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Grail of Sakra (Jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #236 | 3.423 | 3.423 |
Audio | #367 | 3.231 | 3.231 |
Theme | #380 | 3.346 | 3.346 |
Overall | #420 | 3.244 | 3.244 |
Game Design | #453 | 3.269 | 3.269 |
Graphics | #578 | 3.269 | 3.269 |
Fun | #637 | 2.923 | 2.923 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
By conjuring illusions you manipulate the enemy with things that are not real!
Did you write all the code and made all the assets from scratch?
All except the detection script
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Comments
Good art on the screensaver
Very cool game. The art cover is amazing, the music is really cool. the detection is a little questionable, but the summoning decoys to lure enemies away idea is really fun. overall, great job!
A really cool idea, the game is super hard and a bit random, but the feeling of accomplishment is high when you manage to finish a level. Well done!
An interesting take on the theme. Conjuring decoys is a neat idea. Designing puzzles around vision makes sense with this, though the vision cones are a somewhat difficult to predict when the enemy returns to their starting spot which makes it more difficult.
sublime art cover.
game lacks some juice but not bad
Nice game
The cover kinda fools me but great game though. Rated it!
Also would you kindly help rate mine too? It'd be a huge help!, THANKS a LOT!!!
I tried the newest version, where the gate on the first level takes you to the next stage. I couldn't get passed the 4th level, if you die in that level it respawns you in the 3rd one, and I felt a little frustrated after spending some time and effort getting past all the enemies in the previous stage. I liked the gadgets at your disposal, specially the smoke grenade, if you throw it while you are being pursued the enemies will stop looking for you, I liked that interaction.
For the level design, It felt a little bare bones, specially with the cool mechanics you have with the different gadgets, the enemies patrolling, the rock-paper-scissors mechanic between gadgets and enemies... I would have loved to play around the environment instead of hugging the walls and waiting for the perfect moment to move, because the game has a lot of trial an error until you find the blind spot of the patrols. Adding some default walls or other places to hide around the environment will make the game feel much more organic and alive. Because adding more enemies into a room and call it a new level doesn't make a game better, and the level difficulty escalated really quickly.
I didn't quite like that the enemies detected you the single frame you enter their vision cone, you should make it more permissive to players. All stealth games give a couple of moment when the player is detected until the enemy realizes you are there and pursues you, maybe adding a sound cue when getting inside the cone and changing its color would be the perfect addition.
That being said, I truly believe you have a great game in your hands, it is an excellent prototype to try out all these mechanics. Also, thumps up to the artist, because I loved the art! If you continue working on the project, I can't wait to see the progress!
Thanks very much for the feedback! We spent a good amount of time on the design for the rock-paper-scissors mechanics. I do like the idea of having a warning before you're spawned, it would slow the game down, but I think that's what it needs. And I do agree with the thoughts on level design, I only had an hour to put together the 3 levels due to technical difficulties, and wanted to show off the enemy types. We will definitely play around with the design some more and see if anything looks promising in a week or so.
But thank you again for the analysis of the game! It's truly appreciated!
Cool idea, hard game, I like it! The thumbnail is awesome! Great job! :)
Awesome little stealth game, it took me several times to finish the first level xD
The game fits really well with the theme. I liked the movement and the mechanics. Good job!
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Good concept. The cover art is gorgeous though this game has a lot to improve. Firstly it is very frustrating, getting past the first enemy took me about 5 tries. Tutorials must never be like this. also there must be more visual feedback to the player. Second, there is a mix of both normal art and pixel art, which I would not consider ideal, they do not go hand in hand. But good game.
Awesome thumbnail! The game is really hard though. I was not able to complete it sadly, but I liked the audio and art. The colliders could be a little bit more forgiving, I never knew how I died. Cool looking game!
Reminds me of games from the late 80's early 90s, the slightest mistake and it's back to the beginning for you :) I did enjoy the stealth element and learning to move your enemy in a certain way with the decoy. I think it'd be nice for the player to have a few more easy wins before adding too many moving parts, but maybe I'm just bad haha. Neat concept, keep working on it I think it'll be a pretty great little game
It would be great if you were able to escape an enemy after it starts chasing you. If it is possible, I just wasn’t able to perform this. Not even using the decoy. Could be better if the game over wasn’t inevitable at that point.
This game has a neat concept but definitely needs some polish. I'm not sure but it seemed that the gate you reach at the end is non-functional as well.
You are correct. We made a new post where that is fixed. Don't think it counts for game jam but the game really is fun! See it here: https://chandlerf.itch.io/grail-of-sakra-continued
The game idea is not bad and has potential, however when I reached the end, the final door did not work. But good job!
You are correct. We made a new post where that is fixed. Don't think it counts for game jam but the game really is fun! See it here: https://chandlerf.itch.io/grail-of-sakra-continued
I think the exit door is broken? Or am I just too dumb?
You are correct. We made a new post where that is fixed. Don't think it counts for game jam but the game really is fun! See it here: https://chandlerf.itch.io/grail-of-sakra-continued