Classical Mechanics - 2nd Year
Classical Mechanics - 2nd Year
Classical Mechanics - 2nd Year
Classical Mechanics
By: S. Masuku
1D kinematics
By: S. J. C. Masuku 2
What is mechanics?
This is the study of how and why things move.
Kinematics: the study of how things move.
Dynamics: the study of why things move.
Motion: continuous change of position with time.
There are 4 basic types of motion.
Linear motion
By: S. J. C. Masuku 4
Displacement
Displacement is a change of position in time.
Displacement: x x f (t f ) xi (ti )
f stands for final and i stands for initial.
It is a vector quantity.
It has both magnitude and direction: + or - sign
It has units of [length]: meters.
x1 (t1) = + 2.5 m
x2 (t2) = - 2.0 m
Δx = -2.0 m - 2.5 m = -4.5 m
x1 (t1) = - 3.0 m
x2 (t2) = + 1.0 m
Δx = +1.0 m + 3.0 m = +4.0 m
By: S. J. C. Masuku 5
Distance and Position-time graph
Displacement in space
From A to B: Δx = xB – xA = 52 m – 30 m = 22 m
From A to C: Δx = xc – xA = 38 m – 30 m = 8 m
Distance is the length of a path followed by a particle
from A to B: d = |xB – xA| = |52 m – 30 m| = 22 m
from A to C: d = |xB – xA|+ |xC – xB| = 22 m + |38 m – 52 m| = 36 m
Displacement is not Distance.
By: S. J. C. Masuku 6
Vector and Scalar
A vector quantity is characterized by having both a
magnitude and a direction.
– Displacement, Velocity, Acceleration, Force …
– Denoted in boldface type v , a, For...with an arrow over the top .
v , a , F ...
A scalar quantity has magnitude, but no direction.
– Distance, Mass, Temperature, Time …
For motion along a straight line, the direction is
represented simply by + and – signs.
– + sign: Right or Up.
– - sign: Left or Down.
1-D motion can be thought of as a
component of 2-D and 3-D motions.
By: S. J. C. Masuku 7
4 Basic Quantities in Kinematics
By: S. J. C. Masuku 8
Velocity
Velocity is the rate of change of position.
Velocity is a vector quantity.
Velocity has both magnitude and direction. displacement
Velocity has a unit of [length/time]: meter/second.
We will be concerned with three quantities, defined asdistance
:
Average velocity
x x f xi
vavg
t t
Average speed
total distance
Instantaneous savg
t
velocity Instantaneous velocity is
x dx the velocity of an object at
v lim a specific instant in time.
t 0 t dt
displacement
By: S. J. C. Masuku 9
Average Velocity
• Average velocity
x x f xi
vavg
t t
By: S. J. C. Masuku 10
Average Speed
• Average speed
total distance
savg
t
• Dimension: length/time, [m/s].
• Scalar: No direction involved.
• Not necessarily close to Vavg:
– Savg = (6m + 6m)/(3s+3s) = 2 m/s
– Vavg = (0 m)/(3s+3s) = 0 m/s
By: S. J. C. Masuku 11
Graphical Interpretation of Velocity
By: S. J. C. Masuku 12
Instantaneous Velocity
Instantaneous means “at some given instant”. The
instantaneous velocity indicates what is happening at every
point of time.
Limiting process:
Chords approach the tangent as Δt => 0
Slope measure rate of change of position
x dx
Instantaneous velocity: v lim
t 0 t dt
It is a vector quantity.
Dimension: length/time (L/T), [m/s].
It is the slope of the tangent line to x(t).
Instantaneous velocity v(t) is a function of time.
By: S. J. C. Masuku 13
Example 1
(a) If you require the average velocity for the car when it
was travelling between positions A position B, you draw
a straight line between the points representing A and B
in the graph.
By: S. J. C. Masuku 14
Example 2
An object is forced to move along the -axis in such a way that its position at any instant
of time is given by
where is in m and is in s. The position of the particle during this recorded journey is
therefore known at every instant of time.
a) Derive the expression for the instantaneous velocity .
b) For this car’s journey, what is the initial position, and initial velocity, of the object
( t = 0)?
