Skip to main content

Questions tagged [exceptions]

Filter by
Sorted by
Tagged with
0 votes
0 answers
37 views

Nullpointer loading texture in LibGdx [closed]

Im trying to load a tile map created with tile. It contains a tileset which uses a png image. Loading the map throws a null pointer exception.
Matias Meroi's user avatar
0 votes
1 answer
37 views

Null reference exception when adding bodies to a list

So, for conversational clarity/brevity, I have 3 sphere gameobjects, each with their own Rigidbody component. They all have a tag of 'body'. The 3 spheres have progressively larger masses. body1 mass:...
Skittles's user avatar
  • 103
0 votes
1 answer
475 views

Getting exceptions in Unity3d with EasyRoads3D, when attempting to create roads

After importing EasyRoads3D version 3.2.2f2 into Unity 2021.3.20f1, and trying to create a simple road, I get a lot of exceptions: ...
Some programmer dude's user avatar
1 vote
1 answer
118 views

DivideByZeroException is only thrown in Mono builds, not in IL2CPP. Why?

I'm working on exception handling and I usually test it with causing a DivideByZeroException. But this time it's not thrown. (While throwing a ...
Tudvari's user avatar
  • 771
-1 votes
1 answer
57 views

Unity Update() Function causing a NullReferenceException that isn't there if I manually call the function

I have a pretty "basic" combat class here. It has a Player and an Enemy. They are inherrited from a Character class and have values such as health, armor and ar (attack rating (damage)). I ...
bogorian cooking oil warrior's user avatar
0 votes
1 answer
28 views

How to fix exception:Resource not found: testdata/alphamap.png?

I keep getting this exception:Resource not found: testdata/alphamap.png when trying to use Slick in my program. How can I resolve this error?
Vern Evens's user avatar
0 votes
0 answers
71 views

Do gaming consoles come with built-in crash reporting system for the developers?

I'm working at a game industry and my company's planning on releasing some games for consoles (PS, Nintendo Switch). I'm wondering if we should integrate some kind of custom crash reporting system ...
Michael's user avatar
4 votes
0 answers
735 views

How to validate an Exception occurred as expected in a Unity Test?

I am trying to write unit tests in Unity that assert that logs, errors, and exceptions are raised as expected in my code, but I'm getting inconsistent results. I'm using ...
Just_Alex's user avatar
  • 141
18 votes
5 answers
6k views

When to carry on with a buggy game state versus terminate the process?

Imagine a situation where a level/game designer has missed assigning a prefab in one of the game objects' inspector configurations. (I am coming from Unity, but what I basically mean a reference to ...
Candid Moon _Max_'s user avatar
0 votes
1 answer
2k views

In Unity, how do I add a MeshFilter to an empty GameObject to generate a procedural model?

My code below is modeled after Unity's documentation. When I put the script into an empty GameObject, the error I get is: MissingComponentException: There is no 'MeshFilter' attached to the "myMesh" ...
Tom Lento's user avatar
0 votes
1 answer
1k views

Heir Class Constructor Throws CS7036 "No Argument Given" Exception [closed]

I'm trying to create a class that holds the data for an an attack, called Attack. I also have special attacks that have more properties, and so I wanted to create a ...
Agent Tatsu's user avatar
0 votes
1 answer
156 views

LibGDX “EXCEPTION_ACCESS_VIOLATION” error when recreating previously disposed Box2DLights light

I just installed the Box2DLights dependency for LibGDX and I added a cave with 2 ConeLights inside. The first time I render the cave, everything works as expected. Then when I exit the cave, I make ...
TJRC's user avatar
  • 131
1 vote
1 answer
143 views

how to detect Unity UNET errors?

I'm working on a simple multiplayer online game. and I use UNET and Networkmanager. In my game I have some rooms and players ...
iman_sh's user avatar
  • 175
0 votes
1 answer
2k views

Jagged array - check if array index is out of range

Hey I am a bit confused about how to properly check a Jagged array for "index out of range exceptions" Im quite sure im somehow supposed to use the .Length of the array but it confuses me to read ...
Svp's user avatar
  • 43
0 votes
1 answer
2k views

Unity: Failed to build APK. See console for details

i am getting this error whenever i am trying to build a project. i looked at so many solutions but this one just doesn't go away. This is the error: ...
Mohit Saxena's user avatar
0 votes
1 answer
525 views

Look rotation viewing vector is zero in Unity when making UI

How can I tackle the problem: Look rotation viewing vector is zero? Here is how I get it: I add an Image from UI. When the Image is added I click on it in the ...
Yaroslav's user avatar
  • 771
2 votes
1 answer
302 views

How should I handle exceptions in libGDX?

