Haha yeah mine was more of a joke than a game.
AugsEU
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P.S I found this mysterious paragraph in one of Leonardo DaVinci's notebooks, I wonder if it means something? Perhaps a sort of code?
I guard a tiny secret, timeless and sound,
A smile and a mystery, where answers are found.
To unlock the code, think of her name,
Four letters the same, pressed on the frame.
I just meant that I found the game easy enough to the point where I could just play forever at which point I had to end the game myself. I did get to multiple frogs but I personally would have prefered if the game had defined an end-state for me rather than me having to suicide my frogs because I had been playing for too long.
Absolutely insanely good presentation, the music and the art is so good for just 48h, actually just good in general. Plus the sound effects fit well.
The only problem I have with the game is that it's too easy, as long as you have one frog you can easily go on forever, and there is no scoring system so you end up playing for a while until you get bored.
Got 107 score. I like a good arcade-style game, and the different types of mole added some intrigue because you weren't dodging all of them, some of them you wanted to get hit by, which is a role reversal in and of itself.
The only thing I wasn't clear on was the dash mechanic, it didn't always work it seems.
Great presentation, the game definitely gets easier once you start to learn all the stats by heart and don't have to look them up.
I'm not sure if this was a bug, but I noticed that the enemy stats were inverted every other turn, so the enemy stats were on the left and the player stats were on the right, opposite to where they were in the battlefield. Definitely caught me off guard.
Cool game with solid puzzles. It would be cool if you took more advantage of the reversability of the puzzles since I don't think that was really emphasised or even felt neccessary to the core game, like maybe you first have to solve them backwards then forwards? But there's always going to be leftover ideas after making a game in such a tight time, so you may have already thought of this.