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Life Of Larry: Act 1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Focus & Theme | #37 | 3.378 | 3.700 |
Music & Sound | #58 | 2.739 | 3.000 |
Fun & Design | #65 | 2.739 | 3.000 |
Technical | #72 | 2.556 | 2.800 |
Overall | #75 | 2.663 | 2.917 |
X Factor | #82 | 2.373 | 2.600 |
Graphics & Animation | #90 | 2.191 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
Love speedruning, so race against time was perfect fit, the escape was a tought i had since the focus reveal, once the theme was revealed, it confirmed my idea
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
4 Color Palette
Animal Characters
Mouse Only
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Comments
Great game! The mechanics are really fun, and I really liked the dialogue and art. The levels are well designed, but also really difficult, so Larry died a lot. Great job!
Really fun, really challenging. I kinda wish it was easier to grab Larry midair, maybe if the hitbox was bigger? but other than that, really fun game. Well done!
Nice concept. Good implementation of the theme. I would have loved to engage with the throw-and-catch-midair idea, that seemed like a really fun way to play. But unfortunately there was some sort of lag in the WebGL version. In addition to not being able to catch the wolf reliably, it also made it unreliable whether or not I would advance dialogue for some reason - particularly the first string in a dialogue sequence for some reason. My only theory is it reminds me of the time I accidentally processed input in physics update? But it could just be export weirdness. Regardless, well done!
Ty for the feed, the dialog has a bug, It should stop from continuing after the first part, if you go to the full dialog AND the timer to test ends, you Will get stuck, already fixed for a later release
Wild. Very funny.
I do wish there was more of a buffer zone around the play area so you could drag the mouse down easier. The music was intense. The whole game had a kinda punk-rock-damn-the-man feel, and I'm here for it.
Nice work.
Really glad to read this, im improving the controls for a future, bigger release
Wow, this was quite tricky 😅. The time limit really felt tense, but I enjoyed that. The only thing I would add is that when the dog was at the bottom of the screen, I couldn't drag down enough to get a good boost. Maybe if we could start the drag anywhere on the screen it would make the mechanic feel smoother.
Larry Is really bouncy, try this xD
🤣 Love this
Pretty fun, but the time limit felt very harsh to me.
Thanks you
The timer were adjusted many times cuz i felt was too much Time, wanted to be something that you need to worry about, but i understand It can be pretty tight sometimes
Good level design and pretty fun to play. definitely made me pull my hair a little but great game!!!
Thanks for the feed, glad you liked It