Chapter Five Augmented Reality (AR) : Emerging Technologies
Chapter Five Augmented Reality (AR) : Emerging Technologies
Chapter Five Augmented Reality (AR) : Emerging Technologies
The fundamental idea of AR is to combine, or mix, the view of the real environment with
additional, virtual content that is presented through computer graphics. Its convincing effect
is achieved by ensuring that the virtual content is aligned and registered with the real objects.
As a person moves in an environment and their perspective view of real objects changes, the
virtual content should also be presented from the same perspective.
Augmented reality (AR) is a form of emerging technology that allows users to overlay
computer-generated content in the real world. AR refers to a live view of a physical real-
world environment whose elements are merged with augmented computer-generated images
creating a mixed reality.
The augmentation is typically done in real-time and in semantic context with environmental
elements. By using the latest AR techniques and technologies, the information about the
surrounding the real world becomes interactive and digitally usable. Through this augmented
vision, a user can digitally interact with and adjust information about their surrounding
environment.
Augmented Reality (AR) is a real-time direct or indirect view of a physical real-world
environment that has been enhanced/augmented by adding virtual computer-generated
information to it.
Augmented reality is the integration of digital information with the user's environment in
real-time. Unlike virtual reality, which creates an artificial environment, augmented reality
uses the existing environment and overlays new information on top of it. A live direct or
indirect view of a physical, real-world environment whose elements are augmented by
computer-generated sensory input such as sound, video, graphics, or GPS data.
5.2. Virtual reality (VR), Augmented Reality (AR) vsMixed reality (MR)
With constant development in computer vision and the exponential advancement of computer
processing power, virtual reality (VR), augmented reality (AR), and mixed reality (MR)
technology is becoming more and more prominent. With some overlap in the applications and
functions of these emerging technologies, sometimes these terms get confused or are used
incorrectly. The main differences between them are explained below.
In augmented reality, users see and interact with the real world while digital content is added
to it. If you own a modern smartphone, you can easily download an AR app and try this
technology.
There’s a different way to experience augmented reality, though – with special AR headsets,
such as Google Glass, where digital content is displayed on a tiny screen in front of a user’s
eye.AR adds digital elements to a live view often by using the camera on a smartphone.
Examples of augmented reality experiences include Snapchat lenses and the game Pokemon
Go. augmented reality (AR) is a live, direct or indirect view of a physical, real-world
environment whose elements are augmented (or supplemented) by computer-generated
sensory input such as sound, video, graphics, or GPS data.
Mixed Reality (MR), sometimes referred to as hybrid reality, is the merging of real and
virtual worlds to produce new environments and visualizations where physical and digital
objects co-exist and interact in real-time. It means placing new imagery within a real space in
such a way that the new imagery can interact, to an extent, with what is real in the physical
world we know (see figure 5.5 and Figure 5.6). For example, with MR, you can play a virtual
video game, grab your real-world water bottle, and smack an imaginary character from the
game with the bottle. Imagination and reality have never been so intermingled. The key
characteristic of MR is that the synthetic content and the real-world content can react to each
other in real-time.
In mixed reality, you interact with and manipulate both physical and virtual items and
environments, using next-generation sensing and imaging technologies. MR allows you to
see and immerse yourself in the world around you even as you interact with a virtual
environment using your own hands—all without ever removing your headset.
It provides the ability to have one foot (or hand) in the real world, and the other in an
imaginary place, breaking down basic concepts between real and imaginary, offering an
experience that can change the way you game and work today. One of the most obvious
differences among augmented reality, virtual reality, and mixed reality is the hardware
requirements and also VR is content that is 100% digital and can be enjoyed in a fully
immersive environment, AR overlays digital content on top of the real world. and MR is a
digital overlay that allows interactive virtual elements to integrate and interact with the real-
world environment. Numerous augmented reality apps and games can run on almost every
smartphone on the market.
On the other hand, virtual reality programs require specialized VR headsets, noise-canceling
headphones, cameras to track room space and boundaries, and sometimes even motion
• AR in music - music is not only about listening to favorite tracks and putting together
playlists. When we like a piece, we often want to find out more about its background: the
performer's bios, the lyrics of the song, the making of the recording, or the music video.
Augmented reality can do all that and much more providing complete information on the
track or its performer. Augmented reality can enhance live performances by illustrating the
story told by a track or displaying the way it was created by the band.
• AR on TV - this may seem a bit far-fetched, as television already shows a virtual world,
thus adding augmented reality will raise it to the second power. However, some experiments
of fusing augmented reality on TV are already being made with the promise of future
enhancements. One way of integrating augmented reality in television is adding
supplementary information to what is going on the TV screen – such as match scores, betting
options, and the like.
• AR in eSports- recently, the industry of eSports has been gaining popularity in all parts of
the globe. Competitive online gaming has become as fascinating as real sports, and the
technology is following it closely with new solutions and unusual implementations.
Augmented reality turns eSports shows into interactive experiences allowing the watchers to
become participants.
• AR in the theater- in this sector, augmented reality can serve not only for entertainment
purposes but also for accessibility. The possibility to overlay virtual objects over the real
environment can be used, for example, for subtitling in various theater shows. Now, many
theaters use LED displays either to provide subtitles for translation or to assist hearing-
impaired visitors. However, LED equipment is not available in each theater and even when it
is, it can distract the viewers from the show.