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Saturday, October 19th, 2024

2004 was the first year of the future

I enjoyed reading through these essays about the web of twenty years ago: music, photos, email, games, television, iPods, phones

Much as I love the art direction, you’d never know that we actually had some very nice-looking websites back in 2004!

Monday, June 24th, 2024

The mainstreaming of ‘AI’ scepticism – Baldur Bjarnason

  1. Tech is dominated by “true believers” and those who tag along to make money.
  2. Politicians seem to be forever gullible to the promises of tech.
  3. Management loves promises of automation and profitable layoffs.

But it seems that the sentiment might be shifting, even among those predisposed to believe in “AI”, at least in part.

Saturday, June 15th, 2024

Rise of the Ghost Machines - The Millions

This thing that we’ve been doing collectively with our relentless blog posts and pokes and tweets and uploads and news story shares, all 30-odd years of fuck-all pointless human chatterboo, it’s their tuning fork. Like when a guitarist plays a chord on a guitar and compares the sound to a tuner, adjusts the pegs, plays the chord again; that’s what has happened here, that’s what all my words are, what all our words are, a thing to mimic, a mockingbird’s feast.

Every time you ask AI to create words, to generate an answer, it analyzes the words you input and compare those words to the trillions of relations and concepts it has already categorized and then respond with words that match the most likely response. The chatbot is not thinking, but that doesn’t matter: in the moment, it feels like it’s responding to you. It feels like you’re not alone. But you are.

Wednesday, May 29th, 2024

The Danger Of Superhuman AI Is Not What You Think - NOEMA

Once you have reduced the concept of human intelligence to what the markets will pay for, then suddenly, all it takes to build an intelligent machine — even a superhuman one — is to make something that generates economically valuable outputs at a rate and average quality that exceeds your own economic output. Anything else is irrelevant.

By describing as superhuman a thing that is entirely insensible and unthinking, an object without desire or hope but relentlessly productive and adaptable to its assigned economically valuable tasks, we implicitly erase or devalue the concept of a “human” and all that a human can do and strive to become. Of course, attempts to erase and devalue the most humane parts of our existence are nothing new; AI is just a new excuse to do it.

Tuesday, May 7th, 2024

Declarative Design

A presentation given at the final An Event Apart in San Francisco, as well as at Pixel Pioneers in Bristol, Web Summer Camp in Croatia, and Wey Wey Web in Spain.

I want to talk to you today about declarative design. But before I get to that I want to talk to you about music.

I want to talk about two different approaches to musical composition. I want to compare and contrast.

Classical

On the one hand, I’ll take this man as an example. This is Wolfgang Amadeus Mozart, a classical composer. He’s got this amazing music in his head and he can get that down onto sheet music which is very specific, very accurate. You can note down what notes to play, how long to play each note for each instrument, even some instructions on how to play the music.

So very accurate, very specific. That’s one approach to to musical composition.

Jazz

The other approach is very different and I’m going to use this man as an example. This is Miles Davis, from the jazz side of things. And his approach to composition was very different to Mozart.

Take something like his classic album, Kind Of Blue. He comes into the studio with sketches, with maybe some scales and no rehearsal for the musicians. And what resulted was absolutely amazing!

Like So What?, the opening track. That’s where the instructions were literally “Let’s do 16 bars in D Dorian then another eight bars and D flat Dorian and go back to D Dorian eight bars.” That’s as much structure as there is. And what comes out is absolutely amazing.

So these are two different approaches to musical composition: the classical and the jazz approach. Very different styles.

I think there’s a corresponding kind of split that you can see in the world of programming. You can divide programming into two different categories as well.

Imperative programming

On the one hand you’ve got imperative programming. Most programming languages are imperative programming languages. This is where you describe step-by-step what the computer should do. You give it clear instructions. Very specific. This makes it very powerful. It makes it general purpose. Maybe hard to learn because there’s a lot you have to understand before you can write those instructions.

Classic pseudo-code for an imperative language would be something like this. These step-by-step instructions:

  • create an array of stuff,
  • loop through each item,
  • check to see if a condition is true,
  • return the result.

You’ve got arrays and loops and ifs and else’s and returns: all the classic bits that go into general purpose imperative programming languages.

Declarative programming

The other category of programming language is declarative programming. This is where you don’t give step-by-step instructions to the computer. Instead you describe the outcome you want and you leave the implementation details to the to the language. You don’t describe the specific steps.

These are often domain-specific. They’re usually not general purpose languages and they’re probably less powerful than imperative languages. But on the other hand they may be easier to learn because you don’t have to get into all the the nitty-gritty that you do with an imperative programming language.

A classic example of a declarative programming language would be something like Structured Query Language or SQL. You describe what you want. You leave the details to the database. So you write something practically in English here:

select items from table where condition is true

Now it might be that under the hood the programming language is going to create an array of items, loop through each one, check if the condition is true and return the result but you don’t need to care about that. You don’t have to write those specific instructions. You describe the outcome you want.

Those are the two categories of programming language: imperative and declarative.

With that in mind let’s turn our attention to the medium where I work and I’m sure a lot of you do as well, which is the World Wide Web.

