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dy2

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A member registered Jun 02, 2020

Recent community posts

Great, I'm happy to hear that! I ended up beating the game with the other two in my first run, I think their basic cards are more forgiving, or maybe I just got lucky with the draws. The Tephragion, I got a quick win thanks to a specific 2 card combo, which I got in the very last encounter draft.

A few more things I've found out:
- Quake gives 1 AP (I feel Aftershock is underpowered, though).
- Def down reduces enemy armor gain.
- Cosmo Brain consumes X AP for X draws.
- Regarding burning without cards and no turn skip, I guess it was a design choice (I edited my previous message).

A couple other bugs:
- I sometimes got an additional AP, not sure why (maybe at the end of a turn after burning?).
- When burning, sometimes the card behind the one clicked gets discarded (not removed) together with the burnt one.

The game turned out very enjoyable, good thing I didn't give up midway. I recommend everyone to try the other two kaijus if the first one isn't their style.

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This game is hard, I can't figure out a viable playstyle for the first kaiju (I'm trying 4 cost cards for burning, and defense). 

A few bugs I found:
- Mouse targeting is a little off for enemies in the corner (which led me to accidentally close the game)
- Renew is fast (it's lacking the icon).
- I sometimes get an extra AP, not sure if it's an added hidden effect of some card or action.

Some suggestions for potential improvements:
- save, skip a turn, skip a choice, enemy health without selecting a card, armor up number, (de)buff tooltip or action log, highlight for keyboard selection, turn off tutorial question at the beginning (first playthrough + config option is enough).

A few things I found out:
- Burning = removal. It skips the turn when your hand is empty. Edit: Although it reduces HP by 50, I guess no turn skip was a design choice.
- Map healing item heals for 50% max HP.
- Enemies on the left are weaker than those on the right regardless of chaos.
- Mass Decay may duplicate existing debuff (I haven't confirmed it yet).

Anyway, pretty good as-is, although it can get slightly frustrating at times. Nice graphics and fun gameplay. Thank you for sharing it.

That's understandable. Thanks for the quick reply, I'll try again.

Is the "big dummy" (didn't check its name, the 2nd one that "does nothing special") the last enemy? After beating it, it just shows the stats of the first one (20 HP) and freezes (no pun intended).

Quite a challenging game, you need a few lucky draws to reach the end. Is there more than one viable strategy to win the game?

I get the same message as DrManatee. It says, "To run this application, you must install .NET Core."

Very nice game. I liked the art style and gameplay, and the song has a pretty catchy rhythm, in tune with the game.

The knockback makes enemies more difficult to hit but it makes sense; they can't hurt you but they will push you away. And the somewhat random paths the enemies take make them less predictable and more realistic. I guess it could get frustrating if there was some perfect achievement or something (not good for the OCD :P).

The only minor detail that bugged me a bit is the few dialogues when accessing the contribution/fusion screens. Although the interaction made the characters feel more alive overall, and it could be just me wanting to check how the earnings compared separated vs fused.

The customizable key bindings and goal are a really nice touch too.

I really enjoyed this game, from its concept and mechanics to its beautiful retro graphics. Only very few games leave me wanting to do a 2nd or 3rd playthrough, even less without some added bonus like a New game+.

1st time I always went for +2 HP as I didn't know scrapped cards gave you one of its pip at random. I struggled a bit when enemies started having 30 HP but it was still manageable. 2nd time was easier and still lots of fun, getting the hang of it feels rewarding. I have yet to try some strategies.

I found some concepts of the tutorial slightly confusing at first, but the game is intuitive enough to let you figure things out eventually.

Looking forward to a full release!

Pretty fun, I wish there were more stages. An auto-action option would be nice, for a more relaxed gameplay.

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I think the game could use a more detailed description, although I was pleasantly surprised with its premise, so maybe the surprise element was a good thing. I also thought the player character would be a venus flytrap running around ^^;

Plus points are:

- A simple but pleasant aesthetic and atmospheric ambient music

- Original ability unlocking mechanics

- Chill, peaceful gameplay

- Funny at some points

A few bugs:

- If you shoot the web at a Bunby and capture it before releasing the string, you can't relaunch the web as it stays connected, and pressing right mouse button just places it where the player is standing. Disconnecting the web once the critter is captured might solve the issue. Maybe also make RMB a "set false" instead of a toggle.