Sol:
c)
b)
By: S. J. C. Masuku 15
Uniform Velocity
Uniform velocity is the special case of constant velocity
In this case, instantaneous velocities are always the same, all
the instantaneous velocities will also equal the average
velocity
Begin with then
vx
x x f xi
x f xi v x t
t t
Note: we are plotting
x v
velocity vs. time
x(t)
v(t)
xf vx
xi
0 t 0 t
ti tf
By: S. J. C. Masuku 16
Average Acceleration
Changing velocity (non-uniform) means an acceleration is
present.
Acceleration is the rate of change of velocity.
Acceleration is a vector quantity.
Acceleration has both magnitude and direction.
Acceleration has a dimensions of length/time2: [m/s2].
Definition:
Average acceleration v v f vi
aavg
t t f ti
Instantaneous acceleration
v dv d dx d 2 v
a lim 2
t 0 t dt dt dt dt
By: S. J. C. Masuku 17
Average Acceleration
Note: we are plotting
Average acceleration velocity vs. time
v v f vi
aavg
t t f t i
By: S. J. C. Masuku 19
Acceleration summary
Note that
The acceleration at any time is the slope of
the - graph at that time (gradient of the
tangent at that point).
Positive acceleration = velocity increasing
in the positive -axis direction. Here, this is
from start to .
When the slope of the - graph is a
maximum, acceleration is a maximum.
Here, this happens at .
When the slope of the - graph is Zero, the
acceleration is Zero. Here, this is true at .
Negative acceleration = velocity decreasing
in the positive x direction, Here, this is from
to the end of the journey.
By: S. J. C. Masuku 20
Example 3
(a) An object moving leftward along the x-axis has a velocity of m/s. It then slows down
to m/s within a time interval of s. Determine the average acceleration of the object.
By: S. J. C. Masuku 21
Relationship between Acceleration and
Velocity (First Stage)
By: S. J. C. Masuku 22
Relationship between Acceleration and
Velocity (Second Stage)
Uniform velocity (shown by red
arrows maintaining the same size)
Acceleration equals zero
v f (t ) vi at
By: S. J. C. Masuku 23
Relationship between Acceleration and Velocity
(Third Stage)
Acceleration and velocity are in opposite directions when the object is slowing down, as
acceleration represents the rate of change of velocity, which can be in the opposite
24
direction to the velocity vector.
Kinematic Variables: x, v, a
Position is a function of time: x x (t )
Velocity is the rate of change of position.
Acceleration is the rate of change of
velocity. x dx v dv
v lim a lim
t 0 t dt t 0 t dt
d d
dt dt
Position Velocity Acceleration
Graphical relationship between x, v, and a
This same plot can apply to an elevator that is
initially stationary, then moves upward, and then
stops. Plot v and a as a function of time.
By: S. J. C. Masuku 25
Special Case: Motion with Uniform
Acceleration (our typical case)
Acceleration is a constant
Kinematic Equations
(which we will derive in a
moment)
v v0 at
1
x v t (v0 v)t
2
x v0t 12 at 2
2
v v0 2ax
2
By: S. J. C. Masuku 26
Derivation of the Equation (1)
Given initial conditions:
a(t) = constant = a, v(t = 0) = v0, x(t = 0) = x0
By: S. J. C. Masuku 27
Derivation of the Equation (2)
Given initial conditions:
a(t) = constant = a, v(t = 0) = v0, x(t = 0) = x0
Start with definition of average velocity:
x x0 x
vavg
t t
By: S. J. C. Masuku 28
Derivation of the Equation (3)
Given initial conditions:
a(t) = constant = a, v(t = 0) = v0, x(t = 0) = x0
We have
1 1 1 2
x (v0 v)t (v0 v0 at )t x x x0 v0t at
2 2 2
By: S. J. C. Masuku 29
Derivation of the Equation (4)
Given initial conditions:
a(t) = constant = a, v(t = 0) = v0, x(t = 0) = x0
Rearrange the definition of average acceleration
v v v0 , to find the time v v0
aavg a t
t t a
Use it to eliminate t in the second equation:
, rearrange to get
2
1 1 v 2 v0
x (v0 v)t (v v0 )(v v0 )
2 2a 2a
2 2
v v0 2ax v0 2a ( x x0 )
2
v v0 at
2
x v0t 12 at 2 v 2 v0 2ax
v v0 at x v0t 12 at 2 2
v 2 v0 2ax
By: S. J. C. Masuku 32
Free Fall Acceleration
y Earth gravity provides a constant
acceleration. Most important case
of constant acceleration.