The World Wide Web

Let’s go back to the the birth of the World Wide Web, which is thanks to this gentleman. This is Sir Tim Berners-Lee working at CERN in the 1980s. He’s trying to solve the problem that there’s just so much information and how to manage it. So he writes this memo, this proposal. Information Management: A Proposal.

Terrible title, riddled with typos, incomprehensible diagrams and yet his supervisor Mike Sendall must have seen some some promise in it because he scrolled across the top:

vague but exciting.

This was March 1989. Tim Berners-Lee gets to go ahead to do that information management project which turns into the World Wide Web.

Now Tim Berners-Lee had some ideas about how to approach programming in general but also information management. He’s got design principles.

The principle of least power

For example, one of the principles he wants to adhere to is the principle of least power. The principle of least power states that:

for any given purpose, choose the least powerful language

…which sounds really counterintuitive. Why on Earth would I choose a less powerful language to accomplish what I want to do?

But this goes back to the declarative/imperative split, because the less powerful language may also be easier to learn, maybe more robust, less fragile.

HTML

He certainly puts that into practice when he creates HTML which is very much a declarative language. The classic case of a declarative language. It’s domain-specific. It’s for the web only.

Interestingly it’s fault-tolerant. By that I mean if you write some HTML and you make a mistake or you just type out an element that doesn’t even exist, the browser doesn’t throw an error . It doesn’t refuse to render any of the HTML that comes after that mistake. It just ignores what it doesn’t understand and carries on.

That actually turns out to be very powerful and I think maybe it’s only possible because HTML is a is a declarative language.

CSS

A couple of years later we get the next language on the web which is CSS. This is also a declarative language. It is also fault tolerant. If you’re writing CSS and you give the browser something it doesn’t understand it doesn’t choke on it. It just ignores it and carries on processing the style sheet. Again that’s very powerful.

But you might be thinking, “Hang on— CSS? Declarative? No no no, surely when I’m writing CSS I’m telling the computer exactly what to do? I’m telling the computer exactly how to style things.”

No. You’re not. It’s worth remembering with CSS you’re not telling the browser to do anything you’re making suggestions. Eric Meyer once said that every line of CSS is a suggestion to the browser. I think that’s worth bearing in mind.

Cascading HTML Style Sheets

Now CSS did not come from Tim Berners-Lee. The original proposal came from Håkon Wium Lie in an email in 1994. The original proposal was called Cascading HTML Style Sheets and he puts forward some ideas for how this could look.

h1.font.size = 24pt 100%
h2.font.size = 20pt 40%

This isn’t what we ended up with. You can see the syntax isn’t like the CSS today but you can kind of make sense of it. You can kind of understand what’s going on. I see this is setting the font size of all the H1s to 24 points and all the H2s to 20 points.

But hang on. What’s going on here with these percentages? 100? 40?

Well, what the percentages indicate is this early idea called influence in CSS where you as the author would basically specify how much do you care about this particular style. Like 100, I really want the H1s to be 24 points. But 40, I don’t care so much.

Influence

The idea was that that there were these competing concerns. There’s you, the author of the style sheet, the person making the website. There’s the browser itself which will have opinions in the user agent style sheets about how things should be styled. And really importantly, the user. The user should also have a say.

And this was the default in early browsers. You would have user style sheets—not user agent style sheets—user style sheets so the user could specify how they wanted things.

The idea with influence was that the browser would somehow hand-wavingly figure out exactly the right number to come up with. It obviously didn’t work. And we don’t have user style sheets anymore in any of the major browsers, which is a real shame. You can install browser extensions to do the same thing so it’s a bit of a power user feature, although if anyone’s played around with The Arc browser they’ve kind of got a similar thing. They call it boosts but it’s basically like user style sheets.

Preference queries

I do see almost a little bit of resurgence of this idea of influence though coming back into CSS. I see it in media queries level five where we have the so-called preference queries, where now the user can at least specify their preference, usually at the operating system level. Like I prefer reduced motion. I prefer reduced data. I prefer a dark color scheme.

Now it’s not quite the same as influence because it’s it’s up to us as developers to honor those preferences. But I like it because it’s again getting back to not thinking of CSS about giving precise instructions but it turns it into more of a dialogue with the user. Instead of the designer dictating their wishes upon all the users, it’s more like a conversation.

“What do you want? What do you care about?”

“Well, here’s what I care about. Let’s come to some kind of agreement.”

I like that. I think that’s good. I want to see more of that kind of dialogue happen on the web rather than just us dictating to users.

JavaScript

There’s one final language on the web. That’s JavaScript. That came along a few years later.

This is not a declarative language. This is an imperative language which makes it more powerful. You can do a lot more with JavaScript.

But JavaScript is not fault tolerant. In other words if you do make a mistake in your JavaScript or give the browser something it doesn’t understand it will stop at that point it will not parse any further. So it’s less resilient than HTML or CSS.

So this is what we have on the front end of the web. These three languages: HTML, CSS ,and JavaScript. Two declarative and fault-tolerant languages. One imperative language that isn’t fault tolerant.

Fault tolerance

I fell into a trap of thinking for a while “Oh, all declarative languages are fault-tolerant.” I guess I was seeing causation where there’s just correlation. That’s not true. You can absolutely make a declarative language that is not fault-tolerant.