- When you uproot the Beanzo right of the house, the spot at where it was still allows pressing "E". Then the player's basket acts as if full without having anything. Pressing "Q", or "E" at the work table doesn't do anything.

- The Bunby that runs away to the left of the house can't be captured. Beanzos inside the house can be captured and taken out.

- Restarting with "R" resets the abilities but not the unlocked entries.

- Not a bug, but I missed the pop up message that showed the way to use the unlocked abilities the first few times.

Overall, quite a fun short game. May lack a bit of polish (especially the bugs which forced me to restart a few times) but it's pretty much enjoyable as it is. Maybe a little ending screen once you capture all? Thanks for making the game and sharing it.

The apples don't seem to stack. Cursed Shield + Ring of Courage doesn't work, even with 0 shield (seems to trigger on HP loss).  These Rings do stack, though. The Dragon Wings seem to check for lack of armor before the battle, not after (may be intended).

The lizardman could use a couple of Rings of Protection instead of just armor, but I guess it's hard difficulty and still winnable.

I knew the name ringed a bell. I loved the Deep Sleep series. This is yet another great game from a great developer. Engaging gameplay with an interesting historic and technical background.

Just a few minor visual bugs/typos:

  • The text in the Archives - Construction complete box isn't wrapping.
  • Water-work says "Buckets wheel" and the card's name says "Bucket-wheel".
  • In the Water-work - construction complete box, "lift it to an sufficient height".
  • The Water tower and Improved Pumps descriptive and lore text overlap with each other because the text is too long.

A touching story about parental love and self-sacrifice.

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Seeing the comments I guess this must be just me, but the camera is too close to the ship where I can only see the nearest surroundings. At first I thought it was intended, as the ship damage might affect the navigation, but after repairing the ship it remained the same. *

An unlockable zoom might even be a nice touch to add to the immersion, similar to Upgrade Complete where everything is upgradable.

Anyway, the game looks very promising, I found it fun even with (or due to?) the added handicap. I didn't get beyond the repairs because I couldn't find the Repair button and I was already at 20 HP.

* Edit: It turned out to be that you cannot zoom in or out without a mouse. I gave it another try and it is pretty fun even incomplete and with a few bugs (which is understandable in this early stage).

(1 edit)

Pretty nice short game, atmospheric and slow paced. A little interpretation is required as the story isn't thrown at the player; a well made narration, minimalistic in style.

I restarted the game right after finishing it and thought there'd be an alternate ending since most flags seemed to not have been reset, and some characters were missing while others were there but invisible. The lines of text weren't visible either, though I had to click through in order to advance. Edit: closing and opening it again fixed the issue.

One dialogue in particular also made me think of that possibility. Just to make sure, there is only one ending, right?

I'm looking forward to this feature, I need a mouse for the skill tree and for rotating structures. I hope the update is still coming, the game has a lot of potential.

Not sure if it's zoomable, you can drag it around by holding the middle mouse button (I had to connect a mouse).

1. Most graphics options while playing don't seem to change, only HDR seems to make a difference. Although some seemed to work the first time I started the game. The same happens with the sound. The slider moves but the number remains at 100.

2. The ballista and turret have their names/descriptions interchanged (I think I saw this mentioned elsewhere).

3. The rarity of all items show Unique, even the common ones.

4. When trying to manually place a single filter item for the filtered router, the item remains "floating" above the structure. If one clicks on another item, the one clicked is lost, and the hovering item disappears. If one tries to place the same item with a stack, the item is placed but the amount doesn't decrease. After taking out the filter item, the stack returns to the original amount in the beginning. A workaround I found is to configure it semi-automatically by sending items through a barrel.

5. The player sometimes can't grab an item that's too close and gets pushed by it.

6. The game starts lagging after a while, I thought it was the world size (which might be a factor) but the game returned to normal after shutting down and starting it over. Intel Core i7-3630QM CPU @ 2.40GHz, Intel HD Graphics 4000.

