Link (SSBU)/Down throw
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Link down throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Throw and Hitbox Data[edit]
If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 3.0% | ![]() |
Forward | 60 | 125 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 40 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
Invincibility | 1-24 |
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Hitbox | 22-23 |
Throw Release | 24 |
Interruptible | 49 |
Animation length | 64 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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