All Questions
9 questions
0
votes
1
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210
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Shader to give the effect of a 2D character covered in oil
I have a 2D pixel art game where characters can be covered in a flammable black oil-like substance and I am looking for a simple way to depict that visually.
Simply tinting the character black won't ...
1
vote
1
answer
891
views
Unity: Alpha and color issues with opaque projector/decal shader
I have been attempting to make a simple "overwrite" version of Unity's projector shader. I can either respect the color, or respect the transparency, but not both.
I have simplified the ...
0
votes
2
answers
201
views
Having problems sending multiple lights to my shader
I have a lightstruct in C++ which holds the color and direction of the light.
...
0
votes
1
answer
642
views
HLSL postprocessing for day to night (DTN)
I am trying to implement a "day-to-night"-filter (as commonly used in cinema) for a 2D game (XNA) by using a full screen HLSL pixel shader. The aim is to transform any bright and colorful image into a ...
19
votes
1
answer
4k
views
Rendering oily/polluted water?
Any shader wizards out there have an idea of how to achieve an oily/polluted water effect, similar to this:
Ideally, the water would not be uniformly oily, but instead the oil could be generated from ...
0
votes
2
answers
2k
views
HLSL Pixel Shader Compile, Flow Control, Instruction Count, XNA Issue
im trying to find help with an issue im having moving from the XNA 3.1 framework to XNA 4.0. The shaders I wrote for my 2D game work fine in XNA 3.1, but wont even compile in 4.0.
At first I got ...
6
votes
1
answer
2k
views
Changing water color based on depth
I'm looking to make a water shader that colors the water based on its depth. Up until now my water shader that I've used has basically been extremely reflective and only looked somewhat blue because ...
1
vote
1
answer
729
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Porting an HLSL 3.0 shader to 2.0?
I have a couple of .fx files from a Shader-Based 2D Shadows example. I want to utilize the same kind of technique with XNA 4.0's Reach profile, which if I understand correctly needs to have HLSL 2.0 ...
13
votes
3
answers
2k
views
HLSL Translucent Plastic Shader
I'm trying to produce a shader to replicate a white plastic object with a colored light inside. Either by having a shader that will be translucent and if I put a light inside the object the light will ...