Free-fall acceleration is
independent of mass.
Magnitude: |a| = g = 9.8 m/s2
Direction: always downward, so ag
is negative if we define “up” as
positive,
a = -g = -9.8 m/s2
Try to pick origin so that xi = 0
By: S. J. C. Masuku 33
Kinematics equations along y-axis
The equations of motion for this Note that:
constant acceleration motion become You must always identify the position of your -
axis origin is (). This is often selected
according to convenience and usually, the
starting position of the motion is taken as .
Acceleration of free fall is always m/s2
When an object is moving upwards, it will be
slowing down. Recall that in 1D motion, the
acceleration and velocity have opposite signs.
Using our chosen sign convention, acceleration
v yf v yi a y t y f yi v0t 12 a y t 2 here is negative while velocity is positive.
When the object is moving downwards, it will
v yf 2 v yi 2 2a y ( y f yi ) be speeding up. Recall that in 1D motion, the
acceleration and velocity have the same sign.
Using our chosen sign convention, acceleration
y f yi 12 (v yf v yi )t here is negative while velocity is negative.
y f yi v yf t 12 a y t 2
By: S. J. C. Masuku 34
Example 4
A stone thrown from the top of a building is given an initial velocity of m s -1
straight upward. The stone is launched m above the ground, and the stone just
misses the edge of the roof on its way down. Determine:
a) the time at which the stone reaches its maximum height.
Since the stone started motion at position , its final position is m which
m above the initial height. The maximum height reached is m.
By: S. J. C. Masuku 35
Example 4 cont.…
c) the velocity of the stone when it returns to the height from which it was thrown.
Notice that the displacement is Zero when the stone returns to the same
height it started.
The stone is falling downwards therefore, the velocity of the stone is
negative.
The velocity of the stone is downwards.
Notice that the velocity when the stone passes its original height is the
same in magnitude but opposite in direction to the initial velocity.
By: S. J. C. Masuku 36
Area under - and - graphs
The area enclosed by an - curve and the time axis from an initial time to a final time is
the change in velocity during that time interval as shown in the graph below.
So, if the time interval is from a time to a final time , the change in velocity is
If the area is made of simple shapes, you may calculate the area of shape using areas of
regular shapes but if the shape is complicated, you may need to know as a function of
so that you can integrate.
By: S. J. C. Masuku 37
Area under - and - graphs
The graph below shows a - graph for the motion of a particle.
The area enclosed by an - curve and the time axis from an initial time to a final
time is the displacement during that portion of the journey.
Areas above the time axis are positive while areas below the time axis are
negative. If there are some positive areas and some negative areas, the net area
gives you the net displacement.