In fact XML is a perfect example. The parsing instructions for XML say “if you see a mistake, stop: do not render anything; just quit right then.”

So not all declarative languages are fault tolerant. But I think we’re lucky on the web that the two we have are fault tolerant. I think that makes the web more accessible to people.

I think it would be very hard to make a fault-tolerant imperative language. It would be impossible to debug an imperative language if it just ignored what it didn’t understand and carried on.

This is kind of how I like to approach building on the web, in this order:

  1. the foundations of HTML for the structure,
  2. I’ll layer on my suggestions for styling with CSS and then, if I need to,
  3. I’ll reach for JavaScript to do the more powerful behavioral stuff.

Mindset

So in programming we’ve got these two approaches, these two categories of programming languages: imperative and declarative. But I think more importantly what we have is two different mindsets, two ways of approaching how you solve a problem: an imperative way and a declarative way. And the kind of mindset you have will probably influence the kind of languages you prefer, the kind of languages you gravitate towards.

Let’s take a a problem we’re trying to solve on on the web where we want to make a component, a button component.

How will we go about making this button component? Because a nice thing on the web is there’s no one way of doing things. You can do things however you like.

One approach would be a very imperative way. We reach straight for JavaScript. We’d have the bare minimum HTML, just a div or something. Throw in a bunch of event handlers to handle those clicks. Don’t forget you got to handle keyboard support as well. Got to make sure it’s accessible too so you’ll need to put in some ARIA roles and all that stuff.

So that’s one way to do it.

Or just use a freaking button element.

This would be the declarative approach.

So which approach would you go for?

Now I know what I would do. Mostly because I’m just lazy. I don’t want to have to do all this when I can do this. I’m absolutely going to reach for the declarative approach, which kind of reflects my general approach with client-side JavaScript on the web which is:

JavaScript should only do what only JavaScript can do.

That means if there’s a way of doing it in HTML or CSS, do it in HTML or CSS. Only reach for JavaScript when you when you absolutely need to.

(This is client-side Javascript I’m talking about here. When you’re doing something on a server do what you want. It’s a different environment. I’m talking about in the browser on the World Wide Web.)

Okay, so I know how I would do it. But I’m trying to understand why would anybody do this? Why would anybody reach for JavaScript immediately and do the over-engineered version?

I don’t want to just think “Oh, they don’t know what they’re doing!” That doesn’t feel right. I want to understand the mindset that’s going on.

I’m going to reach for a button element because I get so much for free. I get some styling for free but I can change it. I get interactivity for free. I get the keyboard support for free. It’s accessible by default. So if the browser gives you all the styling and behavior for free, why would you invent everything from scratch and reject that?

I think it’s about control.

Control

This goes back to that mindset. I think if you have this imperative mindset then control is probably a priority. You want to understand exactly how things work in precise step-by-step instructions. I feel like people with this imperative mindset, they’re probably coming from a computer science background where you’re used to specifying everything very precisely. And if that’s your attitude then those free stylings and behavior you get from the browser, those aren’t features— they’re bugs.

Because, well, what if there’s some unintended side effects? If you haven’t written it yourself how do you know how it’s going to behave in every situation? You don’t. Whereas if you invent everything from scratch it feels like you’ve got total control.

Declarative approaches can feel like giving up control: I’m going to leave the details to the web browser, I’m going to trust that the web browser handles the keyboard support and accessibility.

But I feel like this control comes at a cost. I’m not sure you really gain control. I think you get the feeling of control. But it always involves making assumptions, whereas a declarative mindset is about avoiding assumptions.

Assumptions

Let me illustrate what I mean. To illustrate this I’m going to use a declarative language but show you how the mindset could still be imperative.

Let’s say we’ve got a button and we want to style it so we’re going to use CSS, a declarative language. I might write some CSS like this:

button {
  font-size: 16px;
  padding-left: 16px;
}

Absolutely nothing wrong with the CSS. Font size 16 pixels, padding left 16 pixels, on a button. That’s fine.

But is that what I really mean?

When I say font-size: 16px do I really mean the default browser font size? (which is 16 pixels most of the time)

I could be more intentional about this. When I say 16 pixels what I mean is the default browser font size: one rem.

button {
  font-size: 1rem;
  padding-left: 1rem;
}

Now if the user changes their default font size my button will change accordingly. I’ve removed that assumption that the default browser font size is always going to be 16 pixels.

Actually when I say padding-left is one rem, do I really mean padding -*left*? Or do I mean the padding at the start of the text?

If that’s what I mean then I can say that. I can say padding-inline-start is one rem.

button {
  font-size: 1rem;
  padding-inline-start: 1rem;
}

Now inline-start is the same as left if it’s a left-to-right language like English. But I’m making an assumption that it’s going to be presented in a left-to-right language like English when I use padding-left.

This is again removing that assumption. I might not have any plans to translate my website myself, but users can translate my website. It’s more of that that two-way conversation with the user. If they want to do that, let’s allow them to do that. So again I’ve removed an assumption there.

