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User simulation is an important research area in the field of spoken dialogue systems (SDS) because collecting and annotating real human-machine interactions is often expensive and time consuming. However, such data are generally required... more
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      Cognitive ScienceKnowledge Engineering
User simulation is an important research area in the field of spoken dialogue systems (SDSs) because collecting and annotating real human-machine interactions is often expensive and time-consuming. However, such data are generally... more
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Surface realisations typically depend on their target style and audience. A challenge in estimating a stylistic realiser from data is that humans vary significantly in their subjective perceptions of linguistic forms and styles, leading... more
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A challenge in dialogue act recognition is the mapping from noisy user inputs to dialogue acts. In this paper we describe an approach for re-ranking dialogue act hypotheses based on Bayesian classifiers that incorporate dialogue history... more
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We describe a statistical Natural Language Generation (NLG) method for summarisation of time-series data in the context of feedback generation for students. In this paper, we initially present a method for collecting time-series data from... more
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A Natural Language Generation (NLG) system is able to generate text from nonlinguistic data, ideally personalising the content to a user's specific needs. In some cases, however, there are multiple stakeholders with their own individual... more
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Interactive systems have become an increasingly important type of application for deployment of NLG technology over recent years. At present, we do not yet have commonly agreed terminology or methodology for evaluating NLG within... more
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We present a Wizard of Oz (WoZ) environment that was designed to build an artificial embodied intelligent tutoring system (ITS) that is capable of empathic conversations with school pupils aged between 10-13. We describe the components... more
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Surface realisers in spoken dialogue systems need to be more responsive than conventional surface realisers. They need to be sensitive to the utterance context as well as robust to partial or changing generator inputs. We formulate... more
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The Parlance system for interactive search processes dialogue at a microturn level, displaying dialogue phenomena that play a vital role in human spoken conversation. These dialogue phenomena include more natural turn-taking through rapid... more
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Dialogue act recognition and simulation are traditionally considered separate processes. Here, we argue that both can be fruitfully treated as interleaved processes within the same probabilistic model, leading to a synchronous improvement... more
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We discuss the challenges and opportunities in building empathic robotic tutors based on a preliminary Wizard-of-Oz (WoZ) pilot study. From the data collected in this study, we identify situations where empathy in a robotic tutor could... more
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In this paper, we describe the results of an interview study conducted across several European countries on teachers' views on the use of empathic robotic tutors in the classroom. The main goals of the study were to elicit teachers'... more
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Incremental dialogue systems are often perceived as more responsive and natural because they are able to address phenomena of turn-taking and overlapping speech, such as backchannels or barge-ins. Previous work in this area has often... more
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      Cognitive ScienceComputer Science
We demonstrate a mobile application in English and Mandarin to test and evaluate components of the Parlance dialogue system for interactive search under real-world conditions.
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      Computer ScienceMandarin Chinese
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      Applied MathematicsStatisticsApplied ProbabilityLong Tail