I want to keep my game running as much as possible for the user, obviously. They would be dissapointed if the game suddenly quits without leaving any notice behind, and it would be difficult for them ...
Matt Y's user avatar
  • 231
15 votes
3 answers
9k views

NullReferenceException in Unity

Since many users are facing the NullReferenceException: Object reference not set to an instance of an object error in Unity, I thought that it would be a good idea ...
Hellium's user avatar
  • 2,949
0 votes
2 answers
131 views

Why does Unity allow me to use GameObjects created from non-existent prefabs?

I have code similar to the following in a Unity project. I was trying to shoot a projectile when spacebar was hit, but a projectile wasn't appearing. I found out the problem was caused because I moved ...
Raven's user avatar
  • 279
2 votes
1 answer
2k views

Libgdx problem while converting TextureRegion to Pixmap

I'm developping a Tile base game where I have to generate transition tiles. To do so, I have a method that generate those tiles from 2 existing one and 1 "filter tile". I use this method to make a ...
QuentinR's user avatar
1 vote
2 answers
2k views

Why does my MonoGame mesh throw an unhandled exception when trying to draw?

I am using the '3D Models' chapter of Learning XNA 4.0 to further understand 3D implementation in XNA, but I am running into an unhandled exception, when I try to draw each mesh. Here is my basic Draw(...
Gnemlock's user avatar
  • 5,293
1 vote
1 answer
646 views

glGenArrays - This functionality is not available

Whenever I call glGenVertexArrays(), I get the following exception: Exception in thread "main" java.lang.IllegalStateException: This functionality is not ...
Lucien's user avatar
  • 1,176
2 votes
0 answers
2k views

How Industy games handle their code errors and exceptions [closed]

I've seen games crash and throw errors. Usually games don't throw raw exception message, but codename error names, such as F204 or similar. I would like to know some thought about that. Also, as i ...
YoungDeveloper's user avatar
1 vote
1 answer
240 views

Life Counter in Greenfoot caught "Incompatible Types" exception

I need to make a life counter so that when my Actor get hit by an Enemy, his life will be decreased by 1. I put this method in my Actor class: ...
raisa_'s user avatar
  • 167
1 vote
1 answer
285 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
Bagofsheep's user avatar
0 votes
1 answer
209 views

System.StackOverflowException error [closed]

Hi all! I have a one problem. I trying to create 2D cave generation system in C# with XNA game studio, but then I running program I getting "System.StackOverflowException". As you can see in this ...
Alex's user avatar
  • 3
0 votes
1 answer
76 views

How to handle runtime exceptions that occur on a loading process delegated to newly spawned thread

I am looking to multi-thread the resource allocation routines (i.e world loading) in my game so that they can occur in the background whilst rendering a loading screen etc... The problem is, I used to ...
Jeremy's user avatar
  • 135
1 vote
1 answer
2k views

InvalidOperationException when using C# DLLs with Unity3D

Description I've been attempting to use a custom DLL in Unity. I've confirmed the DLL runs correctly outside Unity. The DLL imports into Unity and when I refer to it in my scripts, I get no compiler ...
Timothy Williams's user avatar
13 votes
2 answers
1k views

How should I handle missing resources?

Your game expects a certain asset to be loaded, but it isn't found. How should the situation be handled? For example: ...
concept3d's user avatar
  • 12.7k
-1 votes
2 answers
192 views

Java hashmap access without exception [closed]

I'm using a hashmap as an infinite map for a tile based game. I'm trying to access all values in a hashmap from another thread and changing the content at the same time. But I'm getting a java.util....
user1990950's user avatar
2 votes
1 answer
2k views

Monogame crashes without any change

I've written a game in MonoGame, which works great on my desktop computer. It's running Windows 8, has a good graphics card and can be assumed to be up to date with everything. However, when I run on ...
Tom's user avatar
  • 123
2 votes
2 answers
1k views

Why do my update and draw loops throw a concurrent access exception?

I've taken up the challenge of creating a basic 2D side-scrolling monster truck game for my little brother. It seems easy enough in theory, but jumping into Java out of XNA feels strange. My game ...
Lost_Soul's user avatar
0 votes
2 answers
860 views

XNA texture GetData exception

When using this code: ...
user1990950's user avatar
1 vote
2 answers
745 views

Using crittercism with Unity

I want to use crittercism with my Unity project. In Unity I am developing a game for iOS and Android platform. I did enough Google searching to come to the conclusion that Unity doesn't support this ...
Him's user avatar
  • 111
31 votes
3 answers
10k views

Try-catch or ifs for error handling in C++

Are exceptions used widely in game engine design or it is more preferable using pure if statements? For example with exceptions: ...
tobi's user avatar
  • 729