But if I want to really get into a conversation with the user and how they come to me to look at this website I could start to adjust the font size to be relative to their browser width by using the the viewport width unit here: vw.

button {
  font-size: calc(0.5rem + 0.666vw);
  padding-inline-start: 1rem;
}

I throw it into a calc with a bit of rem. The reason I’m doing this is that if you just use viewport width then the font size can’t respond to changing. So mixing it up with a relative unit like this keeps it accessible; people can change their their font size.

But the point here is that the text in the button now could change depending on the browser width. I could do that with media queries but then you’d be jumping at these different break points. This keeps it fluid the whole time.

But maybe I’ve gone too far here. Because maybe at small sizes it’s going to get way too small and at large screen sizes is going to get way too big. That’s okay. I can put guard rails in place.

button {
  font-size: clamp(
    1rem,
    0.5rem + 0.666vw,
    1.5rem
  );
  padding-inline-start: 1rem;
}

We’ve got this clamp function in CSS. In the middle I’ve got the same declaration I had before( but I don’t even need to use calc when I use clamp) but what I’ve got on either side is like a minimum and a maximum: don’t ever go below one rem and don’t ever go above 1.5 rems. Let it flow in between those.

Now the truth is I probably wouldn’t do this on a button element. I’d probably want my whole interface to to respond like this. So I’d probably do it on the body and say let the font size adjust. It’s going to be relative to the the viewport but it’s never going to be lower than that it’s never going to be higher than that. And then you end up with an interface that just scales fluidly with font size.

Now I’ve kind of given up a lot of control here. Because if you were to ask me “What is the font size when the screen width is 1024 pixels wide?”my answer would be “I don’t know …but I know it’ll look good.”

I know that everything will be in proportion and I know it will never get too small and it’ll never get too big.

In a way I’m giving up control so that I can have more of that dialogue with the user, more of that conversation.

Utopia

This idea of fluid typography—and fluid spacing as well—is what’s at the heart of a project called Utopia I highly encourage you to check out utopia.fyi

Full disclosure: Utopia started life at Clearleft, the agency I work at. It’s the work of Trys Mudford and James Gilyead.

It’s kind of like clamp on steroids. You set the boundary conditions. In this case it’s what type scale you want to use. And that type scale is probably going to be different for small screens than large screens. So you might say for small screens I want my type scale to be 1.2. That’s the the ratio. But on the large screen I want a larger type scale: 1.3.

An illustration of different type scales at different viewport widths.

So you specify those those edges and then you let the browser figure it out. It does the calculations. Figures it out for you.

I like this diagram that James put together for it where it shows I designed the minimum and the maximum and then maths figured out the in-between. Handing over those controls.

An illustration of the same page design at three different widths.

I think it’s this great use of machines and humans working together, doing what they’re best at. Because you got the human defining the boundary conditions, doing the design. And then handing over to the machine to do the calculations, to do the maths, which is what machines are good at.

You know when Steve Jobs described computers as a bicycle for the mind? I wonder can CSS be a bicycle for design? Where it’s amplifying design. You set the boundary conditions and then the browser does all the in-between.

Because CSS now is full of these functions that that work like this, where you give it the edges, you give it the boundary conditions and then it figures out the specifics. It does the calculations. It does the maths for you.

calc()
clamp()
min() and max()
fit-content
min-content and max-content
repeat()
minmax()

Intrinsic web design

This all opens up whole new ways of designing for the web that some people have been exploring. Jen Simmons in particular. She calls this intrinsic web design. She’s got a YouTube channel called Layout Land. It’s well worth checking out.

Watching her talks on this but I feel like it’s kind of got the same mindset that the Utopia project has: defined boundary conditions; let the browser figure out the specifics.

Be the browser’s mentor, not its micromanager

Every-Layout.dev is a project from Heydon Pickering and Andy Bell. It’s a book with various designs you can you can implement. Well worth checking out. I feel like the same mindset is there as well.

Even if you don’t buy the book it’s worth going to the website and reading the thinking behind it. If you go to the axioms there’s a quote there that says:

Instead of thinking of designing for the web as creating visual artifacts, think of it as writing programs for generating visual artifacts.

Declarative programs I would say.

Andy Bell,one of the guys behind that,he also built this website for a conference talk that’s called Build Excellent Websites. The talk was called “Be the browser’s mentor, not its micromanager”. Chef’s kiss! I think that is exactly what I’m trying to get at here:

Give the browser some solid rules and hints then let it make the right decisions for the people that visit it.

That’s exactly what I’m getting at!

Declarative design

So I feel like there’s something here. There’s this kind of declarative approach to design I’m trying to put my finger on and feel like they all share a mindset, a declarative mindset.

Now am I then saying that the the declarative approach is inherently better than the imperative approach?

The answer to that question is …it depends

…which is a bullshit answer. Anytime someone gives you this answer to a question you must follow up with the question, “it depends on what?”

Culture

In this case, whether the declarative approach is inherently better than an imperative approach depends on …culture, for one thing. The culture of the organization that’s producing the website, the culture of the organization that’s shipping.

Companies have different cultures which manifest in different ways, like management: how a company does management.

I think you could you could divide management into two categories like you can do with programming languages. There is a very imperative school of management where it’s all about measurements, it’s all about those performance reports, it’s all about metrics, time tracking. Maybe they install software on your machine to track how long you’ve been working. It’s all about measuring those outputs.