By: S. J. C. Masuku 38
Summary
• This is the simplest type of motion
• It lays the groundwork for more complex motion
• Kinematic variables in one dimension
– Position x(t) m L
– Velocity v(t) m/s L/T
– Acceleration a(t) m/s2 L/T2
– All depend on time
– All are vectors: magnitude and direction vector:
• Equations for motion with
v constant
v0 at acceleration: missing quantities
– x – x0
x x0 v0t 12 at
2
– 2 2
v v0 2a ( x x0 ) v
– x x0 12 (v v0 )t
t
x x0 vt 12 at 2
– a
– v0
By: S. J. C. Masuku 39
End of 1 D kinematics
By: S. J. C. Masuku 40
Motion in Two Dimensions
Reminder of vectors and vector algebra
Displacement and position in 2-D
Average and instantaneous velocity in 2-D
Average and instantaneous acceleration in 2-D
Projectile motion
Uniform circular motion
Relative velocity*
By: S. J. C. Masuku 41
Vector and its components
The components are the legs
of the right triangle whose
A Ax Ay
hypotenuse is A
Ax A cos( ) Ay
A A2 A2 and tan
1
Ay A sin(x ) y Ax
A A 2 A 2
x y
Or,
Ay 1
Ay
tan or tan
Ax Ax
By: S. J. C. Masuku 42
Vector Algebra
Which diagram can represent r r2 r1 ?
A) B)
r
r
r1 r1
r1
r2 r2
C) D)
r
r
r1 r1
r2 r2
By: S. J. C. Masuku 43
Motion in two dimensions
• Kinematic variables in one dimension
– Position: x(t) m
– Velocity: v(t) m/s
x
– Acceleration: a(t) m/s2
By: S. J. C. Masuku 44
Position and Displacement
In one dimension
x x2 (t 2 ) x1 (t1 )
x1 (t1) = - 3.0 m, x2 (t2) = + 1.0 m
Δx = +1.0 m + 3.0 m = +4.0 m r r2 r1
In two dimensions
Position: the position of an object is
dr dx ˆ dy ˆ
v i j v x iˆ v y ˆj
dt dt dt
By: S. J. C. Masuku 46
Motion of a Turtle
By: S. J. C. Masuku 48
Average & Instantaneous Acceleration
Average acceleration v
aavg
t
v v y
aavg x iˆ ˆj aavg , x iˆ aavg , y ˆj
t t
Instantaneous acceleration
v dv
dv dv x ˆ dv y ˆ
a lim aavg lim
t 0 t 0 t
dt
a i j a x iˆ a y ˆj
dt dt dt
By: S. J. C. Masuku 49
Summary in two dimension
Position r (t ) xiˆ yˆj
r x ˆ y ˆ
vavg i j vavg , x iˆ vavg , y ˆj
Average velocity t t t
dx dy
Instantaneous velocity v x v y
dt dt
r dr dx ˆ dy ˆ
v (t ) lim i j v x iˆ v y ˆj
t 0 t dt dt dt
dv x d 2 x dv y
d2y
Acceleration ax 2 ay 2
dt dt dt dt
v dv dv x ˆ dv y ˆ
a (t ) lim i j a x iˆ a y ˆj
t 0 t
dt dt dt
r (t), v ( t ), and a (t ) are not necessarily same direction.
By: S. J. C. Masuku 50
Motion in two dimensions
Motions in each dimension are independent components
Constant acceleration equations
12
v v0 at r r v0t 2 at
Constant acceleration equations hold in each dimension
v x v0 x a x t v y v0 y a y t
x x0 v0 x t 12 a x t 2 y y0 v0 y t 12 a y t 2
2 2
v x v0 x 2a x ( x x0 ) 2 2
v y v0 y 2a y ( y y0 )
t = 0 beginning of the process;
a a xiˆ a y ˆj where ax and ay are constant;
Initial velocity v0 v0 xiˆ v0 y ˆj initial displacementr0 x0iˆ y0 ˆj
;
By: S. J. C. Masuku 51
Hints for solving problems
Define coordinate system. Make sketch showing axes, origin.
List known quantities. Find v0x , v0y , ax , ay , etc. Show initial conditions
on sketch.
List equations of motion to see which ones to use.
Time t is the same for x and y directions.
x0 = x(t = 0), y0 = y(t = 0), v0x = vx(t = 0), v0y = vy(t = 0).
