Such beautiful visuals! Caught my eye, and after playing, I can say very well done. Lovely game with a cute story and incredible art.
Ruby J. W.
Creator of
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Wow, this was quite tricky 😅. The time limit really felt tense, but I enjoyed that. The only thing I would add is that when the dog was at the bottom of the screen, I couldn't drag down enough to get a good boost. Maybe if we could start the drag anywhere on the screen it would make the mechanic feel smoother.
Nice game! I did find that the movement felt a bit strange at first, although I got used to it after a point. The wild animals also confused me a bit, they were really quick and kind of unavoidable and then seemed to attach themselves to the sheep, which didn't really impact my ability to move them into the pen.
But otherwise, really nice entry! Well done.
The sound in your game is amazing! The moment the menu music started up I got excited to get into the game. The art style is great and you worked with the theme and mechanic really well. The movement took some getting used to and sometimes I got a bit frustrated with how weak the thrust felt, but overall this is a great submission!
Unfortunately, our team of two can't finish our game. One of us got very sick at the beginning of the week, and while we tried to push through and get this finished, it has become clear that we won't be able to continue working on this game for the time being.
We did make it pretty far, and for this being my second attempt at using Godot to create a game, I've felt that I've learnt a lot from this project.
Thought we'd share the game in its current state. It's more of a proof of concept at the moment, but it is mostly playable with a full loop. The world is very empty as we did not have time to create all the assets, and the game loop is very bare minimum.
And with that, see you all at the next one!
SEE OUR GAME HERE: https://bluelumin.itch.io/calm-before-the-storm
Not sure if it was the intention, but there wasn't really much of a game . I didn't really do anything other than walk into things and then it was over. I was also a bit confused that the mouse didn't work for the menu and it took me reading the comments to see that you could only use the keyboard.
I think adding another element to the game would really help. Maybe a puzzle or some enemies to fight.
Super cool! Love that the screwdriver was so multipurpose. I did notice a few bugs where the screwdriver would get stuck in the ground or a wall and glitch out for a bit. I also seemed to be able to jump super high if I spammed it under the player while jumping.
I think with a bit of bug fixing you've got yourself a very cool idea! Well done