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A jam submission

SSRunView game page

Short non-stop runner with some gravity flippies!
Submitted by Shoelariat (@shoelariat) — 17 hours, 8 minutes before the deadline
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SSRun's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#53.0323.125
Graphics/Animation#83.1533.250
X Factor (overall enjoyment)#83.0323.125
Theme/Limitation#92.7892.875
Fun/Design#103.0323.125
Overall#102.9313.021
Technical Implementation#122.5472.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Not in-game but on the game page

How does your game implement the focus, Run?
Simply put, you're always running; no way to stop minus running into a wall. Gravity mechanics are included as well.

Team Size

Solo (1)

Will you continue work on the game after the jam?
5, Undecided.

What tools did your team use to construct the game?
Unity, Photoshop CS6, LMMS

Which art and audio did you / your team NOT create?
Music is from opengameart.org; credited in-game with a link in the description.
Tilesets and sfx were borrowed from a previous game.
"Better Minimal WebGL Template" for Unity is by Seansleblanc. Not credited in-game. This fixed the webgl version for mobile users; though I still included an apk.

Which diversifiers did you use, if any?
Mobile, In a Song (Backing track is 52 seconds, game can be beaten in 30-40), Quick Run.
Close to "Transcend language" but I think "You Win" counts lol

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Comments

Show post...

Pretty nice game, the mechanics are nice, and the art was unique. The double jump wasn't very helpful, so I found myself not really needing it as much as the first jump. It also does get much harder near the end of the game. Overall, great job.

Submitted(+1)

Liked what you did here, although I had troubles with getting down controls at first but once it clicked I started to enjoy. 

Submitted (1 edit) (+1)

Very simple but very effective and fun! You used all the mechanics in some way or the other and althouh its not the most original game I would't change anything about it. Except maybe how  the  ground pound thing looks . It's always nice to remember the sweet mix of frustration and satisfaction of playing Celeste.

(I actually like the way double jump works)

Submitted(+1)

Really nice precision platformer. I see a few people say that the last section's difficulty curve is very steep which I don't fully agree with. The difficulty does increase quite an amount at the end, but I believe that it's difficult cause you can't really see when to jump in the few attempts cause parts of the obstacle is cut off screen. Zooming out the camera or having the camera move to a certain position in that portion could fix the issue.

I don't know how to feel about the double jump. The second jump doesn't seem to give you enough height to warrant needing it and could have been replace by having only one jump but with varying heights, depending on how long you hold down the jump button.

Still good job overall.

(1 edit) (+1)

Very good game with a great premise, the last part is unproportionally more hard than the first but very much doable. Got a 31.51 after a little bit of trying. Thumbs Up! One more thing: The name has a bad feel to it, maybe dont use SS unless I'm missing something.

Developer (2 edits) (+1)

Thanks for the feedback and the time!

Kind of that unfortunate game jam difficulty curve, there was a lot of ideas I wanted to cram in still and sort of just did so, thanks for sticking with it! That time seems pretty close to optimal actually.

The name is pretty prototypey but it's named that way cause it borrows its setting and character from my other game Sacristrike. Though since it didn't contain striking or sacri-ing(?) I didn't want to lean into the contractions that I usually do. Perhaps I'll add in some content and mechanics post-jam so that I feel more confident renaming it.

(+2)

realy good game, biutiful and fun

i just dont like control like that but you are good for adding keyboard control :) 

the only problem is the key for change direction is the same of falling key when you are in the air

i dont like the design choice of "cant change direction in the air" 


well play for the game :)

Submitted(+2)

Very impressive for just five days.

I'm going to list a few things here that I didn't like about the game, but that doesn't mean I didn't like the game. The game overall was really fun.

  • The jump and the double jump. They feel way too off. The double jump barely makes a difference, and it feels wrong every time I use it. I expect it to be literally a second jump, so it should be the same as a normal jump from the ground (though the animation for it is the cutest thing in the world!). And on top of that, the basic jump already feels a bit too floaty. But that might be just a personal preference.
  • Offscreen gameplay. Especially near the end of the level, you just press the stomp button and try to focus on what you will need to do when you get back there., instead of focusing on what you should do right now.
  • The last gravity orb is really unforgiving. I kept missing it. Its so small and placed in such a weird place. But its not too big of a deal.
  • I know this was made with mobile in mind, but when you add keyboard support, please don't use Z unless it can be changed in the settings. I use qwertz keyboard (which isn't that rare) and it has the Y and Z swapped.
Developer(+1)

Thanks for the feedback!

*Admittedly I just ran with the first jump arc that came out, but as an action gamer I agree the whole thing could be snappier. In retrospect the total height gain could be divided evenly between the two jumps for greater effect. (Especially since I didn't put much emphasis on longer jumps).

*That might've been a slight bit of inner troll coming out, I purposely lengthened the drop so one would have to react to what they've just been put into. Not sure if it was the best decision but it happened lol

*If I thought about it I probably would've enlarged it, given the point wasn't to "line yourself up just right" but rather to stomp after getting it to avoid the spikes.  Sorry about that!

*I didn't know about that actually, Z and X are common for a lot of games I play; I'll keep that in mind for the future.

Thanks for playing! 

Submitted

"We do a bit of trolling" is very common thing to do in game jams lol.

You can press Alt+Shift to switch to QWERTY  right?

Submitted(+1)

Yes I can change keyboard layouts at any time. And also I am pretty used to having those two buttons swapped in many games. But I still want to point it out to as many people as I can, so it will be less and less annoying.

Also I love chatting with people in the background while playing games, so constantly swapping the layouts isn't that much fun.