Have an axis point along the direction of a if it is constant.
v x v0 x a x t v y v0 y a y t
x x0 v0 x t 12 a x t 2 y y0 v0 y t 12 a y t 2
2 2
v x v0 x 2a x ( x x0 ) 2 2
v y v0 y 2a y ( y y0 )
By: S. J. C. Masuku 52
Projectile Motion
2-D problem and define a coordinate system:
x- horizontal, y- vertical (up +)
Try to pick x0 = 0, y0 = 0 at t = 0
Horizontal motion + Vertical motion
Horizontal: ax = 0 , constant velocity motion
Vertical: ay = -g = -9.8 m/s2, v0y = 0
Equations:
Horizontal Vertical
v x v0 x a x t v y v0 y a y t
y f yi viyt 12 gt 2
x x0 v0 x t a x t
1 2 y y0 v0 y t 12 a y t 2
2
2 2
v x v0 x 2a x ( x x0 ) 2 2
v y v0 y 2a y ( y y0 )
By: S. J. C. Masuku 53
Projectile Motion
X and Y motions happen independently, so we
can treat them separately
v x v0 x v y v0 y gt
x x0 v0 x t y y0 v0 y t 12 gt 2
Horizontal Vertical
Try to pick x0 = 0, y0 = 0 at t = 0
Horizontal motion + Vertical motion
Horizontal: ax = 0 , constant velocity motion
Vertical: ay = -g = -9.8 m/s2
x and y are connected by time t
y(x) is a parabola
By: S. J. C. Masuku 54
Projectile Motion
2-D problem and define a coordinate system.
Horizontal: ax = 0 and vertical: ay = -g.
Try to pick x0 = 0, y0 = 0 at t = 0.
Velocity initial conditions:
v0 can have x, y components. v0 x v0 cos 0
v0x is constant usually.
v0y changes continuously. v0 x v0 sin 0
Equations:
Horizontal
Vertical
v x v0 x v y v0 y gt
x x0 v0 x t y y0 v0 y t 12 gt 2
By: S. J. C. Masuku 55
Trajectory of Projectile Motion
Initial conditions (t = 0): x0 = 0, y0 = 0
v0x = v0 cosθ0 and v0y = v0 sinθ0
Horizontal motion:
x
x 0 v0 x t t
v0 x
Vertical motion:
y 0 v0 y t 12 gt 2
2
x g x
y v0 y
v0 x 2 v0 x
g
y x tan 0 x 2
2v0 cos 2 0
2
Parabola;
θ0 = 0 and θ0 = 90 ?
By: S. J. C. Masuku 56
What is R and h ?
Initial conditions (t = 0): x0 = 0, y0 = 0
v0x = v0 cosθ0 and v0x = v0 sinθ0, then
h
x 0 v0 x t 0 0 v0 y t 12 gt 2
2v0 y 2v0 sin 0
t
g g
2v cos 0 v0 sin 0 v0 sin 2 0
2
R x x0 v0 x t 0
g g
2
2 t g t
h y y0 v0 y t h 12 gt h v0 y
2 2 2
Horizontal Vertical
v0 sin 2 0
2
h v y v0 y gt
2g v x v0 x
2v0 y
v y v0 y gt v0 y g v0 y x x0 v0 x t y y0 v0 y t 12 gt 2
g
By: S. J. C. Masuku 57
Projectile Motion
at Various Initial Angles
Complementary values
v0 sin 2
2
of the initial angle result R
in the same range g
The heights will be
different
The maximum range
occurs at a projection
angle of 45o
By: S. J. C. Masuku 58
Uniform circular motion
By: S. J. C. Masuku 59
Circular Motion: Observations
By: S. J. C. Masuku 61
Uniform Circular Motion
Velocity:
Magnitude: constant v ac v
The direction of the velocity is
tangent to the circle ac
v2
r
Acceleration: v2
Magnitude: ac
r
directed toward the center of the
circle of motion
Period:
time interval required for one
complete revolution of the particle 2r
T
v
By: S. J. C. Masuku 62
Summary
Position
r (t ) xiˆ yˆj
r x ˆ y ˆ
Average velocity vavg i j vavg , x iˆ vavg , y ˆj
t t t
dx dy
Instantaneous velocity vx vy
dt dt
r dr dx ˆ dy ˆ
v (t ) lim i j v x iˆ v y ˆj
t 0 t dt dt dt
Acceleration dv x d 2 x dv y
d2y
ax 2 ay 2
dt dt dt dt
v dv dv x ˆ dv y ˆ
a (t ) lim i j a x iˆ a y ˆj
t 0 t dt dt dt
are not necessarily in the same direction.
