All Questions
Tagged with graphics graphic-effects
33 questions
0
votes
1
answer
209
views
Shader to give the effect of a 2D character covered in oil
I have a 2D pixel art game where characters can be covered in a flammable black oil-like substance and I am looking for a simple way to depict that visually.
Simply tinting the character black won't ...
0
votes
0
answers
38
views
3D visual effects on videos
I'm trying to get some hands-on experience with 3D visual effects on videos. Similar to those AR apps, I want to add a 3D model with effects, say a dragon, to a video. Something like this famous demo:
...
2
votes
0
answers
32
views
Cheap way to soften contactpoint of character with ground
The view of my game is always semi topdown. I'm trying to make the contactpoint between characters and the floorplane more grounded without rendering hundreds of sprites.
One thing that I think could ...
5
votes
1
answer
303
views
How to avoid minecraft-like map to blend
I am making a minecraft-like world, with some differences. For instance, the camera will be facing always in the same direction.
I am having trouble with the visuals. Here is an example:
As you can ...
2
votes
2
answers
368
views
How to develop custom Unity graphics?
Processing is a Java library for working with computer graphics, providing methods by which to draw primitive objects, custom meshes, etc., as well as mathematical methods (such as Simple Harmonic ...
1
vote
1
answer
879
views
Trail Effect for fast moving object
I am currently working on some FX trail effect. Here's the situation, you have a fast moving object that puts trail on another object.
Here's how it works for the moment. I have some kind of stamp ...
-2
votes
1
answer
160
views
Can I tell what graphic engine an Android game uses?
How can I know which graphic engine has an app android game like "Hidden City" for example?
Are there any tools or web pages to analyse some game applications for android to know how they did the ...
0
votes
1
answer
191
views
How to make a cartoon like trail particle system?
I'm currently working on an little Android game, it's a reaction casual game. Because the user needs to tap some balls flying around at the right moment, I want to add some new effects to them.
So I ...
6
votes
2
answers
661
views
How to have real time (blood) traces?
https://www.youtube.com/watch?v=Tzf3zjPJYw4
In this game, Ink, color blobs fall then they create pretty color spots.
The color traces are unlike any other game.
For an example, in Super Meat Boy ...
4
votes
1
answer
821
views
Why does my Outlined Diffuse 3 shader seem "detached" at a distance?
I'm using the Outlined Diffuse 3 shader from Unity and I'm having a problem with it: the outline looks great when the camera is near the object, but at a distance, it looks detached.
From nearby (...
1
vote
1
answer
774
views
Getting normal map of an image
I'm trying to achieve the results in this tutorial: Link
So far, I was be able to do that;
with these;
...
1
vote
1
answer
213
views
Pokemon Yellow wrap transitions
So I've been trying to make a pretty accurate clone of the good old Pokemon Yellow for quite some time now and one puzzling but nonetheless subtle mechanic has puzzled me. As you can see in the ...
3
votes
1
answer
975
views
Automatic shadow for isometric objects
I have like hunderd of isometric objects. One example:
I'm trying to find a way to automate creation of shadow they're casting. I ended up with following transformation:
...
3
votes
1
answer
886
views
sprite animation individual framerate
When animating sprites I am taking the delta difference between frames and locking the rendering frame rate of the sprite animation to the delta time.
...
1
vote
1
answer
2k
views
Damage indicator screen overlay
I want to make something already done by a lot of games , which is when I am taking so much hits from enemy red screen drawn like the following , using XNA 4.0:
after it's drawn and I am still alive ...
3
votes
2
answers
3k
views
What causes polygonal twitching in older games?
I'd like this answer large part to curiosity and I'd like to recreate it with our modern computers somehow.
By old games I'm referring to ps1 games. My specific example would be Megaman Legends I've ...
5
votes
5
answers
2k
views
How can I make a falling down effect in 2D - Birds Eye View
Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
3
votes
1
answer
751
views
How to simulate a spinning helicopter rotor visual effect programatically?