That’s one approach to management. Then there’s a more declarative approach, where you just care about the work getting done and you don’t care how people do it. So if they want to work from home, let them work from home. If they want to work strange hours, let them work strange hours. What do you care as long as the work gets done? This is more about giving people autonomy and trust

Now I know which approach I prefer and I would say at Clearleft we’ve definitely got a declarative approach. We give people lots of autonomy and trust.

That’s not always necessarily a good thing. If someone’s coming from an imperative background and on the first day of work is told “hey you’re a designer, you solve the problem; we’re not going to tell you what to do” people can really flounder if they’re not used to that level of autonomy and trust.

So again I’m not saying one is is right or wrong. I know which place I’d rather work at but I’m not saying one is is right and the other is wrong.

So companies have different cultures. There’s no one-size-fits-all way of thinking that will work for all company cultures.

Culture is one of those things that’s usually implicit and it’s unspoken. It’s rarely made explicit. It can be made explicit and one of the ways I think you can make a company culture explicit is through design systems.

Design systems

I know when normally we think of design systems we’re thinking of component libraries. We’re thinking of interface elements gathered together. To me that’s not what the design system is. My favorite definition of design systems comes from Jina Anne who knows a lot about design systems and she said that design systems are “the way we do things around here.”

I think focusing on those those components is maybe focusing on the the artifacts.

It will come as no surprise to you that I think you can kind of divide design systems into two categories. What are those categories? Imperative and declarative.

Before I look at how we divide design systems into imperative and declarative design systems I’m going to take a step back and talk about how we think about thinking.

I’m going to get meta here. And I don’t mean just on the web I mean how we approach problem solving as human beings.

Analytical thinking

I think there are two different ways historically to approach thinking and problem solving. One is analytical thinking. This isn’t new. This goes back centuries. This is what Emmanuel Kant was talking about in his critique of pure reason.

With analytical thinking you understand how something works by breaking it down into its constituent parts. This is what underpins the scientific method. It’s really, really useful for things that work exactly the same way everywhere in the universe: chemistry and physics and mathematics. I would say it’s probably not so great when you’re dealing with messy unpredictable things like human beings but analytical thinking has served us very, very well in our civilization.

Sytems thinking

On the other hand you’ve got systems thinking, which is almost the opposite of analytical thinking, where you understand the parts by looking at how they all work together as a whole.

To be very crude about it, analytical thinking is about zooming in and systems thinking is about zooming out.

So with that in mind let’s look at design systems.

Well the word “system” is right there in the title so surely what we’re talking about here is systems thinking, right?

Surprisingly most design systems to me seem to exhibit very analytical thinking: breaking things down into their constituent parts. Maybe you do an interface inventory; break things down into components, atoms, molecules.

It doesn’t have to be that way.

Let’s go back to our friend the button. Let’s say we’ve got our design system with a bunch of different button styles and you want to document this. That’ss what a design system for, right? Documenting the different styles you have.

Three buttons with different colour combinations.

You can see these buttons have different background colours and different borders and one approach would be to document those colours. You put those in the design system. Maybe there’s nice tokens, right? And then when someone needs that information they go to the design system and they pluck out the colours. Done.

A list of hexadecimal colour values.

That’s one way of doing it. That’s a very imperative, very precise way of doing it.

The other way is to pull back and say “what’s the commonality across all these buttons?” And then you could come up with that rule, that boundary condition. which would be:

the border colour should be 10% lighter than the background colour.

You could convert this to CSS now using custom properties. We’re even gonna have a color-mix function in CSS.

But you see how this is a very different approach to just specifying what the final colours are.

So am I saying that when it comes to design systems a declarative approach is always better than an imperative approach?

I’m saying it depends.

“It depends on what?” you ask.

It depends on your team. It depends on their background and their mindset.

Teams

In a way it doesn’t matter whether you have a declarative or imperative mindset. What matters is what’s the mindset of the team working on this? That should dictate the approach you take.

When I hear someone say “design systems stifle creativity” what I’m hearing is “I’m a declarative designer and the design system is being very imperative, it’s fencing me in.”

But if you’re from an imperative background, “I need to know the color of the border for this button!” And if the design system says “well, you should make the border 10% lighter than the background,” that’s not useful—“Just give me the colors!” That’s the mindset I’ve got: “don’t make me think; just give me the data!”

I was I was talking about composers and I was comparing Mozart and Miles Davis. But let’s also compare their teams.

Classical musicians, they’re trying to sight read. It’s like a superpower they have. Whereas jazz musicians are trained to improvise. That’s their superpower.

With classical musicians, they could play a whole new piece of music without ever having heard it just from sight, which is absolutely amazing. But if Miles Davis had tried to record Kind Of Blue with a bunch of classical musicians I think it would have turned out very, very differently.

And then there’s the process, the design process.

The design process

I struggle with the design process on the web. I assume everyone does.

Jason Grigby has been blogging about this on the Cloud Four blog. The very first post in the series is Traditional Website process is Fundamentally Broken. I think we’d share that frustration.

He shows the traditional sort of very waterfall-y process that happens a lot, where particularly you’ve got this handover stage. The design all happens on this side of the handover and the development all happens on that side of the handover.

