Hole
Holes,(FSAFour Swords Adventures | TMCThe Minish Cap)[1][2] also known as Manholes,(ALttPA Link to the Past)[3], Pitfalls,(LALink's Awakening)[4] and Pits,(OoSOracle of Seasons | OoAOracle of Ages | FSAFour Swords Adventures)[5][6][7] are recurring Enemies and Objects in The Legend of Zelda series.[name references needed]
Characteristics
A Link to the Past
Link's Awakening
Oracle of Seasons
Link can use the Roc's Feather and the Roc's Cape to jump over Pits.[8]
Oracle of Ages
Link can use the Roc's Feather and the Switch Hook to cross gaps formed by Pits.[9]
Four Swords Adventures
The Minish Cap
Holes appear throughout Hyrule and in Dungeons in The Minish Cap. If Link falls into one with no visible bottom, it will damage him; however, some Holes have a view of a lower floor, making them safe for Link to fall into and placing him on the lower floor. Some puzzles require Link to retrieve Small Keys that have fallen into Holes.
Echoes of Wisdom
Holes are dug by Holmills in soft surfaces such as dirt, Sand, and Snow. When Princess Zelda falls into one, she will let out a gasp and reappear on the last surface she was standing on. Holes disappear ten seconds after the Holmill that dug them is removed.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
落とし穴 (Otoshiana)[10] | Same as English. | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
References
- ↑ The Legend of Zelda: Four Swords Adventures—The Official Nintendo Player's Guide, Nintendo of America, pg. 37
- ↑ The Legend of Zelda: The Minish Cap—The Official Nintendo Player's Guide, Nintendo of America, pg. 58
- ↑ A Link to the Past manual, pg. 36
- ↑
Pitfalls
(Link's Awakening DX manual, pg. 15)
Some of the treacherous walkways in the dungeon are not fenced. If you stray from these paths, you may fall into a bottomless hole. If this happens, you will be returned to the entrance of the room.
Some holes are not bottomless. A fall into one of these will land you in the room below. - ↑
Pits
(Oracle of Seasons manual, pg. 20)
You will lose life energy when you fall into a pit. Then you'll be returned to the entrance of the room. Some pits are not bottomless, and a fall into one of these will land you in the room below without damage. - ↑
Pits
(Oracle of Ages manual, pg. 20)
You will lose life energy when you fall into a pit. Then you'll be returned to the entrance of the room. Some pits are not bottomless, and a fall into one of these will land you in the room below without damage. - ↑ The Legend of Zelda: Four Swords Adventures—The Official Nintendo Player's Guide, Nintendo of America, pg. 37, 65
- ↑
Roc's Feather / Roc's Cape: Jump / Glide
(Oracle of Seasons manual, pg. 12)
Press the button to jump over pits or dodge an enemy's attack. If you jump while using the Pegasus Seeds (page 13), you will jump much farther than normal. - ↑
Roc's Feather: Jump
(Oracle of Ages manual, pg. 12)
Press the button to jump over pits or dodge an enemy's attack. If you jump while using the Pegasus Seeds (page 13), you will jump much farther than normal. - ↑ A Link to the Past manual, pg. 41