Questions tagged [euler-angles]
Euler angles used to represent orientation with 3 angles in a 3D space.
35 questions
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Quaternion.Euler acting weird
so I'm building up a simple arcade racing game and I was messing around with the Wheel Colliders setup. I was wondering if it was possible to add some camber adjustments in real time depending on the ...
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Why are Quaternions better than Euler-Angles for Godot (when to use which)?
Sorry about the click-bait, I know there are many many reasons why Quaternions and Bases are better than using Euler-Angles. Anyone on a 5 second google search could easily know why!
But I am trying ...
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How to clamp rotation on a specific axis?
I want to rotate an object based on mouse delta but I am unable to clamp it because I only want it to turn so far on a specific axis.
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glm::eulerAngles gives unexpected output for quaternion
I used the euler->mat4->quat to give the right result, but euler->quat gives the wrong result - is there something I did wrong?
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How to calculate angles after subsequent rotations?
I have a class that manipulates a model matrix in opengl:
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Get object rotation around the x axis
I have an object which can be rotated at 0, 90, 180, 270 degrees.
I am using this to get the rotation data:
transform.eulerAngles.x
However that code keeps ...
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Applying incremental rotation with quaternions: flickering or hesitating
I'm having a couple of problems while rotating an object every frame with GLM.
First problem
I'm trying to rotate the object with a small increase using quaternion multiplication.
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NVidia Physx get yaw pitch roll from rigid body orientation
I am using NVidia PhysX in the game that I'm developing and I stumbled upon a math problem. I need to retrieve Yaw, Pitch and Roll from the orientation quaternion stored in the rigid body of some ...
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Quaternions and Euler Angles
I have made a simple animation in blender where the object(Bone in this case) is rotated from 0 to 360 degrees within 40 keyframes
I then exported that data(Each keyframe) to glTF which stores the ...
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How can I make the character rotate slowly with the joystick?
I am using two Joysticks. One for the character's movement and rotation and the other for the character's rotation and shooting.
On the joystick I use for movement and rotation, the character turns ...
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420
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Character rotation jitters when looking around
I want my character to walk around sphere like a planet, so in my script I rotate it according to the normal of a raycast and I also rotate my character on the Y axis when I look around with the mouse....
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How to calculate local orientation of child relative to parent from only global positions?
I am trying visualize a human finger's pose with a 3D model in Three.js.
The 3D model is composed of 3 bones that represent the proximal, middle, and distal bones of the human finger, connected in ...
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Euler Angles of Any Great Circle from hit.point of a sphere
How do you get the Euler Angles of Euler Angles of Any Great Circle that surrounds the raycast hit.point of a sphere?
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Get direction vector of camera in voxel game
I am currently working on a Minecraft clone (a voxel game). The feature I'm working on is the ability to break blocks. I have a ray-casting/ray tracing algorithm for traversing the voxels, but the ...
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What is the relationship between gimbals and Euler angles?
Through reading a lot of articles, I understand what gimbals are (at least I think so). And I know that Euler angles follow the rules of gimbals, but why?
Why do Euler angles comply with the rules of ...
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Rotating a cube with arrow keys
I have a list of rotations (on a cube in 3d space with the y-Axis pointing upwards, x-Axis pointing righthand and z-Axis pointing towards you) for example
+90 deg around x-Axis followed by
+90 deg ...
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Making a parent system with euler angles (gimbal lock problem)
I have a system where objects can be connected to each other - as the parent rotates the child objects will rotate too and child objects themself can rotate too. The system is already working, however,...
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Rotate around an axis function for euler angles representation
For a 3d game i need a function to rotate an euler representation around an arbitary axis by an angle.
For example an object is rotated with euler angles (0,90,0). Now the object should be rotated by ...
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Using Euler angles to rotate object 360 degrees
I'm trying to create script that rotates object in given axis by set amount of degrees.
That's my 2 core methods
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Euler angle and Quaternion conversion become weird when yaw is bigger than 90 degrees
I'm writing a camera which needs to change a quaternion to Euler angles than change them back, it only works when the yaw is less than 90 degrees, I wrote a example to check:
...
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GLM conversion from euler angles to quaternion and back does not hold
I am trying to convert the orientation of an OpenVR controller that I have stored as a glm::vec3 of Euler angles into a ...
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Unwanted rotations with transform.RotateAround
I didn't tough i would have issues with this, but unfortunatly I did. I have a Character (which is more a pile of cube) with a body, a empty GameObject for each leg attached to the body with a join ...
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Convert 3D direction vectors to yaw/pitch/roll angles
I have the code below that takes a set of yaw, pitch, and roll rotation angles (in degrees), and populates forward, right, and up basis vectors to express this rotated orientation as a Cartesian ...
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Order of rotation in Euler angles
I'm want to control the direction my camera looks, so I'm using Euler angles, so rotating around an axis is relative to rotation around previous axis. Something like this.
I want to always rotate ...
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360 degree Shooting using Pythagoras problem Unity 2D C#
I have used pythagoras to give the bullet a velocity in the bullet class. Velocity is applied when Instantiated();
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How to check whether an angle lies within a specific negative to positive range?
I'm trying to develop a script that detects if an object's angles are tilting too much.
I am new to Unity, and I am sure this is not the best way to test an object's angles, but I am trying to learn ...
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How to change two rotation axes in Unity without affecting the third?
I have a GameObject in Unity and I need to change its X and Z rotation without doing anything with the Y, as that would mess up everything.
Note that this sets the Y rotation to 0 and I don't want ...
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How can I use a redundant axis of rotation to prevent gimbal-lock & calculate a position for that axis?
I have a theodolite-like device that is trying to track a point such that it's "Forward" is always facing that point.
Here is a GIF of it working as of now.
As expected, when the value of the Red ...
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How to apply constraints to limb movements of a 3D human model?
I'm animating a 3D human model using playcanvas game engine according to the quaternion data provided by IMU sensors. How can I limit the movements of the limbs of the human model to avoid unrealistic ...
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How to express and verify euler rotation limits in Unity
I need to find a way to set min and max angles for each Euler component and check whether transform.localEulerAngles falls within those limits.
My current code ...
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755
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OpenGL using quaternion to rotate camera to avoid gimbal lock [duplicate]
I read in many sources about using quaternion to avoid gimbal lock but I can't apply this practically in my code, so I have a camera class I want to rotate it with mouse so I have Euler angles Pitch ...
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Why does the pitch affect the x component of the front vector?
In every tutorial for implementing a camera in OpenGL, the front vector is calculated with something like this :
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Locking global Y rotation component of camera orientation
Question:
For research purposes, I'm trying to lock the global camera yaw in VR -- though, the "how" is more of a 3D math question and has little to do with VR. The user is in control of the ...
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Gravity vector and forward vector to local heading (yaw), pitch and roll
I've looked around for hours and I simply don't get it. I am the first to admit I am severely lacking in mathematics. So please, keep it simple.
I am trying to get a vectors rotation (angle) around ...
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How is a gimbal connected with Euler rotation angles?
When I see any video that explains how gimbal lock occurs, they explain it using a gimbal machine and I totally understand the effect on that machine. What I don't understand is how Euler angles are ...