Questions tagged [3dsmax]
3ds Max is a program for creating 3D animations, models, and images.
154 questions
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Unity, interior poly always missing in clothing
I've modeled interior polygons but for some reason they do not show up in Unity. I've tried changing import settings for normals to both calculate and import... How do you have a tshirt's interior ...
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64
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How to properly build unity mesh from 3dsmax Triobj extracted data
I'm trying to make a importer for my mesh file exported from 3ds max sdk using triobj
I already changed YZ vectors and extracted data is just like a obj file.
In unity I have no idea how to build it ,...
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757
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Downsides to automatic UV unwrapping
I have seen several software packages that offer auto UV unwrapping as an option.
My question is why would you ever manually UV unwrap if there is an automated tool to do so? Are there any ...
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Auto key bones with controller helpers
I have skinned and rigged a human character with IK / FK and helper objects to control the position of the IK goals and the rotation of the bones. For example, the characters' left arm IK goal is ...
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125
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How can I de-rig & delete the skeleton while keeping the mesh?
There is this 3D model one can download here and then import to 3DS Max with XNALara importer. (Side note: XNALara is also known as XnaPosingStudio)
Now this model already comes with a skeleton ...
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188
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How to export 3ds Max wsm to Unity?
I have made a cylinder in 3DS MAX. I then added a wave WSM. I then made the animation so it waves a bit. Then exported it to unity.
The animation works perfectly in 3ds max. When I import it to unity ...
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60
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Comparing meshes and reducing duplication of data
I'm writing a class that reads an obj file, indexes each mesh and creates a VAO and GameObject of the appropriate type. I've stumbled on a design issue. Objects of the same name (Tree_A001, Tree_A002) ...
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42
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Creating materials in modeling program vs in Unity: when to do either?
This is something I should know the answer to by now, so I'm asking to clear up the gaps in my knowledge:
As I (re)learn about shaders, specifically in relation to Unity, I see all sorts of ways to ...
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2
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276
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Pros and Cons of making one complex mesh vs more simpler ones
Looks like I have a problem with basic understanding of how OpenGL works. Lets say I have a mesh made out of three cylinders that is shown on the picture:
So are there any major difference in ...
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2
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225
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Exporting steps/actions with a 3D Studio Max plugin
I'm trying to figure out how this plugin works behind the scenes. Do you know if there is any 3ds-max API function (maxscript/c++/python) which allows to record the action history somehow?
You could ...
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2k
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Reset 3ds Max 2017 keyboard shortcuts to default
I somehow messed up my keyboard shortcuts for 3ds Max 2017. How can I restore them to the default? Is there a default shortcut file I can restore them with?
I'm aware there's a Reset button inside ...
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960
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How to draw 3ds max gizmos?
I'm trying to achieve the same effect than 3ds max gizmo drawn on the bottom-left
and up-right side of the viewports, these ones:
So, let's say i got already the 3d models of those 2 gizmos. What's ...
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213
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How to work properly with different coordinate-systems
Let's say we got a little set {S} wich has 4 possible coordinate systems (LH=left handed, RH=right handed):
LH-y_up
LH-z_up
RH-y_up
RH-z_up
Now, let's say my Opengl engine is using a RH-y_up ...
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881
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How To Animate Skeletal Interactions (Hugging, Handshakes etc.)
I am fairly new to animating and IK systems, but I've got the basics down to some extend. Now I am looking into how to go about skeletal actor animation interactions such as handshakes, fighting, ...
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Why is my animation glitching?
The Animations done is 3ds max works great and smooth as they should be, problem happens when i import them to unity, they seems to be glitching and noncontinuous at some parts, all i did was ...
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2k
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Converting Euler rotation angles from Z up to Y up (Max to OpenGL)
I'm working on pulling geometry and it's transformation from a 3DS Max exported FBX (Z-up) to an OpenGL model format (Y-up). The main problem is I intend to keep the transformations as Translation and ...
