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Graying Games

232
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A member registered Jul 10, 2020 · View creator page →

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This was a really unique idea. The use of the theme was really interesting, and definitely not something I would have thought of.

My two biggest issues were that the controls felt a little floaty (I didn't like how the character would keep moving after I stopped), and I wasn't a huge fan of the sound design (screams and weird laughter at one point).

Overall, great job. I'll never look at tardigrades the same way again.

I like the idea of this, and I really like challenging climbing games like this, but I couldn't really figure out how the controls worked. I think a really simple tutorial level that walks the player through each of the controls would be really helpful. I do think the idea of putting your own climbing ledges on the mountain is really cool. Great job!

I really enjoyed this. It was super cute and relaxing, and I liked how clear it was. My favorite moment was when the narrator told me to put the tree on the table. It felt like I was actually being given clear instructions, which can be rare for game jam games. Excellent game!

The style here is excellent. I love the faces of the pilots in the corner of the screen. My biggest issue is that it seemed like the boss never fell down, and I wasn't sure what to do there. Additionally, I accidentally entered a platforming level before doing the "tutorial" before the boss, and it was really unclear what to do. Once I did the tutorial, it was pretty clear, but you might want to put the tutorial in the platforming section.

This was a lot of fun. I'm awful at bullet hells, but I was able to make it past the first level, and I loved that the second level had new music and enemies. Great job!

My biggest issue was that I wasn't 100% sure how all of the upgrades and things worked. It may have said somewhere what each did, but I didn't see it when I was playing.

I did. Does it just get used automatically, or do you have to equip it?

Echoing what others have said, but the art style feels really professional and excellent. I really like the design of the game over page as well. I didn't like the key bindings, and the platforming felt a little floaty and slow. Overall, though, this was really excellent. Great job!

This was my favorite platformer I've played so far in this jam. The puzzles were simple, but I genuinely felt smart when I solved them. I really liked the one where you had to create a "hook" to grab the ledge. My biggest issue is that I would have liked the player to be able to move a little faster, especially when the levels would reset if you died. Great job, though!

This was really unique, and I think it could go some very interesting directions. I would love it if the scale created the "perfect" partner, and then there were more scale decisions afterward that show that there is no such thing as a "perfect" partner.

My biggest issue with this is that I didn't love that it assumed my partner should be a woman. Otherwise, this was really interesting.

I really like the idea of this game. I've always thought it would be interesting to play as a normal person in a city of mechs or superheroes or something like that. Great job!

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I absolutely adored the style of this. The music, art, and general vibes are excellent. The only issue is I felt like the balancing mechanic kind of detracted from the general feel of the game, and was also kind of unclear. Great job, though!

Edited to add that I loved how the tree was designed.

That makes sense. Maybe a more clear indicator that the bombs will hurt enemies would help. I mostly just avoided the bombs thinking they would hurt me. It definitely changes the way the game plays when I can grow the bombs.

This was really cute. I'd love if there was more to it, like some commentary on what was happening, but I really liked the general atmosphere. I do wish that it was slightly easier to weave the strands, because I felt like I had to try a little too hard at times, but overall this was fun. Great job!

I really liked the puzzle-like nature of some of the levels. My biggest issue is that changing size wasn't instantaneous, and sometimes I had to click a bunch before the size would change. Great job!

I loved the way this looked, and the music and general vibe were great. My biggest issue is I felt like I was fighting the controls most of the way. The character would stick to walls, and I was never sure if I was going to jump off of a plant or not. Great job though! With some polish, this could be really awesome.

I feel like there's some potential here, but I couldn't quite figure out how to do stuff. I think a couple of really clear puzzles could help to make it more obvious.

One note for future jams is you might not want to put a comment on your own page until after it has some reviews. I usually check out the games in need of reviews page and if a game has comments but no reviews, I assume it doesn't work and people are commenting that.

Great job though. I really liked the inner monologue bits and feel like that could be a really interesting way to tell a story.

I really liked the music and the vibe of this game. Unfortunately, I couldn't figure out how to use the left mouse button and wheel to scale things. Great job!

This was fun. The controls felt good, and I liked the slower bullets. The biggest issue I felt was that I wasn't sure there was any reason to use the growing bullets. Maybe if the asteroids could hurt the enemies it would be different. Great job!

I liked this a lot. I really liked the idea of controlling the physics rather than the actual ball itself. It led to some interesting, puzzle-like levels, which I enjoy.

This was really cute. It feels like the kind of thing that could become a bigger game with more complexity. I love the idea of running around stealing stuff from humans and think it would be awesome if there was some kind of reaction from them.

This was really fun. I feel like there were some great puzzles that came out of this. My biggest issue was that it wasn't super clear how everything works, but I did figure it out pretty quickly. Great job!

I really liked the style of this game. I'm not great at this kind of game, but it was a lot of fun. Great job!

I loved the style of this. It was super cute. I also liked that the cats didn't chase the mouse, but just followed specific routes. It made me think you could make it into a puzzle game of sorts. I'd love to see more of it. Great job!

I did not. I just installed and launched it through the itch app, so I didn't see that file.

It took me a minute to figure out how to actually add stuff to the shape, but once I did, this was pretty cool. Great job!

I like this a lot! This is really clever. I would like some more instructions on what to do, but I could see myself playing a game like this for a long time. Awesome!

I like the growing and shrinking animations. Unfortunately, I wasn't able to make it up the stacked blocks to make it very far. Great job!

I really liked the guy in this game. My biggest issue was that for a game where I have to restart every time I fail, it would have been nice to be able to see the target on each jump. Great job!

This was really fun. Especially when I realized I could grow and shrink the target. It gave it a very "Baba is You" vibe. One issue is that the loading step x of 6 at the beginning took too long. I think it would have worked better if I didn't have to click between each statement. Great job!

This was clever. I really liked when I figured out I could break the buildings. I think one thing I would change is having more of a delay when enemies respawn, as it made me feel like there was no point in actually destroying them. Great job!

I liked the scaling mechanic a lot and the idea of two separate controls is interesting, but I was unable to figure out how to get out of the first screen.

I thought the style of this was really interesting, and I liked the scaling mechanics. It was a little unclear what to do at first, but I was able to figure it out. Great job.

I really liked this. My favorite bit was how the different sizes affected the jumping ability. My biggest issue was the controls felt weird, especially since I'm used to wasd and space for jump. Because the controls weren't explained until after the first jump, I ended up pressing random buttons to see what made me jump. Overall, though, I thought this was really fun and cute.

I liked the music and the style, but it was unclear what I could interact with and not. For example, the doorway in the castle was too small for the character to fit through. Great job, though!

Hey, I wasn't able to get on here for the last few days of ratings, but in case you do see this, I feel like mostly I'd like a bit more variety. So, obstacles could block my path as well as the enemies, the gun could be on rails and move around the level, enemies could shoot as well to add more of a bullet hell feeling to the whole thing. These might be good or bad ideas, I just feel like I really liked the concept and it felt good to play, but I just wanted a bit more variety, if that makes sense.

That makes a lot of sense. I thought I was controlling the player's dodge instead of the enemy's attack.

This was a lot of fun. I like the style and the use of the headphones as well. My biggest issue is that the hitboxes weren't super clear, so sometimes I'd get hit by the falling debris, even though it never touched the character. Great job, though.

This was fun. At first, I didn't use the swapped controls at all, but ended up using them more and more as I got used to it. Great job!

I really like the presentation, but I'm still not exactly sure how to win each competition.

Hey, because a lot of people might not want to be too critical in the comments here, I've created an anonymous google form that you can fill out if you'd be willing to give some feedback here. Thanks.