chapter 5 Agumented realty

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Augmented Reality

Augmented Reality(AR)

CHAPTER FIVE
Internet of Things (IoT)
Revision on chapter Four:
 IoT
 Features of IoT
 IoT-advantages & Disadvantages
 Challenges of IoT
 How Does IoT works
 Architecture of IoT
 IoT Tools and Platforms
 Devices and Networks
 Applications of IoT
Augmented Reality (AR)
Objectves:

 Explain augmented reality


 Explain the features of augmented reality
 Explain the difference between AR, VR, and MR
 Explain the architecture of augmented reality systems
 Describe the application areas of augmented reality
Augmented Reality (AR)
Augmented Reality (AR)
The fundamental idea of AR is to
combine, or mix, the view of the
real environment with additional,
virtual content that is presented
through computer graphics.
As a person moves in an environment and
their perspective view of real objects
changes, the virtual content should also
be presented from the same perspective.
Augmented reality (AR) is a form of
emerging technology that allows users
to overlay computer generated content
Augmented Reality (AR)
Cont ..
Augmented Reality refers to a live view
of a physical real-world environment
whose elements are merged with
augmented computer-generated images
creating a mixed reality.
The augmentation is typically done in real-
time and in semantic context with
environmental elements.
Augmented Reality (AR) as a real-time
direct or indirect view of a physical
real-world environment that has been
enhanced by adding Virtual
Augmented Reality (AR)
Virtual Reality (VR)
 Virtual Reality (VR) is fully immersive,
which tricks your senses into thinking
you’re in a different environment or world
apart from the real world.
 The most advanced VR experiences
even provide freedom of movement.
Moreover, special hand controllers can be
used to enhance VR experiences
 It is also called a computer-simulated
reality.
Augmented Reality (AR)
Cont ..
 VR refers to computer technologies using
reality headsets to generate realistic
sounds, images and other feelings that
replicate (duplicate, photocopy) a real
environment or create an imaginary
world.
 Advanced VR environment will
engage(involve) all five senses (taste,
sight, smell, touch, sound) .
 Using VR devices such as HTC Vive,
Oculus Rift or Google Cardboard,
head-mounted display (HMD) users can
Augmented Reality (AR)
Mixed Reality (MR)
 Mixed Reality (MR), sometimes referred
to as hybrid reality, is the merging of
real and virtual worlds to produce new
environments and visualizations where
physical and digital objects co-exist
and interact in real-time.
 The key characteristic of MR is that the
artificial (synthetic) content and the
real-world content are able to react to
each other in real-time.
 It provides the ability to have one foot (or
hand) in the real world, and the other in
Augmented Reality (AR)
Cont ..
 In mixed reality, you
interact with and
manipulate both
physical and virtual
items and
environments, using
next-generation
sensing and
imaging
 technologies.
MR allows you to see and immerse yourself
in the world around you even as you interact
with a virtual environment using your own
hands all without ever removing your
headset.
Augmented Reality (AR)
The difference among AR,VR
&MR
 
AR overlays digital VR is content which is 100%
content on top of the digital and can be enjoyed in a
real-world. fully immersive
 AR adds digital environment.
elements to a live view  Require specialized VR
often by using the headsets, noise-canceling
digital camera on a headphones, cameras to
smartphone or other. track room space and
 So, users see and boundaries, and sometimes
interact with the real even motion capture
world while digital technology.
MR is a digital overlay that
content is added to it.
allows
Some interactive
of the biggest names
virtual elements to integrate
in VR techand interact
today with
are the
the real-world environment Oculus Rift, HTC Vive, and
MR hardware is still emerging and hasn’t
PlayStation VR. quite
broken into the mainstream consumer market,
most likely due to the price.
Augmented Reality (AR)
Architecture of AR Systems
Augmented Reality (AR)
Cont ..
 Infrastructure Tracker Unit was responsible
for collecting data from the real world,
sending them to the Processing Unit.
 Processing Unit which mixed the virtual
content with the real content and sent the
result to the Video Out module of the Visual
Unit.
 Some designs used a Video In, to acquire
required data for the Infrastructure Tracker
Unit.
 Visual Unit can be classified into two types
of system, depending on the followed
visualization technology:
Augmented Reality (AR)
Cont ..
 Advantages of Video see-through HMD
 Flexibility in composition strategies
 Wide field of view
 Real and virtual view delay

2. Optical see-through: It uses an HMD that


employs(light) optical combiners to merge the
images within an open-view HMD.
 Simplicity
 Resolution
 No eye offset (counterbalance)
Augmented Reality (AR)
Cont ..
 Head-Mounted Display (HMD) are currently
the dominant display technology in the AR
field.
 However, they lack in several aspects, such
as ergonomics, high prices and relatively low
mobility due to their sizes and connectivity
features.
 An additional problem involving HMD is the
interaction with the real environment, which
places virtual interactive zones to the user,
making the collision with these zones hard
due to the difficulty to interact with multiple
points in different depths

Augmented Reality (AR)
Applications of AR Systems
AR in Education:
For the following more importantly, reasons
we using augmented reality in
Education:
 Affordable Learning Materials (avoiding
investments in physical materials)
 Interactive Lessons
 Higher Engagement (a formal agreement,
Appointment ,Meeting)
 Higher Retention (understand , remember able
, holding)
 Boost Intellectual Curiosity (Improvement ,
Augmented Reality (AR)
Cont ..
AR In Medicine:
AR significant changes in the following
medical areas:
 Surgery (spinal surgery, X-ray vision);
 Education of future doctors;
 Diagnostics(finding out the accurate
diagnosis. )
 Navigation(nearest hospitals)
 Ultrasounds (handy ultrasound scanner
with the help of smart glasses)
 Diabetes Management(glucose levels)
 Describing Symptoms - it was hard to
Augmented Reality (AR)
Cont ..
 AR tools detect the signs of depression and
other mental illnesses by reading from facial
expressions, voice tones, and physical
gestures.
Generally, AR provides the following benefits
to patients and healthcare workers:
 Reduce the risks associated with minimally
invasive(aggressive) surgery.
 Better informed decisions about the right
treatment and illness prevention
 Make procedures more tolerable.
 Medical training and education.
 Assistance in medical procedures and routine
Augmented Reality (AR)
Cont ..
AR In Entertainment:
 Augmented reality can be used in
various “entertainment "industries as
entertainment covers quite a number
of different industries: music, movies,
live shows, eSports, games ,and all of
them can benefit from using
augmented reality.
Augmented Reality (AR)

End Of Chapter Five

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