An illustration of a waterfall design process.

I think we can all agree that’s not good. That’s not going to lead to a great result.

He proposes something more like this, that goes backwards and forwards in time and also intertwingling design and development. And that’s that’s clearly better.

An illustration of a design process with more back and forth.

I still think there’s an issue here. Right here in the middle. Static mock-ups. Very precise, high-fidelity pictures of how something should look before you start actually building the thing.

Tools

Our tools tools influence us. They can’t help but do that.

We shape our tools and then our tools shape us.

Look at the tools we use for designing on the web. It used to be Photoshop and then it was Sketch. Now it’s Figma. Whatever it is, they’re very precise high-fidelity pixel-perfect tools. They’re very imperative. So we take imperative approach and then we try to translate it into a declarative language like CSS which is supposed to be about setting boundary conditions, leaving the browser to figure out the details.

There’s a mismatch there. So what’s the alternative?

We could jump straight to CSS, designing in the browser. Is that the answer? I’m not sure.

I like I like the phrase that Dan Mall uses which isn’t designing in the browser but deciding in the browser. He’s kind of talking about sign off . Instead of having something done in a mock-up and that’s what gets signed off, that’s the ideal we want and then you go to the browser. Instead do as much as you want in the in the design tool but that’s not the sign-off. You get it into the browser and at some point in the browser you go “Yes, that’s what we want” Sign off on that.

Now it’s already been translated into the the language of the browser so there isn’t going to be that disappointment with the traditional design process: the designer is disappointed because the end result doesn’t look like what they designed; the developer is disappointed because the designer did all this without consulting them; the client is disappointed; everybody is disappointed.

So I like the idea of deciding in the browser. But your approach to taking things into the browser sooner—maybe even designing in the browser—will depend entirely on your attitude to CSS.

If you’re from an imperative mindset you might think:

CSS is broken and I want my tools to work around the way that CSS has been designed.

Which is fair enough if you’re coming from that imperative mindset. I totally understand why you’d think that way. And there are tools to help you. This is pretty much what Tailwind does. Or CSS-in-JS. Treat the C in CSS as a bug and and work around. In that situation maybe you do want to stick to designing as much as possible in an imperative tool like Figma.

But if your mindset is more declarative you may think:

CSS is awesome and I want my tools to amplify the way that CSS has been designed.

Then, yeah, go check out Utopia, go check out those other websites I was talking about. Because that’s what they do. They go with the flow of CSS.

I’ve been saying “it depends”. It depends on your team. It depends on the culture of your company. You have to choose the approach that works best foryou and and your team. But to finish I want to point out one more thing that it depends on.

The medium

Choosing a declarative or an imperative approach to design also depends on the medium. The medium that you’re working in.

Now if you’re working in a medium that’s very precise like print or native apps, mobile or operating system specific apps for desktop, then you do actually have a lot of control. So an imperative approach might make a lot more sense. Those assumptions are maybe justified because you’ve got such a tightly controlled environment. So in that situation, yeah, go for it— be like Mozart; take the imperative approach.

But I don’t think that maps very well to the World Wide Web.

I think on the World Wide Web you want to be more Miles. You want to be more declarative.

We’ve tried them the past on the World Wide Web to shoehorn in an imperative mindset, to say “Well, let’s say things are really defined—let’s make assumptions about, you know, how wide everybody’s screen is.”

I’m showing my age here but when I started making websites, the assumption was everybody’s screen is 640 pixels wide. Later on it was 800 pixels wide. 1024.

Then mobile phones came along and everybody shat the bed because they didn’t know what they were supposed to do.

You understand why designers were doing this. It was to try and feel that sense of control. But it was always an illusion of control. It was a consensual hallucination to say “Yes, everybody’s screen is 800 pixels wide.” It doesn’t match with the reality, the messy beautiful reality of the World Wide Web.

To paraphrase the senator from Alderaan:

The more you tighten your grip, the more the World Wide Web slips through your fingers.

Princess Leia in Star Wars.

People have been talking about this for a long time. There’s an article called A Dao of Web Design by John Alsopp. It was published in 2000. 23 years ago it still holds up today. I recommend going back and reading it.

It was all about rejecting assumptions. Assumptions about devices. Assumptions about browsers. Assumptions about networks. Assumptions about people.

Look, you don’t have control over how people access the web. And that’s okay. That’s that’s not a bad thing.

Ten years after John published A Dao Of Web Design on A List Apart, Ethan Marcotte published Responsive Web Design on A List Apart. And the first thing he does in this article is he quotes John Allsopp’s A Dao Of Web Design. He was building on top of it. It was the same approach, the same mindset that was behind responsive web design.

That was 2010. And now, are we in a new era? Is it time for the next phase? A new era of declarative design maybe?

Screenshots of Utopia, Layout Land, and Every Layout.

That’s up to you.

CSS is an incredibly powerful tool now. So let’s use it. Let’s lean into the the fluid, ever-changing nature of the World Wide Web.

It is a very very exciting time for design on the web right now and I can’t wait to see what you build.

Tuesday, April 2nd, 2024

Muscular imagination

Robin Sloan on The Culture:

The Culture is a utopia: a future you might actually want to live in. It offers a coherent political vision. This isn’t subtle or allegorical; on the page, citizens of the Culture very frequently artic­u­late and defend their values. (Their enthu­siasm for their own politics is consid­ered annoying by most other civilizations.)

