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      Digital GamesElephantsCross ValidationPsychometric Properties
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    • Proof of Concept
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      Social SciencesSocial SupportDigital GamesVirtual rehabilitation
In this paper we investigate the relation between immersion in a game and the player's intensity of physical behaviours, in order to explore whether these behaviours can be reliably used as indicators of player experience. Immersion in... more
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    • Sound Pressure Level
This study investigated how player emotions during game-play, measured through self-report and physiological recordings, predict playing time and game preferences. We distinguished between short-term (immediately after game-play) and... more
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      Information SystemsPsychologyCognitive ScienceSerious Games
Virtual environments (VE) are emerging for the creation of effective and motivating exercise therapy for neurorehabilitation of MS and stroke patients. Although these interactive systems are promising tools in rehabilitation, the targeted... more
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      RoboticsVisualizationNeurorehabilitationHaptics
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      UsabilityUser Experience (UX)Experience DesignUsability and user experience
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      Digital GamesElephantsCross ValidationPsychometric Properties
This paper describes a first exploration of human motor behavior that may be associated with player experiences in digital games. Evidence from literature suggests that patterns in pressure and postural movement data may be indicative for... more
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      Artificial IntelligenceHuman Computer InteractionNew MediaAffective Computing
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      Social SciencesSocial SupportDigital GamesVirtual rehabilitation
As the game industry matures and games become more and more complex, there is an increasing need to develop scientific methodologies for analyzing and measuring player experience, in order to develop a better understanding of the... more
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      UsabilityUser Experience (UX)Experience DesignUsability and user experience
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      Game studiesSerious GamesSerious GamingGameplay Experience
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    • Real Time
This paper describes a first exploration of human motor behavior that may be associated with player experiences in digital games. Evidence from literature suggests that patterns in pressure and postural movement data may be indicative for... more
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      Artificial IntelligenceHuman Computer InteractionNew MediaAffective Computing
This article contributes to research on the complex relation between dying in a digital game and player experience. In this article, we extend recent findings (Ravaja, Turpeinen, Saari, Kelti-kangas-Järvinen, & Puttonen, 2008) indicating... more
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Background: Many contemporary systems for neurorehabilitation utilize 3D virtual environments (VEs) that allow for training patients' hand or arm movements. In the current paper we comparatively test the effectiveness of two... more
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      RoboticsComputer GraphicsBiomedical EngineeringMultiple sclerosis
The area of digital games constitutes a tremendously varied set of applications, with a wide range of associated player experiences, defying a one-size-fits-all approach to its conceptualization and measurement. One of the main challenges... more
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      Digital GamesElephantsCross ValidationPsychometric Properties
With the increased adoption of real-time objective measurements of player experience, advances have been made in characterising the dynamically changing aspects of the player experience during gameplay itself. A direct coupling to player... more
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