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JackMcG

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A member registered Feb 03, 2021 · View creator page →

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Thank you for playing! Really glad to hear you liked it, graphics are certainly not my strong point (especially with limited time) so I completely agree, and I'm glad it didn't take away from the storytelling.

Thanks for the kind words – Stay With Me felt very similar to mine in theme which was really nice to see! Loved playing it

This game felt very polished for a 48 hour jam, it's very impressive! The artwork is really cute, and the characters moved exactly how I wanted them to, which is always nice! The level design was really good too, really challenging in parts but never too hard. Absolutely loved the narrative too – very cute and the storytelling was really well executed for such a short jam! Having the 'dialogue' pop up after each completed level made it very compelling. Really great work :)

As others have said, very hard at first, but once you get the hang of it this is so satisfying!! It feels so good to squeeze through the little gaps, and I love the small touch of them coming back to Earth at the end. Very cool game really fun mechanics, and it fits the theme perfectly!

Absolutely loved this, the idea the killing an enemy turns it into a ghost was incredibly clever. The puzzle design was also nice, especially in the final level -- working out how to get the two penguins in sync was really fun. The art design was also fantastic. I'm sure you already had this in mind, but if you continue to work on this after the jam (which I hope you will!) it would be great to see levels with multiple penguins too! 

First and foremost I absolutely love the look of this game! The pixel art is really cute, and giving the spikes faces was a brilliant touch. The gameplay feels really responsive – you've got the jump and dash mechanic to feel really satisfying – and i really like the idea of playing each level twice, once to 'get used' to it, and then a second time with a difficulty bump. Really nice game!

This is such an interesting concept! Fits the theme to a tee and is the perfect balance of fun and challenging. I'd love to hear why you chose a more isometric perspective – straight on is obviously the normal perspective for these kinds of games, but i think the isometric view gave it a really nice challenge, and forced me to develop a much better sense of awareness of where both characters were. As other people have said, the tutorial was also excellent

This is really fun! I really like the idea of using the different movement/jump speeds for puzzles, rather than an action-oriented game, and this had some really nice puzzle design! If you work on it after the jam, I think it would be interesting to see what happens if different shapes are involved – what if there's a triangle that can't be jumped on without falling off, or a circle that rolls? Great work :)

Thank you for playing, I appreciate the kind words! You're not the first person to mention the camera and I do agree, it's a little too focused – the intention was for this to 'hide' some of the dialogue until you moved to a certain point in the level, but I agree that it makes gameplay in some levels a bit more difficult than it needs to be! 

Thanks for the feedback :)

No need to be sorry, 48 hours is really not much time after all. Look forward to seeing the update at some point! :)

This is a really cool idea! Loved the art style, but oh my god I'm so bad at this game. I couldn't work out how to get past the second level for the life of me ... Which is actually a pretty spot on reflection of my packing ability. Really cool game :)

That's so lovely to hear! Can I ask which bit gave you goosebumps (I'm guessing the ending)?  Thank you for playing :)

This is a really unique take on a physics puzzle game (or at least, I haven't seen anything similar before)! Really fun to play, and the puzzle design really made you think about some of the solutions. I absolutely love the ability to stop time and move pins, it added a great extra element of strategy (and difficulty) to choosing how to set up your paper. The corkboard theme was a lovely visual style too :)

I thought this was a realy wonderful little game! As others have said, the jump was a little hard to predict – the box at the very start was a really nice tutorial, but I couldn't manage to jump on the elephant, which I think was how you get to the button after releasing the elephant from its cage? But that is a nitpick, the game felt really calming and I actually felt a bit clever when I realised you could knock down the mast and jump on the deer to get to different buttons. Great to see that you're still working on it too :)

Fab idea and really loved how level 3's solution needed you to rotate the L block and think more clearly in 3 dimensions. I initally fell for the trick of lining up all 4 blocks on that level too, so the design made me feel quite clever when I worked out what to do (which is obviuosly what a good puzzle game should do!) Great work on this, with some more levels added post-jam this could be a really great little game

This is absolutely fantastic and feels very polished! Annoyingly I couldn't quite get the high score and got stuck at 4th or 5th place, but wow this a lot of fun! This would be really fun as a touch screen game. I think it would also be really nice if you got a small (say 2 secs) time boost for each connected call, so you were able to bump up your time (and therefore score) by reacting to the calls faster. Great game! :)

Thank you for playing! The music was sourced from elsewhere, glad to hear it was a good fit