I decided to display an animation that conveys to the viewer that a narrow flat surface is spinning really fast(such as an helicopter's rotor blade). Does anyone have any experience in implementing ...
11
votes
1
answer
617
views
Breathing for game/movie characters
Breathing (the movement of chest and face features): I'd like to ask if it is hard to model and whether it is computationaly expensive. I recently noticed the great effect it has in Madagascar 3 movie,...
9
votes
1
answer
590
views
How are advanced graphics effects implemented?
I'm curious how 3D effects like spells in Warcraft or Torchlight are implemented graphically. I just finished a book on Direct3D and feel pretty comfortable with it and 3D graphics in general, but I ...
2
votes
3
answers
390
views
Optimizing graphics for an iOS flash game
A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a developer and I'm a designer/developer so (no surprise) we have different points of view.
...
4
votes
3
answers
14k
views
How can I replicate the look and limitations of the Super NES?
I am looking to produce graphics with the same limitations / look that in the Super Nes era. I am specifically looking for graphics similar to Chrono Trigger / FF6.
It would be a lot easier to do if ...
13
votes
2
answers
7k
views
Realistic metal shader
How do you create a good metal shader?
For different metals and say more or less eroded / rusty and so on.
I know that one difference from ordinary materials is that metal should 'colour' the ...
3
votes
1
answer
811
views
Computer generated 2d graphics for games - how to get started
I've seen a lot of nice 2d games recently, like Geometry wars that have really nice computer generated graphics.
I would like to know how is it done so game looks really nice even if it is composed ...
8
votes
3
answers
517
views
How can I modify how my scene is drawn to make it look like it's taking place at different times of day?
My game has a day-time association with the scene, that the morning light will be different from the afternoon and the night. But I don't know how to make this difference.
Here is an example in ...
3
votes
2
answers
1k
views
What are the fundamentals of a Quad Billboarding effect?
I'm taking my first venture in to writing a shader and what I really need to do is create a billboarding effect. A thorough Google search turns up a number of threads on the topic and they always end ...
2
votes
2
answers
2k
views
How are the graphical effects in the Android game Orbital created?
I would be very grateful if someone could tell me how the graphics (and in particular, the lighting effects) for this game, Orbital, are created. Would it be OpenGL?
For some background: I'm new to ...
3
votes
2
answers
651
views
How to determine the maximum supported level of anisotropic filtering for a graphics card
In software, at runtime, (C++ if it matters), is there a way to find out the maximum level of anisotropic filtering supported by the graphics card?
0
votes
2
answers
846
views
Graphical Android game: Bad performance in some situations
I am developing a simple graphical game for Android (Java and OpenGL ES). There is no high-end graphics involved, basically a few (less than 10) sprites and some (about 10) dynamically drawn ...
12
votes
2
answers
3k
views
How do I replicate the warp effect from Geometry Wars?
I'm trying to achieve the warp effect that you see in games like Geometry Wars.
Can someone help explain what is going on here? I feel like the grid's z axis is manipulated in some way, any way, by ...
9
votes
3
answers
2k
views
How to create the "drunk camera" effect in GTA 4?
If you have played GTA 4, then you have probably been drunk at some stage. This is one of the best intoxicated simulators I have ever seen. It is actually hard or sometimes almost impossible to drive ...
43
votes
3
answers
12k
views
What is the purpose of the stencil buffer ? More precisely, what is a stencil in computer graphics?
I read the stencil word a lot, and I don't have a clue what is its real purpose in computer graphics.
Seeing the picture in black and white on wikipedia, I'm still having problem with it.
Why do we ...
6
votes
4
answers
9k
views
How to do this sprite motion blur?
Some of you may know fraxy...
Basically, I was watching this video: http://www.youtube.com/watch?v=uL7zWdDCtOE And there are some times where some sprites spin really fast (4:00 mark for example), ...