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Fighting Alloy Team

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Fighting Alloy Team
SSBU spirit Fighting Alloy Team.png
Super Smash Bros. (universe)
The Fighting Alloy Team as they appear in Ultimate.
Universe Super Smash Bros.
Level(s) appears in Multi-Man Brawl

The Fighting Alloy Team (謎のザコ敵軍団, Mysterious Small Fry Enemy Corps) is a group of non-playable enemies found in Super Smash Bros. Brawl's Multi-Man Brawl. They fulfill the same role as Super Smash Bros. Melee's Fighting Wire Frames and Super Smash Bros.'s Fighting Polygon Team. Unlike their predecessors, they do not appear in the main one player games, only making appearances in Multi-Man Brawl.[1]

Overview[edit]

Sonic and Mario fighting a team of Alloys in Co-op.

Alloys are shiny, robot-like figures with cavities where their faces would otherwise be, and white spheres attached to their limbs and within their facial cavities. There are four types of Alloys, each with its own body shape, color, and cloned moveset:

  • Red Alloy (ザコレッド Zakoreddo, Red Small Fry): a masculine body; Captain Falcon's moveset.
  • Blue Alloy (ザコブルー Zakoburū, Blue Small Fry): a feminine body; Zelda's moveset.
  • Yellow Alloy (ザコイエロー Zakoierō, Yellow Small Fry): a short, stocky body with a large, horned head; Mario's moveset.
  • Green Alloy (ザコグリーン Zakogurīn, Green Small Fry): a very large, crested head with no body or legs, large feet and tiny arms; Kirby's moveset with forward, back, and up throws borrowed from Jigglypuff. While the other three Alloys get two jumps each, the Green Alloy gets five.

Fighting[edit]

While the Fighting Alloys possess the animations and standard attacks of playable characters, they are not able to use any special moves. They also cannot shield or use any dodges. They can grab and be grabbed by players, but cannot grab and hang from edges like playable characters. They cannot taunt and they cannot tech. They cannot pick up or hold items, but they can interact with most items that do not require picking up. For example, they may hit Soccer Balls and gain invincibility from Starmen, but are not affected by Super or Poison Mushrooms. Alloys cannot be inflicted with the flower ailment. There are no sound effects when using moves.

Trophies[edit]

Red Alloy[edit]

The Red Alloy trophy is unlocked by defeating five Alloys in Cruel Brawl.

Red Alloy's trophy in Brawl
Red Alloy
A member of the Fighting Alloys. This one's sporting a red body. Built like an everyday hero, he fights like one too. Typically, when groups are divided into colors, red tends to serve a leadership role. Although this does not necessarily apply to the Alloys, the Red Alloy somehow feels the need to step it up.
Wii: Super Smash Bros. Brawl

Blue Alloy[edit]

The Blue Alloy trophy is unlocked by clearing 100-Man Brawl with all characters.

Blue Alloy's trophy in Brawl
Blue Alloy
A beautiful, cobalt blue member of the Alloys. This dainty female-form Alloy relies on a less rough-and-tumble style of fighting. The core at the center of her body provides power for the whole group of Alloys and plays a key role in holding body parts together. However, this is not necessarily a weak point, and attacking this core will not result in greater damage.
Wii: Super Smash Bros. Brawl

Yellow Alloy[edit]

The Yellow Allow trophy is unlocked by defeating 100 Alloys in Endless Brawl.

Yellow Alloy's trophy in Brawl
Yellow Alloy
A member of the Alloys who stands out from the bunch with a sharp yellow body and horns. He moves like Mario but is bigger and has a longer reach. He can't, however, use items or special moves. Also remember that he is not controlled by a human player, so this is your big chance--show him who's boss!
Wii: Super Smash Bros. Brawl

Green Alloy[edit]

The Green Alloy trophy is unlocked by clearing a 15-Minute Brawl.

Green Alloy's trophy in Brawl
Green Alloy
The guy who clearly has the biggest head of all the Alloys. In fact, he's all head! When you face him in the 100-Man Brawl, he'll come at you in a group with other Alloys. While kicking around herds of these bad boys can be good fun, the highest-difficulty Brawl challenge is brutal--the Green Alloys will come at you like merciless demons!
Wii: Super Smash Bros. Brawl

Announcer call[edit]

The Fighting Alloy Team has an unused announcer call intended for Classic Mode, which can be accessed if an Alloy is made selectable on the Character select screen. It is present in all versions.