The puzzle design here was really nice – I love that you thought out of the box and didn't just have magnets pulling side-to-side. This could be a really nice mobile game with some post-jam work :)

The controls are so wonderfully clunky here – having moved trolleys at work before, being so out of control while trying to steer a big line of trolleys is very accurately done! If the movement with 1 trolley was a little bit sharper I think this would hit the perfect natural difficulty curve, with it getting harder as you get greedier with the number of trolleys you pick up. Also loved that picking up trolleys was both the aim of the game, but also the obstacle – I was definitely avoiding trolleys when I was starting to get out of control. Really enjoyed this 

Really nice puzzle design here! I really like the idea of the moveable characters also being the obstacles. My submission was also based around joined movement, and it's really nice to see how you've joined the movement here in such an original way!

This is so much fun to play, I liked the unique controls (i.e. following the mouse instead of keys) and the sound and visual design made it feel really old-school-arcade like! I'm terrible at it but other than that it's excellent

This is so wonderfully silly, absolutely love the tutorial, and the gameplay really made me smile! Really great idea and fun to play 

The camera does follow the Blue character, but you're right that it doesn't show the whole level. This was partly to control when the dialogue from Green and Blue could be seen, but also to 'join them together' in another way – if there's only one camera, they need to be somewhat close for you to see what both of them are doing. But I'm not sure this was as successful as I hoped! 

I'm glad you enjoyed it though, and thank you for the feedback :)

Oh no! If only you'd stopped and listened to your little green friend , it would have been much happier :(


Thank you for the nice feedback, and thank you for playing :)

This was really fun! I liked how the mechanics were gradually introduced through level design – a lot of jam games have very overwhelming control schemes and this was a great ease into rotating pipes, keys and portals. The difficulty could have gone up a bit at the end – you don't need two of the pipes in the final level – but other than that it was great!

Thanks for playing! Glad you enjoyed it :)

This is such a cool idea! Found it quite difficult, but it was definitely fair – I knew exactly what was about to go wrong (either having a segment destroyed or accidentally attaching a bunch of particles) and how to stop it, but I just wasn't fast enough to actually do it! Difficulty has a really nice, natural scale and the art design was absolutely perfect for this kind of game

The level design here was great! Really cool idea that could have been really frustrating with bad level design, but you absolutely nailed it. I felt pressured to get through the maze as quickly as possible, especially on the second big level, but it always felt like hearts were placed in really fair places. I actually disagree with some of the comments below – I think the camera following one character highlighted the need for them to be together. It was a nice touch of storytelling through gameplay in my opinion!

Thank you for playing! Which hole did you get stuck in? If it was the level where Blue 'felt weird', you might have to reset it with the button in the corner and try again :)

The graphics and sound design here are great! I love the option to 'charge' your spin – adds a little bit of skill to an otherwise very random game. Customising your wheel was very nice too. Overall a really a great concept and well designed game!

This is really fun, I really like how everything is presented really clearly but with really simple art design. As everyone has mentioned so far, the sound design is great too! Also nice to see some love for Haxe

Thank you! I was worried the puzzles were a bit too simple so I'm glad to hear they were still engaging. Thank you for playing :)

Thank you for playing! Glad you enjoyed it :)

Loved this! The first game I've seen so far with two 'joined together' stages and it was designed brilliantly. Had a bit of trouble getting past the flowers unfortunately but really fun!

This is really really cool! I absolutely love the 3D ('3D'?) perspective – it really does make space feel very spacious. With no markers for movement other than the size of other planets, I still felt exactly like I knew where I was going, and how fast I was going, which is a really great! Had a lot of fun with this... My best score was 207 if anyone wants to try and beat me

Really neat idea! I love how intuitively this can be played without any instructions. Some really nice puzzle design too, I especially liked how to puzzle with multiple rows was made harder in the next level with the holes

This was great! I loved how the steering was 'joined together' but you could accelerate the cars (/rockets??) independently. Great idea and very fun to play

 I couldn't beat your record though, after 5 or 6 attempts I was stuck at 1:02!!

Thank you , that's great to hear! Which 'ending' did you get? Thank you for playing :)

Thank you! The hint suggestion has been mentioned below too so it's nice to hear that a few people had the same thoughts – I'll definitely look to add some hints if I finish this game up after the jam. Thanks for the feedback!

That's absolutely fair –  I struggled to find the balance between completely guessing where the next platform would be and making it too obvious. I think a few more hints are definitely necessary to make it more enjoyable

Thank you! :)