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Normal map causing abrupt change in shading across UV islands
As you can see in the image above, there is a big change in shading past the uv island on the end. i have no idea what caused this, but I can reproduce my steps as best i can.
Model high poly in ...
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2
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870
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Issues with 3dsmax and Unity3d scale
I changed the units in Blender so they are identical to Unity 3d. If I make a 1m^3 box in Blender, it will import into unity as exactly the same size as the standard cube.
With 3ds max, I changed ...
2
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274
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Import Quaternions from a different coordinate system to perform an animation (DirectX to 3ds/Maya)
I'm working on a tool to import a biped from a DirectX engine that uses Left-handed coordinate system to 3ds Max that uses a right-handed one.
I managed to achieve the initial positions of the biped ...
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2
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1k
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How can I prevent pinching and jagged edges when deforming joints in 3ds Max?
I've rigged and skinned a character, but no matter how or how much I blend the weights, it doesn't look good:
Why does the weight map look pixelated? I don't get it. I've never been able to get past ...
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2
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FBX animation works in 3DSMax but not with Assimp [closed]
I have an FBX file that represent a plane with an animation of the gear opening. In my editor 3DSMax or in the Unity editor, the file and animation seem good, but when I use Open 3D Model(the official ...
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0
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38
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UV Packing Roadblock
I noticed that when I was unwrapping and packing UV's in 3DS Max, that about 75% of the map was taken up by a bunch of repetitive small parts, because of their unique shape and inability to fit ...
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132
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How to achieve a hard edge at this geometrical intersection?
Im trying to make this edge appear smooth, soo that the faces on each side seem to meet up smoothly. But I want the green edges around this to be hard and sharp. I am using 3ds max, and this is the ...
5
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1
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440
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Reflection areas on texture
I have a wheel model. It's use Reflected Diffuse shader and only one texture and only one material. So it should seen like that, right?
But it's seen like that:
I'm really curious about that. What ...
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1
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7k
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How to sync animations of 2 different characters in Unity 3D?
I am working on an endless running 3d game. I have 2 characters. One of them is a small kid and another one is a security guard. Both characters and animations are exported as separate FBXs.
The ...
2
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1
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712
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How to create realism similar to scenes rendered in Vray?
I am tasked to make a game which requires very realistic interior scenes. Unity's bedroom demo(http://blogs.unity3d.com/2015/11/10/bedroom-demo-archviz-with-ssrr/) really caught my eye. See I know how ...
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1
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1k
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IK bones stretching vertices to ground during animation (UE4, 3DS Max, using default skeleton)
I modified the 3rd person example skeletal mesh to a simplistic model in 3DS Max 2016 student edition, by deleting all but one faces and building thereon, thus leaving the hierarchy just as it is ...
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1
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27
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Is render to texture available in blender? [closed]
I don't know is render to texture available in blender like in 3dsmax if it is available please tell me step by step method to do that thanks in advance.
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1
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135
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Trouble in 3DS MAX 2016 exported ogre.mesh file refering the correct .material
Actually we have some trouble in exporting ogre mesh + material files correctly from 3dsmax.
We are using "Easy Ogre Exporter V 2.40" for the export to ogre format.
And actually just testing its ...
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293
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Problems with rendering in 3ds Max
I am working on a project in 3ds Max, but when I render the project it looks very weird. See this picture for an example:
How can I fix this?
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Combining several animations into a single FBX
I'm trying to figure out a workflow for preparing character animations for Unity so that they are all combined in a single FBX file. The advantage as far as I see it is that it then uses only a single ...
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1
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How to set rotations to 0,0,0 in 3ds max for exporting in unity?
I'm a modeler in 3ds max and the unity programmer ask me that the object must have:
pivot with Y up
rotations at 0,0,0
but every object that I export in fbx he says don't have rotations at 0,0,0.
I ...
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2
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1k
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Unity - custom Export and Import FBX Data
I am trying to write custom data inside a FBX file from 3dsmax at export time. This might be possible even if I don't know right now how to do that.
But my question would be how can I read those ...
