Skip to main content

Indie game storeFree gamesFun gamesHorror games
AssetsComics
Bundles
Jobs
TagsGame Engines

aleziz01

20
Posts
2
Followers
1
Following
A member registered Apr 22, 2024 · View creator page →

Creator of

Recent community posts

Nice atmosphere and cool sound effects! I really like the art. The Tpose was funny. 

10/10

Beautiful main menu and artstyle! I like the story.

(1 edit)

Simple platformer. I like the possession feature

Great job on the shadows! This is a good first game, I'm sure you learned a lot from this experience!

I like the ball textures

Thanks for the feedback!

Thank you!

Very fun! Good and responsive gameplay! Overall 10/10

Nice game! Reload animation is goated! The only thing i want is more! More upgrades, enemies, a story and some other weapons and you could have a game on your hands! (Just remember to keep it original!)

Good game, had fun. I think that the borders of the map should have sprites and the left and right mouse button indicators should be swapped. Overall good.

I dont get how the game ties into the theme, but its a good rage game!

Great game! I love brutal orchestra so this was a blast! The textbox is nice to look at and i like the enemies sprites. The story is good and the three rerolls were a great strategy mechanic. Good game!

Great game, loved every bit of it! The idea of haunted circuits sure is an original one! The particles added the necessary juice that the game needed. Awesome game. Good job.

I like the artstyle, cool luigi's mansion inspired flashlight, I think that searching the cupboards got a little repetitive but overall pretty good game.

Cool game, the audio gets a little obnoxious at times, and a fast forward option would be nice, but overall a good experience!

Cool concept, didnt expect to see a puzzle game in this jam, I'd like to see the gravity toned down a lil, but other than that, a good and original experience!

Dope concept and cool voice acting!

Great game, good job on the lighting and AI!

Good game, Love the sound design, controls feel a bit wonky, I'd make it so that the new input overtakes the old one (so you can change direction whenever you want, not having to stop pressing the button), but overall a great and fun experience!

(2 edits)

its hard to explain, but basically what i did was define different color amounts that a customer can choose from(a bit, some, a good amount, a lot)  and each section of the sword(the handle, hilt and blade has different verification algorithms, the blade should be sharp so i check that, the hilt should also be sharp and the handle can be either blunt or sharp and i made a variable for these two posibilities too. The sharpness algorithm sorts the positions that were saved for rating either from top to bottom(y for blade) or from bottom to top(y for handle) and then the pixels are also sorted according to the x axis for the hilt. After the sorting algorithms run(i used a simple bubble sort), i compare different y values to determine the sharpness. The color is quite simple, i count the number of pixels found for the wanted color, then i compare that with the amount wanted(a bit, some, a good amount, a lot). Thanks for your feedback, hope this clarified what i did.