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Boph

21
Posts
A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Fits theme perfectly.

My game sadly crashed after some time, giving me the following message: “TypeError: Failed to set the ‘value’ property on ‘AudioParam’: The provided float value is non-finite. at _JS_Sound_SetListenerPosition (ToSeekTheSun_WebFinal.framework.js.gz:10:65028)”

Looks nice. Writing is mediocre to good.

Didn’t get very far because I keep pressing the escape key which should not make the game restart. That’s probably the biggest flaw right now.

(1 edit)

I keep pressing Escape instead of tab to close the canvas but it instead restarts the game entirely AHHHHHHHHHHHHHHHHHHHHHHHHHH

ALSO TO OPEN IT AHHHHHHHHHHH

Has a horrorish style. Reminded me of those banned 2D japanese Horror games. I like that.

Has good potential for story inbetween the levels with the dream theme.

Did not fit the game jam theme in my opinion.

I liked the level design, spike jump reminded me of Hollow Knight’s spike jump. I enjoyed the spike jumping and maneuveringsections.

Nice game. Would play a version with more content. Glad about audio settings.

Mechanics, movement and controls are very fluid and enjoyable.

Since I’m struggling to find a point of critique: Maybe restart dialogue on restarting levels aswell?

Love it.

I am missing an audio menu.

Game mechanics are pretty self explanatory.

Fluid gameplay, didn’t encounter bugs.

Loved the introduction and ending picture book style.

Didn’t encounter any bugs ingame. I’m glad about the volume settings. Game music was chill.

Menu texts sometimes don’t appear.

Fits theme.

Reminded me a bit of IWBTG in the longer passages. Spikes reminded me of VVVVVV on the first look. Which I both like. Was not too easy and not too hard.

Didn’t encounter any bugs ingame. I’m glad about the volume settings. Game music was chill.

Menu texts sometimes don’t appear.

Fits theme.

Reminded me a bit of IWBTG in the longer passages. Spikes reminded me of VVVVVV on the first look. Which I both like. Was not too easy and not too hard.

Well polished game and mechanics. Fits the theme perfectly. This jam game has the most settings out of any I’ve seen so far.

Would like to be able to choose on my own when the textbox is finished.

It makes me angry just like I wanna be the guy. It was challenging. Playe dit all the way through.

Good game for good guys.

I like the concept.

Starts off slowy. I would like some feedback on what my clicks do. Seems weird that I place my own enemies with right click.

Not sure what my objective is or how to achieve it. I’d like volume controls.

I like the idea of gathering powerups and shooting bullets with different effects.

Nice music.

I am missing volume / audio controls.

Interesting concept. Made me think of the multi task game.

Nice music.

I am missing volume / audio controls.

Interesting concept. Made me think of the multi task game.

Movement is too slow. Charging / repair mechanic is too slow.

Nice concept.

Cute. Love the placing of the buildings and mix between physics and idle game. I am missing some concrete goal, even though it seems roughly clear to me that you have to build at least one of every building in order to progress to the next set of buildings.

Reminded me of Osu! Mania.

Wish the multiplier could go higher than 4x. It seemed like there was no end in sight, though. Got repetitive eventually.

If there was an editor or the notes matched the melody or rhythm that would be awesome.

Flawless game.

I would play a bigger and longer version than this.

Our game also had a shared core mechanic of switching between small, medium and big size.

Dunno how to move :/ Also i can delete my machine’s tiles after being done with construction

Great concept and mechanics. Level 3 was annoying because of the waiting (speed up or restart would be nice for that).