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718
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is edit tangent possible in 3dsmax?
I have a custom hlsl directx shader,
it takes vertex normals for rim light calculation.
and vertex tangent(it stores unified normals) for edge render(enlarge model & cull front).
I can export one ...
2
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1
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259
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3D Studio MAX dxf model to OpenGL and DirectX
Main Question
I saw this Loading and Animating MD5 Models with OpenGL an old post explaining .md5mesh .md5anim files. Is there any similar alternate mechanisms?
Additional Questions
1.) Is there an ...
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581
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3DS Max 2015 - Viewport issues when using sub-object selection box
I'm fairly new to using 3DS Max (2015), and have encountered an issue that I can't figure out.
Whenever I'm using the selection tools (Vertices, Edges, Polys, etc) and drag out a marquee/selection ...
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995
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Unity not importing pivot points?
To start things off, I begin with the following set of procedures:
Begin with a model in 3DS Max, which I will refer to as Cube.
Confirm that Cube's pivot point is exactly in the center of it, which ...
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0
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187
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Specific bone not present in the skeleton XNA
I have created a human mesh, bone structure, and animation rig in 3ds max for an XNA game I am developing for school. I am currently having a problem with one specific bone upon build in Visual Studio....
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2
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83
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Where to create scenes? [closed]
I'm starting to develop a 3D game with Unity and 3ds Max. Where do I create levels for my game? Do I create individual objects in 3ds Max and transfer them to Unity, or do I create the whole level in ...
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461
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3ds max CAT Animation layers export
I've made 3 absolute layers
Each layers has it's own animation cycle. Now I would like to export it as FBX and import to unity3d, however, it would import only active layer.
Is it possible to ...
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1
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105
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Combine skin material to two elements without a visible seam
Software used: 3ds max 2015 and Photoshop CC 2014.
I have two elements of the head, the "FaceHead" and "UpperHead". I used unwrap UVW for both elements and used Photoshop to add a skin color (eye and ...
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3
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811
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How do I convert a greyscale height map to .3ds format? [closed]
I was given some height maps to use for game development, but they are in grayscale PNG format. How can I convert them to 3DS format?
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213
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Matching the 3ds max camera view in my game 1:1
I want to match 1:1 the 3ds max camera render with my 3d engine (DirectX 11, C++).
I believe that my mesh exporter (coded with MaxScript) works fine, I see the ...
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1
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46
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Importing z-brush cube to 3ds max causes shadow issues
I have created cube model in z-brush then I exported it to .obj format. Seems vertex count is the same as in 3ds max as in z-brush.
In all my viewports I see cube, but in perspective I see not a cube ...
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3k
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How to unsmooth polygons in 3dsMax
i am creating a game using a "Low Poly Art Style". Meaning there is an effect of polygons on the model. Whilst modelling a tree, a portion somehow became smooth and i continued to model not knowing ...
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2
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194
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Texturing issues in cry engine sdk
Sup?
I've been working on a new environment scene inside 3ds max. It looks something like this -
When I used the cry engine exporter to export my assets onto my level, I've been getting very weird ...
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1
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797
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3dsMax to Mudbox - Import Warning: UV not a complete set
I'm exporting my 3dsMax model to Mudbox. The import gives me a warning that the UV set is incomplete.
First, what does this mean? That I haven't got all the UVs unwrapped? Web searches have brought ...
2
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0
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45
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How can I generate isometric sprites based on a 3d model? [duplicate]
I'm wondering about the following:
I'd like to create isometric sprites for a game that I'm currently developing.
Rather than asking an artist to draw numerous sprites (which will be quite costly), ...
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817
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How to export FBX models to use in SharpDX?
I am trying to export a model from 3ds Max 2014 as a fbx file and use it in my SharpDX driven project.
In the SharpDX example solution, there is a project named ...
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1
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427
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Transparent texture over colored polygon?
Let's say I have a cube with each face having a different colour. I want them all to look like brick walls, but I don't want to have to recreate the same brick texture for every colour.
Is it ...