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Partial MapManager refactor #5042

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Apr 18, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -26,9 +26,8 @@ public void GlobalSetup()
.InitializeInstance();

_entityManager = _simulation.Resolve<IEntityManager>();

var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
var map = _simulation.CreateMap().Uid;
var coords = new EntityCoordinates(map, default);

for (var i = 0; i < N; i++)
{
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -29,8 +29,8 @@ public void GlobalSetup()

Comps = new A[N+2];

var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
var map = _simulation.CreateMap().MapId;
var coords = new MapCoordinates(default, map);

for (var i = 0; i < N; i++)
{
Expand Down
4 changes: 2 additions & 2 deletions Robust.Benchmarks/EntityManager/GetComponentBenchmark.cs
Original file line number Diff line number Diff line change
Expand Up @@ -31,8 +31,8 @@ public void GlobalSetup()

Comps = new A[N+2];

var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
var map = _simulation.CreateMap().Uid;
var coords = new EntityCoordinates(map, default);

for (var i = 0; i < N; i++)
{
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -29,10 +29,9 @@ public void GlobalSetup()
.InitializeInstance();

_entityManager = _simulation.Resolve<IEntityManager>();

_mapCoords = new MapCoordinates(0, 0, new MapId(1));
var uid = _simulation.AddMap(_mapCoords.MapId);
_entCoords = new EntityCoordinates(uid, 0, 0);
var (map, mapId) = _simulation.CreateMap();
_mapCoords = new MapCoordinates(default, mapId);
_entCoords = new EntityCoordinates(map, 0, 0);
}

[Benchmark(Baseline = true)]
Expand Down
3 changes: 1 addition & 2 deletions Robust.Benchmarks/Transform/RecursiveMoveBenchmark.cs
Original file line number Diff line number Diff line change
Expand Up @@ -91,8 +91,7 @@ public void GlobalSetup()
// Set up map and spawn player
server.WaitPost(() =>
{
var mapId = mapMan.CreateMap();
var map = mapMan.GetMapEntityId(mapId);
var map = server.ResolveDependency<SharedMapSystem>().CreateMap(out var mapId);
var gridComp = mapMan.CreateGridEntity(mapId);
var grid = gridComp.Owner;
mapSys.SetTile(grid, gridComp, Vector2i.Zero, new Tile(1));
Expand Down
19 changes: 11 additions & 8 deletions Robust.Client/GameObjects/EntitySystems/MapSystem.cs
Original file line number Diff line number Diff line change
@@ -1,12 +1,9 @@
using Robust.Client.Graphics;
using Robust.Client.Map;
using Robust.Client.Physics;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Dynamics;

namespace Robust.Client.GameObjects;

Expand All @@ -16,6 +13,17 @@ public sealed class MapSystem : SharedMapSystem
[Dependency] private readonly IResourceCache _resource = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;

protected override MapId GetNextMapId()
{
// Client-side map entities use negative map Ids to avoid conflict with server-side maps.
var id = new MapId(--LastMapId);
while (MapManager.MapExists(id))
{
id = new MapId(--LastMapId);
}
return id;
}

public override void Initialize()
{
base.Initialize();
Expand All @@ -27,9 +35,4 @@ public override void Shutdown()
base.Shutdown();
_overlayManager.RemoveOverlay<TileEdgeOverlay>();
}

protected override void OnMapAdd(EntityUid uid, MapComponent component, ComponentAdd args)
{
EnsureComp<PhysicsMapComponent>(uid);
}
}
19 changes: 2 additions & 17 deletions Robust.Client/GameStates/ClientGameStateManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1329,23 +1329,8 @@ private void HandleEntityState(EntityUid uid, NetEntity netEntity, MetaDataCompo

foreach (var (comp, cur, next) in _compStateWork.Values)
{
try
{
var handleState = new ComponentHandleState(cur, next);
bus.RaiseComponentEvent(comp, ref handleState);
}
#pragma warning disable CS0168 // Variable is declared but never used
catch (Exception e)
#pragma warning restore CS0168 // Variable is declared but never used
{
#if EXCEPTION_TOLERANCE
_sawmill.Error($"Failed to apply comp state: entity={_entities.ToPrettyString(uid)}, comp={comp.GetType()}");
_runtimeLog.LogException(e, $"{nameof(ClientGameStateManager)}.{nameof(HandleEntityState)}");
#else
_sawmill.Error($"Failed to apply comp state: entity={_entities.ToPrettyString(uid)}, comp={comp.GetType()}");
throw;
#endif
}
var handleState = new ComponentHandleState(cur, next);
bus.RaiseComponentEvent(comp, ref handleState);
}
}

