Thanks for the feedback and the time!
Kind of that unfortunate game jam difficulty curve, there was a lot of ideas I wanted to cram in still and sort of just did so, thanks for sticking with it! That time seems pretty close to optimal actually.
The name is pretty prototypey but it's named that way cause it borrows its setting and character from my other game Sacristrike. Though since it didn't contain striking or sacri-ing(?) I didn't want to lean into the contractions that I usually do. Perhaps I'll add in some content and mechanics post-jam so that I feel more confident renaming it.