7. Some weapons (even your hand) can damage your own structures, not sure if it's intentional but the magic ones don't.

8. This may be a feature request if not a bug. The items inside a barrel are lost if the container is destroyed.

9. This is subtle, probably hard to pinpoint, but a group of iron ores (6 extractors with one conveyor belt) were entering the furnace slowly and forming a line, as a bottleneck. I thought it was normal till it sped up after removing an adjacent copper barrel (I'm pretty sure it wasn't connected to the system).

10. Not sure if it's a bug but there were a lot of hearts in the snowy biome. Maybe they just spawned over the course of a longer playtime, since it was my first world.

11. Sinterred is typed with "rr" in the skill tree, while items have it as "sintered". The charcoal production facility is the only one that mentions charcoal instead of coal.

A cross between Terraria and Factorio, as mentioned above. Even facing such competition, this game achieves uniqueness in merging action (bosses) and automation (less grinding). While it does have a few bugs and other issues that need ironing out, it is quite playable and very fun at that, even in this alpha version.

I appreciate the non-intrusive tutorial, but the learning curve is still a little steep in the beginning. For instance, it took me a few in-game days to figure out how to make the furnace work, perhaps a little modification of its sprite would help. On the other hand, it's also extremely satisfying when you get the hang of it. I think I've seen most currently available content, I'm missing one boss and one mining structure. I look forward to the next update.

I think what motivates her to get out is to go to a better place. Unless she's out for revenge against a corrupted world, helping the spirit more than herself.

In this case, English conveys the intended meaning and maybe the Spanish version could use a little fix. "Perdiendo" where? In what?

E.g., "le muestra [] un mundo exterior que se está perdiendo [en valores, corrupción, avaricia]", "un mundo decadente".

For the other meaning, "le muestra (todo) [el] mundo exterior que se está perdiendo".

I don't mean to be dense (sorry if I come off that way), I just enjoy analyzing meanings. Since we both seem to know Spanish and understood it differently, I think we can agree that it isn't entirely clear.

I think "is being lost" should probably be "she is missing" (I believe she's the subject of "se está perdiendo").

I agree about the subject change sounding a little off. "que le muestra" might be a better choice ("that shows her").

I just finished playing both games in the series and I found them quite enjoyable. It has a few rough edges but they don't affect the experience. The following is just my subjective impression:

Positive points: atmosphere (visuals and audio), nice characters and branching narrative. Jumping right into the story without long intros/tutorials. 

Neutral points: it could use just a little more character development but I found them likable and believable as they are. This may also be out of the scope of a short novel, making less more and viceversa. The difficulty of the puzzles in this part was more even and a little easier.

The only mildly negative points are that I missed having longer endings and that I wished the interface could be more keyboard-oriented. I don't mind scrolling down and tapping with the trackpad but it becomes a bit of an issue (for lazy people like me :P) when the options take more than one screen (meaning that scrolling down to the bottom hides the top options).

Overall, an interesting read, very recommendable. Thank you for making these games and for taking the time to answer.

You're welcome! ^^ It is hard to judge your own creation. When I used to draw I often found it challenging to find even glaring flaws and was sometimes praised for things I wasn't too satisfied with. You get so familiar with it that it's difficult to think it could be different (for better or for worse).

Very nice game. I like this kind of atmospheric games. I'm not the biggest fan of visual novels but I find myself playing some from time to time. I didn't know what to expect but I was pleasantly surprised.

I'd started the sequel before reading its description and realizing there was a first part :P. Maybe this is just me, but I sometimes prefer to play before reading it in order to let myself be surprised by the game itself (also with movies, etc.). Perhaps you could add a mention/link to this first part in the other one's title screen? Unless they may be played in reverse order for a different experience.

For anyone not hearing any audio (again, maybe just me :P), you have to allow autoplay in this site.

Also, I found a bug/bugs, not sure if you're aware of it or where I should be posting it. I'll try to keep it spoiler free: it involves going back to an outdoor area near the end after triggering the event there. The text reappears as if entering it for the first time and a related item gets highlighted but isn't actually usable. I tried to reproduce it on other playthroughs but I couldn't (more like speedruns by now, which might be affecting the result). Instead, now I always get stuck without choices and the last displayed text after trying to go north (west and third options loop as intended). This happens after the event and only after reentering. Reloading and continuing leaves me with the same text, no options and the initial bus background.