Hanze University of Applied Sciences
Instituut voor Communicatie, Media & IT
In this paper we investigate the relation between immersion in a game and the player's intensity of physical behaviours, in order to explore whether these behaviours can be reliably used as indicators of player experience. Immersion in... more
This study investigated how player emotions during game-play, measured through self-report and physiological recordings, predict playing time and game preferences. We distinguished between short-term (immediately after game-play) and... more
Virtual environments (VE) are emerging for the creation of effective and motivating exercise therapy for neurorehabilitation of MS and stroke patients. Although these interactive systems are promising tools in rehabilitation, the targeted... more
This paper describes a first exploration of human motor behavior that may be associated with player experiences in digital games. Evidence from literature suggests that patterns in pressure and postural movement data may be indicative for... more
This article contributes to research on the complex relation between dying in a digital game and player experience. In this article, we extend recent findings (Ravaja, Turpeinen, Saari, Kelti-kangas-Järvinen, & Puttonen, 2008) indicating... more
Background: Many contemporary systems for neurorehabilitation utilize 3D virtual environments (VEs) that allow for training patients' hand or arm movements. In the current paper we comparatively test the effectiveness of two... more