Muscular imagination
A future you might actually want to live in
When I peer into the far reaches of science fictional imagination, way out beyond the easy extrapolations and consensus futures, beyond the Blade Runners and the Star Treks, the name that looms largest is Iain M. Banks.
For those unfamiliar with his work in this genre, I’ll tell you a little bit about the Culture novels and recommend a reading approach. Then, for Banks beginners and devoted Culturephiles alike, I’ll explain why his future means so much to me.
What is the Culture? A civilization. An agreement. The subject of a collection of books, written across decades, which offer clues and suggestions, glances and reflections. A big part of the fun of reading those books is assembling your own mosaic. Here’s mine:
The Culture is a spacefaring, freewheeling admixture of anarchism and socialism. In most ways, it promises its citizens radical, breathtaking freedom … but in a few other ways, it requires their submission —
The Culture is a utopia: a future you might actually want to live in. It offers a coherent political vision. This isn’t subtle or allegorical; on the page, citizens of the Culture very frequently articulate and defend their values. (Their enthusiasm for their own politics is considered annoying by most other civilizations.)
Coherent political vision doesn’t require a lot, just some sense of this is what we ought to do, yet it is absent from plenty of science fiction that dwells only in the realm of the cautionary tale.
I don’t have much patience left for that genre. I mean … we have been, at this point, amply cautioned.
Vision, on the other hand: I can’t get enough.
How to read the Culture
The Culture novels aren’t connected by an overarching plot, and there is no canonical reading order. For all my appreciation: I have not even read all of them! If you search online, you’ll find plenty of proposed approaches.
Here is mine, which is unorthodox; call it a recipe for enjoying the Culture. It proceeds in three stages:
-
I very strongly believe new readers ought to start with Player of Games. It is a captivating novel in its own right, and its introduction to the Culture is smooth, almost stealthy. It’s also the book I started with, and obviously It Worked for Me, so I can’t help but recommend the same on-ramp.
-
For your second foray, you can choose basically at random. I like Matter and Surface Detail. I do not like Consider Phlebas.
-
Here is the unorthodox part: I don’t think it’s necessary, or even desirable, to have read more than a couple of Culture novels before turning to A Few Notes on the Culture, the post from Iain M. Banks that just … lays it all out there.
A Few Notes on the Culture is, for me, THE thrilling Culture document. It helps that it’s this odd sort of web samizdat —
I should say, I don’t generally love “raw worldbuilding” of this kind —
Why not simply begin with A Few Notes on the Culture, if it’s so great? Well, it IS raw worldbuilding, and even the best exemplar of that genre benefits from narrative context. Read it on its own, and it’s a wonky thought experiment. Read it after a couple of novels, and it’s a backstage pass.
You ought to meet a character or two —
Why to read the Culture
There are, in science fiction, several close peers to Iain M. Banks, at least in terms of the scale of their storytelling. I think in particular of Olaf Stapledon, his Last and First Men, which gallops across millions of years; and of Cixin Liu, his series starting with The Three-Body Problem, which
So, I suppose it’s not just the scale of Iain M. Banks’s stories that I want to praise, but their warmth. His megastructures overflow with appealing characters pursuing interesting projects. Their voices are ironic and funny.
There’s no utopia without irony and humor; this fact really narrows the field.
In my novel Mr. Penumbra’s 24-Hour Bookstore, the ambitious and brilliant Kat Potente asks:
“Have you ever played Maximum Happy Imagination?”
“Sounds like a Japanese game show,” I replied.
Kat straightens her shoulders. “Okay, we’re going to play. To start, imagine the future. The good future. No nuclear bombs. Pretend you’re a science fiction writer.”
Okay: “World government … no cancer … hover-boards.”
“Go further. What’s the good future after that?”
“Spaceships. Party on Mars.”
“Further.”
“Star Trek. Transporters. You can go anywhere.”
“Further.”
I pause a moment, then realize: “I can’t.”
Kat shakes her head. “It’s really hard. And that’s, what, a thousand years? What comes after that? What could possibly come after that? Imagination runs out. But it makes sense, right? We probably just imagine things based on what we already know, and we run out of analogies in the thirty-first century.”
I’m trying hard to imagine an average day in the year 3012. I can’t even come up with a half-decent scene. Will people live in buildings? Will they wear clothes? My imagination is almost physically straining.
Fingers of thought are raking the space behind the cushions, looking for loose ideas, finding nothing.
I have often described imagination as a muscle —
Steady exposure to Star Trek gives you a minor workout, for sure; the bump of an imaginative bicep. But there’s much further to go. You can read your way into some of it, and some of it, you have to dream up for yourself.
Even among elite athletes, there must be titans: Schwarzeneggers striding across the stage. (I conjure bodybuilders because I like the idea of these imaginative muscles BULGING.) Iain M. Banks, who died in 2013, way too young, was Mr. Universe. Here was a great writer, sure; but here was an imagination unmatched.
He simply pushed further and thought bigger.
For me, the Culture is the standard, so, for a long time, the challenge has been implicit: can you, Sloan, imagine on that scale? And not just technically, but humanely —
I don’t get to Culture scale in Moonbound, but the plan —
It’s easier to write the defeat than the victory, isn’t it? Easier to write the failure than the success. For some reason, the success seems like it might be … boring.
Iain M. Banks shows us the Culture harnessing matter and energy on incredible scales. He tells us that citizens of the Culture live for hundreds of years; that death is generally a choice. In these books,
At first glance, this seems fatal to plot. Endless energy, immortality … aren’t these the GOALS of the story? Are we just talking about heaven here? Heaven: which ought to be occluded, unknowable, unsayable. Heaven: because it’s boring.
Turns out, no, it’s not boring at all. Plot gallops on, even at the outer limits of matter and energy. Even at the far reaches of freedom, the stories are only just beginning.
In the writerly reticence to dramatize abundance, I detect humility —
Easier to conjure some tyrant machines, some fast-spreading plagues. Everybody can agree on those.
Plenty of readers might indeed read the Culture novels and say, “eh, doesn’t sound that great”. The point is, there is something here to inspect, and consider, and, sure, even reject. In these novels, Iain M. Banks hoists the imaginative burden. He twirls it in the air. His muscles bulge. It’s amazing to behold.
P.S. Culturephiles will note I’ve mentioned only obiquely the Culture’s greatest aesthetic bounty, the names of its ships. That’s because they are actually not funny or interesting until you step inside the magic circle of the books, and begin to intuit the rules of the game. Of course, after you’ve read one or two Culture novels, learning new names becomes a large and growing fraction of the fun!
First published: March 2024
Last updated: June 2024