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Jason Stepp
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A member registered Oct 04, 2020 · View creator page →
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A base defense strategy game made for Ludum Dare 51
Strategy
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Grab your gun. Find your friends. Kill zombies.
Action
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Arcade shmup. Shoot enemies. Collect dice for multipliers. Get hi-scores.
Shooter
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A text-based narrative driven hostage negotiation game
Interactive Fiction
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An experimental turn-based roleplaying game.
Role Playing
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A random arcade shmup. Prototype game built while learning Unity.
Action
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Travel the universe and discover lore through exploration
Adventure
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Survive as long as you can on a strange looping planet
Action
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Recent community posts
Zombies Aren't Your Friends jam comments · Replied to KuMa4aN in Zombies Aren't Your Friends jam comments
Thanks
Zombies Aren't Your Friends jam comments · Replied to Zmadnesss in Zombies Aren't Your Friends jam comments
Thank you
Zombies Aren't Your Friends jam comments · Replied to GamExplorer in Zombies Aren't Your Friends jam comments
Thank you
Zombies Aren't Your Friends jam comments · Replied to WallJumpGames in Zombies Aren't Your Friends jam comments
Thanks for the feedback
Zombies Aren't Your Friends jam comments · Replied to CreeperXD in Zombies Aren't Your Friends jam comments
Thanks. Yeah I wasn't sure how to show the friends healthbars. When you gather a lot of them it becomes cluttered with health bars everywhere.
Zombies Aren't Your Friends jam comments · Replied to ChePhan in Zombies Aren't Your Friends jam comments
Its all using gameobjects. There are some performance problems that I have found and fixed already once you start getting up into the 10,000s of zombies. It would definitely benefit from using DOTS though.
Zombies Aren't Your Friends jam comments · Replied to StefGrizzly in Zombies Aren't Your Friends jam comments
Thanks!
I am planning on continuing development on the game. I don't want to make any promises on features, but I do plan to have more guns, more friends, and more enemy types.
Cool runner game
Cool mechanic, but very hard to master
Cool idea for a game. I like that each character is useful.
The movement and controls feel nice and tight. The graphics were a bit dark for me, it was hard to see sometimes.
The art style is really nice to look at. I didn't like the resource management aspect of it, I feel like it wasn't needed.
A Merchants Guide To The Galaxy jam comments · Posted in A Merchants Guide To The Galaxy jam comments
Nice job
Really deep and interesting game. You put a lot of thought into it.
Nice idea for a game. It was fun avoiding the cameras.
Zombies Aren't Your Friends jam comments · Replied to stytchys in Zombies Aren't Your Friends jam comments
Thanks, I figured most people would be making horror games so I wanted to do something opposite.
Zombies Aren't Your Friends jam comments · Replied to TommyKarate in Zombies Aren't Your Friends jam comments
Thanks
Zombies Aren't Your Friends jam comments · Replied to Olly Ludovino in Zombies Aren't Your Friends jam comments
Thanks. That's funny, nice job!
Zombies Aren't Your Friends jam comments · Replied to Drahcir Games in Zombies Aren't Your Friends jam comments
Thanks
Zombies Aren't Your Friends jam comments · Replied to nizbel in Zombies Aren't Your Friends jam comments
You're right. The sound was a mess at first with gun shots just being amplified. I toned everything down probably a bit too far.
Zombies Aren't Your Friends jam comments · Replied to lilindie in Zombies Aren't Your Friends jam comments
Thanks
Flappy bird with robots. Its a little difficult.
The art is really great. Funny idea for a game but its a little hard while trying to explain the mechanics.
The presentation and controls are nice. There isn't any reason to have multiple characters though other than the level design requires it. There was also too much explaining. When the game already moves slow because of moving platforms, you don't need to disable player movement while you explain common platforming mechanics, especially when you were self-aware enough to know this in game.
Cool idea
The idea is interesting but I found it too difficult. You can't really plan a strategy because the alien AI doesn't act in a predictable manner. I found myself just trying to spam as many clones as I could in the hopes that one of them doesn't die trying to hit the lever.
The atmosphere is nice. The enemies take too many bullets to kill. And I think the movement speed of the big monster is too high, its impossible to outrun him.
Interesting idea. Some feedback or indication of where you click so I know what my followers are doing would be nice.
Good puzzle game. I had similar idea from another game jam.
Zombies Aren't Your Friends jam comments · Replied to Sp654321 in Zombies Aren't Your Friends jam comments
Thanks
Zombies Aren't Your Friends jam comments · Replied to Datux in Zombies Aren't Your Friends jam comments
Thank you!
Zombies Aren't Your Friends jam comments · Replied to LightPhoenixNL in Zombies Aren't Your Friends jam comments
Make sure you click into the game window before pressing enter. Sometimes your browser doesn't actually focus on the game after you load it for some reason.
Zombies Aren't Your Friends jam comments · Replied to acornellier in Zombies Aren't Your Friends jam comments
Thanks, glad you enjoyed it
Zombies Aren't Your Friends jam comments · Replied to 500V Creations in Zombies Aren't Your Friends jam comments
Thank you
Zombies Aren't Your Friends jam comments · Replied to AsodiacAyve in Zombies Aren't Your Friends jam comments
Thanks
Zombies Aren't Your Friends jam comments · Replied to FuryFangs in Zombies Aren't Your Friends jam comments
Thanks. Not sure what you mean by spin speed. Your aim is based on your mouse movement and the friendly characters you find randomly target enemies within their weapon range.
Zombies Aren't Your Friends jam comments · Replied to 3p0ch in Zombies Aren't Your Friends jam comments