Quiz App

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SESSION 2024-2025

TITLE OF THE MINI PROJECT

PRESENTED BY : UNDER SUPERVISION OF :


ANSHU PANWAR-2301921530040 SUPERVISOR’S NAME &
AYUSHI SHARMA-2301921530062 DESIGNATION
ANIMA BHATTACHARJEE-2301921530035

Department of Computer Science & Engineering 1


INTRODUCTION OF THE PROJECT

An E-Learning Quiz App, aims to create an interactive


platform where users can test their knowledge, track
their progress, and receive real-time feedback.

Designed to cater to learners of all ages and educators


across diverse fields, the app provides customizable
quizzes, gamification features, and insightful analytics to
make learning both enjoyable and effective.

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OBECTIVES

• Test and Improve Knowledge: To provide a tool for


users to assess their knowledge on various subjects
and identify areas for improvement.
• Provide Customizable Quizzes: To allow educators or
administrators to create and manage quizzes tailored
to specific topics, difficulty levels, or learning
outcomes.
• Enable Real-Time Feedback: To offer instant
feedback on quiz performance, helping learners
understand their mistakes and learn effectively.
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HARDWARE & SOFTWARE REQUIREMENTS

Mention the requirements of Hardware & Software and


clearly mention its specification.

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EXISTING SYSTEM/RELATED WORK

Research & Planning:


Analyze target audience needs.
Identify existing e-learning solutions.

Development of Core Features:


User registration/login system.
Question bank creation (MCQs, true/false, etc.).
Quiz-taking module with a timer and scoring.

Frontend Technologies:HTML/CSS,Javascript
Backend Technologies:Node.js
Database Technologies:MySQL

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LITERATURE SURVEY (Example Shown Below)

S. No Date Year Author Title Paper Conceptu Methodo Conclusio Future


Published in al logy n research
(Journal Framewor
Name..) k

It Developed Some
discussed a issues such
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1. 10 February 2019 Tejonidhi M R A Survey on IOT- Date Added to I.O.T & techniques that uses interoperabil
2020 Malnad Middleware and Image IEEE Xplore: used for image ity,
College of Processing 10 February IMAGE different processing scalability,
Engineering, 2020 PROC. application techniques security and
Hassan ISBN s in image to enhance privacy,
; Sunitha M R Information: processing automation. energy
; Swathi H Y INSPEC for efficient
Accession agriculture, systems
Number: 1935 traffic remain
2715 manageme unsolved
DOI: nt, and thus leaving
10.1109/ICAIT medical a scope for
47043.2019.89 imaging research in
87264 and this area.
Publisher: IEE industrial
E application
s.

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MOTIVATION & PROBLEM STATEMENT

Motivation-The rapid advancement of technology has revolutionized


education, making digital platforms an integral part of modern learning.
Traditional teaching methods, while effective in certain contexts, often lack
the flexibility and engagement required to meet the diverse needs of today’s
learners. This challenge motivates the development of an E-Learning Quiz App
to bridge the gap between conventional and technology-driven education.

Problem Statement-In today’s digital era, traditional learning methods often


lack the engagement and interactivity needed to sustain students' interest and
motivation. Furthermore, limited access to personalized and instant feedback
makes it difficult for learners to track their progress effectively. Institutions
and educators also face challenges in creating scalable, flexible, and accessible
tools for assessing knowledge.

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DESCRIPTION OF PROJECT (In Form Of
Diagram)
Research & Planning, Development of Core Features

Personalized Learning, Multimedia Integration, Real-time Analytics, Social


Features

Increased user engagement through gamification and personalization.Higher


retention rates due to adaptive learning and feedback mechanisms.

. The e-learning quiz app will provide an interactive and effective platform for
users to learn and evaluate their knowledge.

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PROJECT DETAILS (Description Of Various
Modules)

MODULE 1 :Quiz Creation & Management

MODULE 2 :Quiz Taking & Interaction

MODULE 3 :Scoring & Results

MODULE 4 :Progress Tracking & Reports

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PROJECT DETAILS (Description Of Various
Modules)

Quiz Creation & Management: Allows teachers or admins to create


quizzes, set time limits, choose question types (multiple choice,
true/false, etc.), and assign difficulty levels.
Quiz Taking & Interaction: Quiz Interface- A user-friendly interface to
take quizzes, display questions, options, and timers.
Answer Submission- Users can select answers and submit the quiz when
done.
Scoring & Results:Scoring Module- Automatically grades the quiz based
on the user's answers.
Result Display- Displays scores, correct/incorrect answers, and
explanations if needed.
Progress Tracking & Reports: Allows users to track their performance
over time (e.g., percentage of correct answers, improvement).

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SCREENSHOTS OF RESULT (If Any)

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CONCLUSION & SCOPE OF PROJECT

Conclusion: The e-learning quiz app project successfully delivers an


interactive, user-friendly platform that enhances the learning and
assessment process.
In conclusion, this e-learning quiz app not only addresses the current needs
of modern education but also paves the way for more innovative and
adaptive learning tools in the future.

Scope: AI-Powered Personalized LearningAdaptive


Advanced Analytics and Insights
Gamification Enhancements
Expanded Subject and Course Coverage
Social Learning & Community Features

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REFERENCES

Academic References
“The Theory and Practice of Online Learning" by Terry Anderson – A
key resource on e-learning pedagogy.

Industry References
Coursera – Offers online courses and quizzes, providing a solid model of
how quizzes can be integrated into a broader e-learning ecosystem.

Open Source Resources:GitHub (https://github.com/) – A valuable


platform for accessing open-source e-learning projects, libraries, and
code snippets that may help in the development of the app.

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Thank You

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