Love the art!
alana_jb
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A member registered Jun 25, 2019 · View creator page →
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A mad dash to build a dungeon as the player explores
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Love the art!
Mungeon Daster (Game Jam Version) jam comments · Replied to Ategon in Mungeon Daster (Game Jam Version) jam comments
Thanks for the feedback! After the jam I will update it so the camera movement is more clear and give the option to not snap the camera.
Hero Havoc: Dungeon Pest Management jam comments · Posted in Hero Havoc: Dungeon Pest Management jam comments
I like the concept and what you have so far. I think this could really benefit with some post-jam updates to polish it up and add more variety
Mungeon Daster (Game Jam Version) jam comments · Replied to Ben Wolff in Mungeon Daster (Game Jam Version) jam comments
Thanks! I didn't make the art, it was all done by https://twitter.com/Orchids_Ar
As others have said, it could use a bit more of a tutorial. But once everything clicks, this one is something special
Pretty good 1 button game. Got a high score of 10 but only because the paddle got stuck in the ball a couple times
Mungeon Daster (Game Jam Version) jam comments · Replied to TheGameOverGuy in Mungeon Daster (Game Jam Version) jam comments
Thanks! Right now my plan is to just update this game with the feedback from everyone's comments
Mungeon Daster (Game Jam Version) jam comments · Replied to Woolfeather in Mungeon Daster (Game Jam Version) jam comments
Thanks! I will definitely keep working on it to give it more depth and variety
Mungeon Daster (Game Jam Version) jam comments · Replied to Booklordofthedings in Mungeon Daster (Game Jam Version) jam comments
Yeah, it can be difficult to track if you get too far ahead.. Will try to find some way to fix that
Mungeon Daster (Game Jam Version) jam comments · Replied to PotatomixS in Mungeon Daster (Game Jam Version) jam comments
That's a good idea, will try to add that after the jam
Mungeon Daster (Game Jam Version) jam comments · Replied to Araklaj in Mungeon Daster (Game Jam Version) jam comments
I'm planning on adding more info and variety after the jam
Mungeon Daster (Game Jam Version) jam comments · Replied to Auric Forge in Mungeon Daster (Game Jam Version) jam comments
Thanks! I wanted to add more info in the game but ran out of time so just added the info to the description
Mungeon Daster (Game Jam Version) jam comments · Replied to NeatGames in Mungeon Daster (Game Jam Version) jam comments
A tutorial and more clarity are def the first things I'm going to be adding once the jam ends
I like the idea, I think it just needs more levels and a better indicator of how the powers recharge. Maybe you could add an hourglass that fills as you get more power and empties as you use it
I like the idea (I like seeing how different people take the same idea I had in very unique directions), but I think it could use a bit more polish. As others have said, the hero's health is too high, and there isn't much feedback for when the hero takes damage
I think more variety in minion types to allow for some more strategies would also improve the game
Overall, I think it is pretty good for being made in 48 hours, and could be made way better with some more time put into it.
Overall pretty good, but the learning curve can be a bit stiff. Took me quite a few tries to get through the first floor.
Good game. The art style was simple and charming, and the gameplay was enoyable.
This game is great!
I think with more work to flesh out more possible redactions it could be even better. Right now there are times where something logically makes sense reading it but the game marks it as not making sense
Mungeon Daster (Game Jam Version) jam comments · Replied to StupidCupid in Mungeon Daster (Game Jam Version) jam comments
Thanks for the feedback! I know the game is pretty confusing in its current state, so adding some tutorials and on-screen indicators is definitely high on my priority list once the jam ends
There are some times where blocking will not cause the enemy to take their next action, but overall I think the game is pretty enjoyable!
Fun game! I can definitely see ways that it can be expanded upon in the future, but this is pretty good already
Love the idea but a few bugs. Main one I noticed is that the movements in the bottom left corner didn't always line up with what the robot was actually doing
The basic idea is fun but I think it could use more feedback of what things do and what the goal of the game is
Really neat concept, and the idea of it being toy blocks was very fun
Mungeon Daster (Game Jam Version) jam comments · Replied to balydrap_games in Mungeon Daster (Game Jam Version) jam comments
Thanks! I thought about having some rng to how much each reward affected things, but opted to keep it at constant values. I definitely think there needs to be some way to keep each run from being too same-y
This is a very cool concept for a game, but I think making it a bit less linear would improve it a lot. Definitely one that could be expanded into a larger game.
Mungeon Daster (Game Jam Version) jam comments · Replied to DSK-913 in Mungeon Daster (Game Jam Version) jam comments
I already know a few things I want to change, so I'll probably work on those changes at the very least
Mungeon Daster (Game Jam Version) jam comments · Replied to Gurpluci in Mungeon Daster (Game Jam Version) jam comments
Thanks! I wanted to add indicators of which bars would be changed by what your mouse is hovering over but ran out of time
Very cute game.
I think it could benefit from having some indicator of where trainers are going to spawn in the next round.
Good simple controls, reminds me of old flash games.
Also the art was nice.