r (t), v (t ), and a (t )
By: S. J. C. Masuku 63
Summary
If a particle moves with constant acceleration a, motion
equations are 12
rf ri vi t 2 at
rf x f iˆ y f ˆj ( xi v xi t 12 a xi t 2 )iˆ ( yi v yi t 12 a yi t 2 ) ˆj
v vi at
v f (t ) v fxiˆ v fy ˆj (vix a x t )iˆ (viy a y t ) ˆj
Projectile motion is one type of 2-D motion under constant
acceleration, where ax = 0, ay = -g.
By: S. J. C. Masuku 64
The Laws of Motion
Newton’s first law
Force
Mass
Newton’s second law
Newton’s third law
Examples
By: S. J. C. Masuku 65
Dynamics
Describes the relationship between the motion of
objects in our everyday world and the forces acting
on them
Language of Dynamics
Force: The measure of interaction between two objects
(pull or push). It is a vector quantity – it has a magnitude
and direction
Mass: The measure of how difficult it is to change object’s
velocity (sluggishness or inertia of the object)
By: S. J. C. Masuku 66
Forces
The measure of interaction
between two objects (pull or push)
Vector quantity: has magnitude
and direction
May be a contact force or a field
force
Contact forces result from physical
contact between two objects
Field forces act between disconnected
objects
Also called “action at a distance”
By: S. J. C. Masuku 67
Forces
Gravitational Force
Archimedes Force
Friction Force
Tension Force
Spring Force
Normal Force
By: S. J. C. Masuku 68
Vector Nature of Force
Vector force: has magnitude and direction
Net Force: a resultant force acting on object
Fnet F F1 F2 F3 ......
You must use the rules of vector addition to obtain the
net force on an object
| F | F12 F22 2.24 N
F1
tan 1 ( ) 26.6
F2
By: S. J. C. Masuku 69
Newton’s First Law
An object at rest tends to stay at rest and an object in motion
tends to stay in motion with the same speed and in the same
direction unless acted upon by an unbalanced force
An object at rest remains at rest as long as no net force acts on it
An object moving with constant velocity continues to move with the
same speed and in the same direction (the same velocity) as long as
no net force acts on it
“Keep on doing what it is doing”
By: S. J. C. Masuku 70
Newton’s First Law
An object at rest tends to stay at rest and an object in motion
tends to stay in motion with the same speed and in the same
direction unless acted upon by an unbalanced force
The net force is defined as the vector sum of all the external
forces exerted on the object. If the net force is zero, forces are
balanced. When forces are balances, the object can be
stationary, or move with constant velocity.
By: S. J. C. Masuku 71
Mass and Inertia
Every object continues in its state of rest, or uniform motion in
a straight line, unless it is compelled to change that state by
unbalanced forces impressed upon it
Inertia is a property of objects
to resist changes is motion!
Mass is a measure of the
amount of inertia.
Mass is a measure of the resistance of an object to changes in
its velocity
Mass is an inherent property of an object
Scalar quantity and SI unit: kg
By: S. J. C. Masuku 72
Newton’s Second Law
The acceleration of an object is directly
proportional to the net force acting on it and
inversely proportional to its mass
a
F
Fnet
m m
Fnet F ma
By: S. J. C. Masuku 73
Units of Force
Newton’s second law:
Fnet F ma
By: S. J. C. Masuku 74
More about Newton’s 2nd Law
You must be certain about which body we are applying it
to
Fnet must be the vector sum of all the forces that act on that
body
Only forces that act on that body are to be included in the
vector sum
Net force component along an
axis gives rise to the acceleration
along that same axis
Fnet , x ma x
Fnet , y ma y
By: S. J. C. Masuku 75
Sample Problem
One or two forces act on a puck that moves over frictionless ice along an x
axis, in one-dimensional motion. The puck's mass is m = 0.20 kg. Forces
F1 and F2 and are directed along the x axis and have magnitudes F1 = 4.0
N and F2 = 2.0 N. Force F3 is directed at angle q = 30° and has magnitude
F3 = 1.0 N. In each situation, what is the acceleration of the puck?
