CHP 7 - Perception and Learning
CHP 7 - Perception and Learning
CHP 7 - Perception and Learning
Service Service
Social proof is the psychological phenomenon that consumers adapt their buying
decisions based on what other people are doing.
I.e. our buying decisions are influenced by what others seem to like.
We are less likely to admit that we don’t like a product if we were assured by other
customers that it should be great. We want to like what we picked based on numerous
positive reviews, and that is the power of social proof for product positioning.
Social proof includes testimonials you publish on your own websites, reviews on feedback
curation.
Source: Smarty, 2023
Social proof Source: Merchant, n.a.
Source: SLR MArketing, 2015
The nature of Source: Wade, 2016
perception
The nature of p. 116
perception
The brand was associated with positive moments and cherished memories.
• Emotion is powerful
• Stay updated
• Research is key
Campaign example –
“Share a Coke”
Selective interpretation
• Levelling – ignore information in message, simplify message.
• Sharpening – reads additional information.
Semiotics
Interpretation - Semiotics
Recall via point-of-sale marketing
Learning
All aspects of individual influence – perception, needs, motives, attitudes – are determined
by the ability to learn.
Types of learning:
• Experiential – Engaged learning by doing something and reflecting on the experience.
• Conceptual – No direct experience.
Marketers stimulate by
using physical objects
such as products, brands,
size or intangibles such as
service, quality and
satisfaction.
Response = Any action,
reaction or state of mind
resulting from a particular
stimulus or cue
Elements of learning
Reinforcement = the
satisfaction resulting
from successful
behaviour that
triggers human
memory of how
satisfaction was
obtained.
REPETITION – E.g.
store layout & in-
store patterns,
repeated adverts.
PARTICIPATION – E.g.
samples, trial-size
products,
demonstrations.
Perform behaviour that
produce positive
Association outcomes and avoid
Possibility of reward those that have negative
outcomes.
Pair brands with celebrities
Packaging Frequency marketing
Theories of
learning