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angtaming

117
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8
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A member registered May 13, 2023 · View creator page →

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Quite fun, to improve I would make the horizontal movement feel less slow, like how you tend to lose horizontal momentum when letting go, but not vertical, which felt kind of strange. But apart from that, you managed to make the grappling feel decently satisfying.

i love tobacco products

This was very fun and the sound design especially is on point. I think it would have helped to add another movement mechanic in order to spend less time walking and enhance the speedrunning aspect.

I love this game so much it's unreal, very satisfying movement and one of the most fun ones in the jam.

Love the presentation including the graphics and soundtrack, also the sound effect for inputting keys was satisfying. It could be improved by being able to skip the scan or at least speed it up, but apart from that cool game.

Simple and fun, I love it. Visuals would have been nice but the gameplay is what matters.

Definitely felt like a rage game at times with the unconventional controls and how far you could fall if you made a mistake. I couldn't clear it because of the timer. Love the art and music though!

Very fun, I found myself playing it quite a few times. The heat mechanic forced me to actually think about what I was doing. My only improvement would be to get rid of the section at the start where you just make one pizza at a time, it's boring when trying to speedrun, and would be a good separate tutorial instead.

Nice style and a fun variety of minigames. The only issue is that it has a lot of rng for speedrunning (I hate the fly game!!!!) But overall very good.

Screenshake was a bit over the top but apart from that fun game with a nice visual style and effects.

Very quick but fun

Fun game, would be improved if there was more room for strategy and beating it faster because your time is limited by how fast enemies spawn. Also got the top spot B)

Cool idea and love the presentation (the screen effect hurt my eyes a bit though).

A fun mechanic that fits speedrunning quite well; the only issue was that sometimes the indicator wasn't accurate for where the robot was going to go.

Very fun platformer, I love all the movement mechanics and the countless ways to improve your run.

This is one of my favourites, you made it very satisfying and responsive to drill, and the physics was on point. I could easily see this becoming a speedrunner game. The only annoying part was the end of the "Shoot yourself" level, that was a menace to aim. Also let players see the whole map so I know where I'm going. But overall very cool.

Admittedly I am not the biggest puzzle fan. But this game is really cool, and made me think a lot. I especially appreciate the sound design and how responsive everything felt.

In terms of presentation, this game wins for sure. Especially loved the smooth flip and the block scraping sound effects.  Cool mechanic, I was kind of confused until I realised that moving on one side doesn't make you move on the other. Very cool

This game is very well polished. Seriously it's well designed. And I love how it can function as both a chill game and a speedrunning game.

(I'm sure you know about the audio bug already. Played the windows version btw)

I found this original - there is a lot of potential in a bullet hell where you have to juggle controlling multiple units at once. One issue: for the first few minutes I had no idea what was going on. The game would greatly benefit from an introductory level, and maybe you could visually distinguish your guys and the enemy guys. Also the movement was kind of strange. Apart from that, I would actually want to play a polished and developed version of this.

This game was decently fun, this is how I would improve it:

- The fish coming from the bottom are hard to react to, so maybe move the pearl closer to the centre
- The difficulty should ramp up, since right now you can just play forever, I ended up playing to around 300s before I got bored
- Maybe the movement could feel more fluid, decrease friction on the character? idk

Overall good job

While it was short, I think the concept was very cool, and with some polish and level design you could make very interesting puzzles.

I LOVE THE PHYSICS, the details like drifting and crashing into wall effects were also cool

Damn I loved this one. It was super original to encourage the player to become a speedrunner. (Although some sections felt like a rage platformer.) And adaptive soundtracks are always cool.

I am stuck on the "SIGN S" level :( From what I played though, the game was very fun and the movement especially felt satisfying.

Wow, never seen a google slides game before. Definitely original. Also I love that there's just one guy trying to figure out how to make coloured text boxes and arrows.

Haha thanks for appreciating the art.

Also that flag idea is genius, I don't know how I didn't think of that. That would have dealt with the frustrations people had with certain levels.

The controls took some getting used to, but once I figured them out it was super satisfying to play. Also love the aesthetic

WOW this was insanely good. I loved everything about it - the art, the soundtrack and the dialogue. Kept me invested the whole time. I could easily play a full game like this.

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I love being an anime swordsman

There were some resolution issues, but overall was actually quite fun and I didn't experience the issues of the other commenters

This is a contender for one of my favourites. The main mechanic is very unique, and kept drawing me back in to find more cool items and make broken builds. And good job on making the enemy AI feel threatening, as it's hard to get that right when pathfinding in a randomly generated dungeon.

Not for me personally, but well designed and a lot of love was put into the synth at the end. The concept's also very original.

WOW thanks for playing!

Beautiful

HOW DOES IT KNOW MY NAME. I love the little details like the notes changing over time. Also sound and visuals are on point.

It's stampin' time

Gotta be one of the best games. The level of polish is insane, I also appreciate the QOL featues like not having to find out the name again. Atmosphere and gameplay loop is spot on.

There are so many ways you can go with this. Some of my ideas: To throw you off, levels that shift layout after the ghost starts chasing you. Also , a card swiping or keypad code minigame to make running away even more stressful.

The concept is very unique and forces you to think ahead.  The puzzles had a good level of challenge and I found them super fun.

Only problem: if I die, I sometimes respawn in a different part of the level and can cheat through it that way.

The art is beautiful for 14 days. While the character were slightly unbalanced (tear op) the gameplay was solid. All it needs is a soundtrack. Also would have loved more story and dialogue between the characters - there's a lot of potential. Overall very cool

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One of the most fun roguelikes I have seen in the jam so far, and I put quite a bit of time into it. Combat felt fluit, and a lot of love has been put into the art, especially with minor details like the demon of sloth attaching on to you. The room switching was also a nice touch.

Some issues: When I talk to the demons to get an upgrade, if I use my mouse to advance the dialogue it chooses the upgrade instantly (probably because mouse is still down). Also I can attack the boss with magic while they are talking to me.

Very atmospheric, and I especially liked the twist at the start.  If I could add one thing, it would be the game telling you what the wrong body part was if you accidentally let an AI in. Also damn those footsteps...

Damn this one was so good (for reasons I will not reveal), probably the most polished 2d game I have seen in the jam.