Coherent political vision doesn’t require a lot, just some sense of “this is what we ought to do”, yet it is absent from plenty of science fiction that dwells only in the realm of the cautionary tale.

I don’t have much patience left for that genre. I mean … we have been, at this point, amply cautioned.

Vision, on the other hand: I can’t get enough.

Saturday, March 23rd, 2024

a view source web

As a self-initiated learner, being able to view source brought to mind the experience of a slow walk through someone else’s map.

This ability to “observe” software makes HTML special to work with.

Tuesday, January 23rd, 2024

Deplatforming Myself: A Tech Manifesto – Haste Makes Waste

The modern web is constantly, endlessly hoovering up massive amounts of data about you, only some of which is correct, and then feeding you its best guess of what will glue your eyeballs to the screen just a little bit longer, no matter what that is, whether it’s actually good for you or not.

Friday, January 5th, 2024

To Own the Future, Read Shakespeare | WIRED

I see what you nerds have done with AI image-creation software so far. Look at Midjourney’s “Best of” page. If you don’t know a lot about art but you know what you like, and what you like is large-breasted elf maidens, you are entering the best possible future.

Thursday, November 23rd, 2023

Hixie’s Natural Log: Reflecting on 18 years at Google

On leaving the company, Hixie compares the Google of old to what it has become today:

Google’s culture eroded. Decisions went from being made for the benefit of users, to the benefit of Google, to the benefit of whoever was making the decision. Transparency evaporated. Where previously I would eagerly attend every company-wide meeting to learn what was happening, I found myself now able to predict the answers executives would give word for word. Today, I don’t know anyone at Google who could explain what Google’s vision is. Morale is at an all-time low. If you talk to therapists in the bay area, they will tell you all their Google clients are unhappy with Google.

Tuesday, November 7th, 2023

Electric mountain: the power station that shows the beauty of infrastructure | Wales | The Guardian

This extract from Deb Chachra’s new book confirms that it’s a must-read. The writing fairly sings with infectious enthusiasm!

Friday, November 3rd, 2023

Emily F. Gorcenski: How I Read 40 Books and Extinguished the World on Fire

I’ve found that there’s way more good people than bad. There’s way more people willing to help than willing to hurt. Some things are really scary but there’s way more people out there willing to guide us through the darkness than we think. The cynic in me wants to say that the “powers that be” want us to be endlessly doomscrolling and losing hope and snuffing out optimism. We shouldn’t give them what they want. There’s a lot of beauty in the world still within our grasp. We’re better when we’re poets, when we’re learners and listeners, when we’re builders and not breakers.

Monday, October 30th, 2023

border:none 2023

In 2013, I spoke at the border:none event in Nuremberg. I gave a talk called The Power of Simplicity.

It was a great little event. Most of the talks were, like mine, on technical topics; design, development, the usual conference material.

This year Joschi and Marc decided to have another border:none event ten years on from the first one. They invited back all the original speakers, as well as some new folks. They kept the ticket price the same as ten years ago—just thirty euros.

For us speakers from the previous event, the only brief they gave us was to consider what’s happened in the past decade. I played it pretty safe and talked about the web. I’ll post a transcript of my talk soon.

Some of the other speakers were far more ambitious. They spoke about themselves, the world, the meaning of life …my presentation was very tame in comparison.

I really, really admire the honesty and vulnerability that those people displayed. Tobias Baldauf in particular took my breath away. He delivered an intensely personal talk on generational trauma that was meticulously researched and took incredible bravery to deliver. It was worth going to Nuremberg just for the privilege of being present for that talk.

Other talks were refreshingly tech-free. There was a talk on cold-water swimming. There was a talk on paragliding. And I don’t mean they were saying “what designers can learn from cold-water swimming” or “how I became a better developer through paragliding.” The talks were literally about swimming and paragliding.

There was a great variety of speakers this time around, include age ranges from puberty to menopause (quite literally—that was the topic of one of the talks). I had the great pleasure of providing some coaching before the event to fifteen year old Maya who was delivering her first talk in English. She did a fantastic job! And the talk she gave—about how teachers in her school aren’t always trusting of the technology they provide to students—was directly relevant to what we’re seeing in the world of work. Give people autonomy, agency and trust.

There was a lot of trust at border:none. Everyone who bought a ticket did so on trust—they had no idea what to expect. Likewise, Marc and Joschi put their trust in the speakers. They gave the speakers the freedom to talk about whatever they wanted. That trust was repayed.

Florian took some superb pictures of the event. Matthias wrote up his experience. So did Tom. Valisis shared the gist of his excellent talk.

At the end of the event there was some joking about returning in 2033. I love the idea of a conference that happens once every ten years. Count me in!

Saturday, October 28th, 2023

It’s 2023, here is why your web design sucks.

This resonates a lot:

At some point, we told design they couldn’t sit with us anymore, and surprise! It backfired! Now, not only has the field and profession of web design suffered, but also, we build shitty websites.

I’ve seen talented people—mostly women—pushed out of making websites because their skills—mostly CSS—weren’t valued as much being a React plumber.

