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BlueWay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3934 | 2.740 | 3.625 |
Overall | #6287 | 1.921 | 2.542 |
Creativity | #6853 | 1.701 | 2.250 |
Enjoyment | #7067 | 1.323 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When player interacts with flowers they grow(scale up)
Development Time
96 hours
(Optional) Please credit all assets you've used
music in background: https://opengameart.org/content/calm-bgm
tiles: https://adamatomic.itch.io/mc-caves
character: https://lucky-loops.itch.io/character-mrcookies
sound effects: https://pixabay.com/sk/sound-effects/
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Comments
The artstyle is very cute. It could use a bit more polishing, but this was also finished in 96 hours so i understand. keep up the good work
Cool art style - very coherent and good use of colour. The handling when jumping out of a climb was a bit inconsistent, and I have no idea how I was meant to make the jump to that third leaf. The music was very cosy.
Cute game.
Controls could do with a bit of tightening-especially when the hitboxes on the leaves are a touch unforgiving.
I love the color theme of this, very chill. But the climbing vs jumping seemed to clash, making it really hard to time jumps, and having to "climb" when a plant was growing almost sideways kinda felt weird
I loved the way this looked, and the music and general vibe were great. My biggest issue is I felt like I was fighting the controls most of the way. The character would stick to walls, and I was never sure if I was going to jump off of a plant or not. Great job though! With some polish, this could be really awesome.
Fine platforming experience, but leaf section on the right is way too unforgiving) Wonder what other flower growing ideas could be implemented here.