Hacks[edit]

The Alloy's victory screen.
Main article: Red Alloy (SSBB)
Main article: Blue Alloy (SSBB)
Main article: Green Alloy (SSBB)
Main article: Yellow Alloy (SSBB)

It is possible for human players to play as Fighting Alloys through hacking the game. The following applies when fighting as an Alloy:

  • Attempting to use a Final Smash will freeze the Alloy in a regular pose until it is hit by something.
  • In matches that end with a victory screen, the game freezes when the match finishes. This can be avoided via the use of Ocarina codes.
  • The Alloys' losing animation is the sitting pose that occurs after a pratfall, and their victory pose is their standing animation.
  • Saving a replay will cause the game to freeze when loading the replay section of the vault. This will occur until vault data is cleared.
  • When at the result screen, the narrator says the resembling character instead of the alloy's name. See the picture of yellow alloy with the Mario emblem. But if the hack is done on Dolphin emulator, the victory screen will show the Smash emblem and the announcer will say "The winner is Fighting Alloy Team.", and the winner text will show its game ID.
  • When doing a metal, flower, bunny, curry, or reflect match, alloys will be normal.
  • If the Alloys are used in Multi-Man Brawl, the game will crash after one enemy is defeated.

When using knockback modifiers in Cruel Brawl, it is shown that some Fighting Alloys are given stronger handicaps that make them more resilient to knockback, while also dealing greater knockback to the player.

Spirit[edit]

The Fighting Alloy Team appears in Super Smash Bros. Ultimate as an Advance-class support spirit.

The Spirit Battle uses armies of Captain Falcon, Zelda, Mario, and Kirby puppet fighters and are fought on the Final Destination stage's Battlefield form.

No. Image Name Type Class Cost Ability Series
1,107
SSBU spirit Fighting Alloy Team.png
Fighting Alloy Team
Support
★★ 1 Ray Gun Equipped Super Smash Bros. Series

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese 謎のザコ敵軍団
UK English Fighting Alloy Team
France French Alloïdes de combat
Germany German Kämpfende Metalloiden
Spain Spanish Aleados
Italy Italian Zaamar
China Chinese (Simplified) 谜之杂兵军团
Taiwan Chinese (Traditional) 謎之雜兵軍團
South Korea Korean 의문의 피라미 군단
Netherlands Dutch Metalloïdenvechters
Russia Russian Бойцы-сплавы

Trivia[edit]

  • In real life, an alloy is a metal composed of multiple base metals. Similarly, the Alloys combine facets of their two predecessors: parts of their bodies are blocky like the Polygons, and they have a transparent purple core that is very reminiscent of the Wire Frames.
  • The Yellow Alloy's appearance is very similar to the citizens of the planet Geolyte from the Nintendo DS game Meteos, a game Masahiro Sakurai was a designer on.
  • An unused announcer file containing the speech "Fighting Alloy Team" implies that the team was to appear in Classic Mode at some point in development, like their predecessors.
  • Red Alloys are able to use fire in their side-smashes, because of Captain Falcon also having using fire in his respective side-smash. However, Blue Alloys cannot use magic, despite their movesets being based off of Zelda (apart from their up smash, which deals electric damage). Also, Yellow Alloys have a fire graphic in their side smashes, but produces no fire effect and the damage and knockback is consistent, no matter where their side smashes land (including the graphic).
  • The Red Alloy is the only Alloy that has an unlockable character's move set (namely, Captain Falcon).
  • All Alloys share most of their movement attributes with Mario, with the main exception being their double jump.
  • All Alloys have 40 frames of landing lag for all their aerial attacks, regardless of what the base character has.
  • All alloys have a 60 frame meteor cancel window, much like Wolf.
  • The Alloys' individual Japanese names, which consist of "Zako" suffixed by their respective color, might be a reference to the Super Sentai series (which is the basis for the Power Rangers franchise), in which many teams have their members' theme naming follow the same convention. The Red Alloy trophy stating that red usually serves a leadership role in color-coded groups also references the franchise, in which typically the Red Rangers lead the teams.
  • The Yellow Alloy trophy in Brawl states that it can't use items. However, if it touches a Super Star, it's invincible.

References[edit]