It fucking sucks.

Tuesday, October 24th, 2023

Time team: Documenting decisions & marking milestones · Paul Robert Lloyd

Here’s the transcript of Paul’s excellent talk at this year’s UX London:

How designers can record decisions and cultivate a fun and inclusive culture within their team.

Monday, July 3rd, 2023

Five books

Quite a few people have been linking to this list on The Verge of what they consider the greatest tech books of all time.

To be clear, this is a fairly narrow definition of technology. It’s really a list of books about the history of computing. But there’s some great stuff in there.

I’ve been thinking the books about computing and technology that I’ve managed to get around to reading, and which ones made an impact on me. Some of these made it on The Verge’s list too, which is nice to see.

Broad Band by Clare L. Evans

I was blown away by the writing and the stories uncovered in “the untold story of the women who made the internet.” Here’s what I wrote when I read the book:

This book is pretty much the perfect mix. The topic is completely compelling—a history of women in computing. The stories are rivetting—even when I thought I knew the history, this showed me how little I knew. And the voice of the book is pure poetry.

It’s not often that I read a book that I recommend wholeheartedly to everyone. I prefer to tailor my recommendations to individual situations. But in the case of Broad Band, I honesty think that anyone would enjoy it.

Uncanny Valley by Anna Wiener

I read this one in 2020, not too long after it came out. In my end of year round-up, I described it like this:

A terrific memoir. It’s open and honest, and just snarky enough when it needs to be.

Close to the Machine by Ellen Ullman

I read this in 2018, many years after it first came out. Here’s how it came across to me:

Lots of ’90s feels in this memoir. A lot of this still resonates today. It’s kind of fascinating to read it now with the knowledge of how this whole internet thing would end up going.

Abolish Silicon Valley by Wendy Liu

This book is mostly excellent. But as I wrote when I got my hands on an advance copy, the juxtaposition of memoir and manifesto didn’t work for me:

Abolish Silicon Valley is 80% memoir and 20% manifesto. I worry that the marketing isn’t making that clear. It would be a shame if this great book didn’t find its audience.

The Victorian Internet by Tom Standage

Okay, this isn’t technically about computing, it’s about the telegraph. But it’s got the word “internet” in the title, and it’s a terrific read. Here’s what I wrote when I put it in Matt’s book-vending machine:

A book about the history of telegraphy might not sound like the most riveting read, but The Victorian Internet is both fascinating and entertaining. Techno-utopianism, moral panic, entirely new ways of working, and a world that has been utterly transformed: the parallels between the telegraph and the internet are laid bare. In fact, this book made me realise that while the internet has been a great accelerator, the telegraph was one of the few instances where a technology could truly be described as “disruptive.”

When Jason linked to the list of books on The Verge he said:

I’m baffled that Tracy Kidder’s amazing The Soul of a New Machine didn’t make the top 5 or even 10.

I’m more surprised that this book is held in such high esteem. It has not aged well. I read it in 2019 and had this to say:

This is a well-regarded book amongst people whose opinion I value. It’s also a Pulitzer prize winner. Strange, then, that I found it so unengaging. The prose is certainly written with gusto, but it all seems so very superficial to me. No matter how you dress it up, it’s a chronicle of a bunch of guys—and oh, boy, are they guys—making a commercial computer. Testosterone and solder—not my cup of tea.

Tuesday, June 13th, 2023

When I lost my job, I learned to code. Now AI doom mongers are trying to scare me all over again | Tristan Cross | The Guardian

Ingesting every piece of art ever into a machine which lovelessly boils them down to some approximated median result isn’t artistic expression. It may be a neat parlour trick, a fun novelty, but an AI is only able to produce semi-convincing knock-offs of our creations precisely because real, actual people once had the thought, skill and will to create them.

Saturday, May 27th, 2023

404 Page Not Found | Kate Wagner

Considering the average website is less than ten years old, that old warning from your parents that says to “be careful what you post online because it’ll be there forever” is like the story your dad told you about chocolate milk coming from brown cows, a well-meant farce. On the contrary, librarians and archivists have implored us for years to be wary of the impermanence of digital media; when a website, especially one that invites mass participation, goes offline or executes a huge dump of its data and resources, it’s as if a smallish Library of Alexandria has been burned to the ground. Except unlike the burning of such a library, when a website folds, the ensuing commentary from tech blogs asks only why the company folded, or why a startup wasn’t profitable. Ignored is the scope and species of the lost material, or what it might have meant to the scant few who are left to salvage the digital wreck.

Friday, April 28th, 2023

Talk: The Expanding Dark Forest and Generative AI

Maggie Appleton:

An exploration of the problems and possible futures of flooding the web with generative AI content.

Wednesday, April 19th, 2023

A History Of The World According To Getty Images

A short documentary that you can dowload or watch online:

The film explores how image banks including Getty gain control over, and then restrict access to, archive images – even when these images are legally in the public domain. It also forms a small act of resistance against this practice: the film includes six legally licensed clips, and is downloadable as an HD ProRes file. In this way, it aims to liberate these few short clips from corporate control, and make them freely available for viewing and artistic use.

Licensed under aCreative Commons 0: “No rights reserved” license.