Expand Down
2 changes: 1 addition & 1 deletion Robust.Client/Graphics/Clyde/Clyde.GridRendering.cs
Original file line number Diff line number Diff line change
Expand Up @@ -124,7 +124,7 @@ private void CullEmptyChunks()
{
foreach (var (grid, chunks) in _mapChunkData)
{
var gridComp = _mapManager.GetGridComp(grid);
var gridComp = _entityManager.GetComponent<MapGridComponent>(grid);
foreach (var (index, chunk) in chunks)
{
if (!chunk.Dirty || gridComp.Chunks.ContainsKey(index))
Expand Down
4 changes: 1 addition & 3 deletions Robust.Client/Graphics/Clyde/Clyde.HLR.cs
Original file line number Diff line number Diff line change
Expand Up @@ -251,10 +251,8 @@ private List<Overlay> GetOverlaysForSpace(OverlaySpace space)
private void DrawEntities(Viewport viewport, Box2Rotated worldBounds, Box2 worldAABB, IEye eye)
{
var mapId = eye.Position.MapId;
if (mapId == MapId.Nullspace || !_mapManager.HasMapEntity(mapId))
{
if (mapId == MapId.Nullspace)
return;
}

RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowEntities, worldAABB, worldBounds);
var worldOverlays = GetOverlaysForSpace(OverlaySpace.WorldSpaceEntities);
Expand Down
12 changes: 5 additions & 7 deletions Robust.Server/Console/Commands/TestbedCommand.cs
Original file line number Diff line number Diff line change
Expand Up @@ -70,6 +70,11 @@ public override void Execute(IConsoleShell shell, string argStr, string[] args)
}

var mapId = new MapId(mapInt);
if (!_map.MapExists(mapId))
{
shell.WriteError($"map {args[0]} does not exist");
return;
}

if (shell.Player == null)
{
Expand Down Expand Up @@ -110,13 +115,6 @@ public override void Execute(IConsoleShell shell, string argStr, string[] args)

private void SetupPlayer(MapId mapId, IConsoleShell shell)
{
if (mapId == MapId.Nullspace) return;

if (!_map.MapExists(mapId))
{
_map.CreateMap(mapId);
}

_map.SetMapPaused(mapId, false);
var mapUid = _map.GetMapEntityIdOrThrow(mapId);
_ent.System<Gravity2DController>().SetGravity(mapUid, new Vector2(0, -9.8f));
Expand Down
46 changes: 19 additions & 27 deletions Robust.Server/GameObjects/EntitySystems/MapLoaderSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -658,11 +658,12 @@ private void SwapRootNode(MapData data)
var xformQuery = GetEntityQuery<TransformComponent>();
// We just need to cache the old mapuid and point to the new mapuid.

if (HasComp<MapComponent>(rootNode))
if (TryComp(rootNode, out MapComponent? mapComp))
{
// If map exists swap out
if (_mapManager.MapExists(data.TargetMap))
if (_mapSystem.TryGetMap(data.TargetMap, out var existing))
{
data.MapIsPaused = _mapSystem.IsPaused(existing.Value);
// Map exists but we also have a map file with stuff on it soooo swap out the old map.
if (data.Options.LoadMap)
{
Expand All @@ -675,26 +676,28 @@ private void SwapRootNode(MapData data)
data.Options.Rotation = Angle.Zero;
}

_mapManager.SetMapEntity(data.TargetMap, rootNode);
Del(existing);
EnsureComp<LoadedMapComponent>(rootNode);

mapComp.MapId = data.TargetMap;
DebugTools.Assert(mapComp.LifeStage < ComponentLifeStage.Initializing);
}
// Otherwise just ignore the map in the file.
else
{
var oldRootUid = data.Entities[0];
var newRootUid = _mapManager.GetMapEntityId(data.TargetMap);
data.Entities[0] = newRootUid;
data.Entities[0] = existing.Value;

foreach (var ent in data.Entities)
{
if (ent == newRootUid)
if (ent == existing)
continue;

var xform = xformQuery.GetComponent(ent);

if (!xform.ParentUid.IsValid() || xform.ParentUid.Equals(oldRootUid))
{
_transform.SetParent(ent, xform, newRootUid);
_transform.SetParent(ent, xform, existing.Value);
}
}

Expand All @@ -703,16 +706,8 @@ private void SwapRootNode(MapData data)
}
else
{
// If we're loading a file with a map then swap out the entityuid
// TODO: Mapmanager nonsense
var AAAAA = _mapManager.CreateMap(data.TargetMap);

if (!data.MapIsPostInit)
{
_mapManager.AddUninitializedMap(data.TargetMap);
}

_mapManager.SetMapEntity(data.TargetMap, rootNode);
mapComp.MapId = data.TargetMap;
DebugTools.Assert(mapComp.LifeStage < ComponentLifeStage.Initializing);
EnsureComp<LoadedMapComponent>(rootNode);

