long enough to get frustrated. Until this one. I could not figure out how to use the moving platform for anything other than to help me get closer to the spikes and die.
Cool game. I like the idea of changing roles as you win. It gives the game a cool difficulty curve that the player controls themselves.
Thanks for giving it a play.
Best game of the jam. Great concept, art look fantastic, puzzles are the perfect difficulty for me. Great work.
Great work this is a really fun game. It took me until the third round to fully understand how the cards worked but once I figured it out it was a lot of fun.
Nice game idea but the projectiles are way too fast for me to follow. Good work overall and I like the simple art style.
Nice game idea. I found it challenging to throw things consistently where I wanted them but I really like the idea.
Great game concept. I have seen reverse tower defense before, but I have never seen one where you have to make the vehicle doing the sieging.
Good work. This is a very enjoyable game. I really like how you play as both the player and a zombie.
Thanks for giving it a play.
I really like the concept of this game. Unfortunately, the gameplay was a little bit to janky for me. The ranged heroes kept getting stuck on walls so I would have to reset because they would not kill a monster that was just standing there with no inputs left.