// Nothing should have invalid uid except for the root node.
Expand All @@ -721,17 +716,14 @@ private void SwapRootNode(MapData data)
else
{
// No map file root, in that case create a new map / get the one we're loading onto.
var mapNode = _mapManager.GetMapEntityId(data.TargetMap);

if (!mapNode.IsValid())
if (!_mapSystem.TryGetMap(data.TargetMap, out var mapNode))
{
// Map doesn't exist so we'll start it up now so we can re-attach the preinit entities to it for later.
_mapManager.CreateMap(data.TargetMap);
_mapManager.AddUninitializedMap(data.TargetMap);
mapNode = _mapManager.GetMapEntityId(data.TargetMap);
DebugTools.Assert(mapNode.IsValid());
mapNode = _mapSystem.CreateMap(data.TargetMap, false);
}

data.MapIsPaused = _mapSystem.IsPaused(mapNode.Value);

// If anything has an invalid parent (e.g. it's some form of root node) then parent it to the map.
foreach (var ent in data.Entities)
{
Expand All @@ -743,12 +735,11 @@ private void SwapRootNode(MapData data)

if (!xform.ParentUid.IsValid())
{
_transform.SetParent(ent, xform, mapNode);
_transform.SetParent(ent, xform, mapNode.Value);
}
}
}

data.MapIsPaused = _mapManager.IsMapPaused(data.TargetMap);
_logLoader.Debug($"Swapped out root node in {_stopwatch.Elapsed}");
}

Expand Down Expand Up @@ -896,6 +887,7 @@ private void StartupEntity(EntityUid uid, MetaDataComponent metadata, MapData da
{
EntityManager.SetLifeStage(metadata, EntityLifeStage.MapInitialized);
}
// TODO MAP LOAD cache this
else if (_mapManager.IsMapInitialized(data.TargetMap))
{
_serverEntityManager.RunMapInit(uid, metadata);
Expand Down Expand Up @@ -964,7 +956,7 @@ public MappingDataNode GetSaveData(EntityUid uid)
// Yes, post-init maps do not have EntityLifeStage >= EntityLifeStage.MapInitialized
bool postInit;
if (TryComp(uid, out MapComponent? mapComp))
postInit = !mapComp.MapPreInit;
postInit = mapComp.MapInitialized;
else
postInit = metadata.EntityLifeStage >= EntityLifeStage.MapInitialized;

Expand Down
17 changes: 11 additions & 6 deletions Robust.Server/GameObjects/EntitySystems/MapSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,9 @@
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Map.Events;
using Robust.Shared.Physics.Dynamics;

namespace Robust.Server.GameObjects
{
Expand All @@ -18,6 +18,16 @@ public sealed class MapSystem : SharedMapSystem

private bool _deleteEmptyGrids;

protected override MapId GetNextMapId()
{
var id = new MapId(++LastMapId);
while (MapManager.MapExists(id))
{
id = new MapId(++LastMapId);
}
return id;
}

protected override void UpdatePvsChunks(Entity<TransformComponent, MetaDataComponent> grid)
{
_pvs.GridParentChanged(grid);
Expand All @@ -31,11 +41,6 @@ public override void Initialize()
Subs.CVar(_cfg, CVars.GameDeleteEmptyGrids, SetGridDeletion, true);
}

protected override void OnMapAdd(EntityUid uid, MapComponent component, ComponentAdd args)
{
EnsureComp<PhysicsMapComponent>(uid);
}

private void SetGridDeletion(bool value)
{
_deleteEmptyGrids = value;
Expand Down
10 changes: 4 additions & 6 deletions Robust.Shared/Console/Commands/MapCommands.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,8 @@ namespace Robust.Shared.Console.Commands;

sealed class AddMapCommand : LocalizedCommands
{
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly IMapManagerInternal _map = default!;
[Dependency] private readonly IEntityManager _entMan = default!;

public override string Command => "addmap";
public override bool RequireServerOrSingleplayer => true;
Expand All @@ -24,11 +25,8 @@ public override void Execute(IConsoleShell shell, string argStr, string[] args)

if (!_map.MapExists(mapId))
{
_map.CreateMap(mapId);
if (args.Length >= 2 && args[1] == "false")
{
_map.AddUninitializedMap(mapId);
}
var init = args.Length < 2 || !bool.Parse(args[1]);
_entMan.System<SharedMapSystem>().CreateMap(mapId, runMapInit: init);

shell.WriteLine($"Map with ID {mapId} created.");
return;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,6 @@ public Matrix3 InvLocalMatrix
internal bool _mapIdInitialized;
internal bool _gridInitialized;

// TODO: Cache this.
/// <summary>
/// The EntityUid of the map which this object is on, if any.
/// </summary>
Expand Down
5 changes: 5 additions & 0 deletions Robust.Shared/GameObjects/EntityManager.Components.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1013,6 +1013,11 @@ public IEnumerable<IComponent> GetComponents(EntityUid uid)
}
}

/// <summary>
/// Internal variant of <see cref="GetComponents"/> that directly returns the actual component set.
/// </summary>
internal IReadOnlyCollection<IComponent> GetComponentsInternal(EntityUid uid) => _entCompIndex[uid];

/// <inheritdoc />
public int ComponentCount(EntityUid uid)
{
Expand Down
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