a ) F1 max
F1 4.0 N
ax 20 m/s 2
m 0.2 kg
b) F1 F2 max
F1 F2 4.0 N 2.0 N
ax 10 m/s 2
m 0.2 kg
By: S. J. C. Masuku 76
Gravitational Force
Gravitational force is a vector
Expressed by Newton’s Law of Universal
Gravitation: F G mM
g
R2
G – gravitational constant
M – mass of the Earth
m – mass of an object
R – radius of the Earth
Direction: pointing downward
By: S. J. C. Masuku 77
Weight
The magnitude of the gravitational force acting on an
object of mass m near the Earth’s surface is called the
weight w of the object: w = mg
g can also be found from the Law of Universal
Gravitation
Weight has a unit of N
mM
Fg G
R2
w Fg mg
M
g G 2 9.8 m/s 2
R
Weight depends upon location R = 6,400 km
By: S. J. C. Masuku 78
Normal Force
Direction: always
perpendicular to the
surface
Magnitude: depends on N Fg ma y
situation N mg ma y
N mg
By: S. J. C. Masuku 79
Tension Force: T
A taut rope exerts forces
on whatever holds its
ends
Direction: always along
the cord (rope, cable,
string ……) and away
T1
from the object
Magnitude: depend on T1 = T = T2
T2
situation
By: S. J. C. Masuku 80
Newton’s Third Law
If object 1 and object 2 interact, the force
exerted by object 1 on object 2 is equal in
magnitude but opposite in direction to the force
exerted by object 2 on object 1
Fon A Fon B
By: S. J. C. Masuku 81
Newton’s Third Law cont.
F12 may be called the
action force and F21
the reaction force
Actually, either force
can be the action or
the reaction force
The action and
reaction forces act on
different objects
By: S. J. C. Masuku 82
Some Action-Reaction Pairs
mM
Fg G
R2
GM
Fg mg m 2
R
mM
Fg G Gm
R2 Fg Ma M
R2
By: S. J. C. Masuku 83
Free Body Diagram
The most important step in
solving problems involving
F hand on book
Newton’s Laws is to draw the
free body diagram
Be sure to include only the
forces acting on the object of
interest
Include any field forces acting F Earth on book
on the object
Do not assume the normal
force equals the weight
By: S. J. C. Masuku 84
Hints for Problem-Solving
Read the problem carefully at least once
Draw a picture of the system, identify the object of primary interest, and
indicate forces with arrows
Label each force in the picture in a way that will bring to mind what
physical quantity the label stands for (e.g., T for tension)
Draw a free-body diagram of the object of interest, based on the labeled
picture. If additional objects are involved, draw separate free-body diagram
for them
Choose a convenient coordinate system for each object
Apply Newton’s second law. The x- and y-components of Newton second
law should be taken from the vector equation and written individually. This
often results in two equations and two unknowns
Solve for the desired unknown quantity, and substitute the numbers
Fnet , x ma x Fnet , y ma y
By: S. J. C. Masuku 85
Objects in Equilibrium
Objects that are either at rest or moving with constant
velocity are said to be in equilibrium
Acceleration of an object can be modeled as zero:
Mathematically, the net force acting on the object is
zero a 0
Equivalent to the set of component equations given by
F 0
F x 0 F y 0
By: S. J. C. Masuku 86
Equilibrium, Example 1
A lamp is suspended from a chain of negligible mass
The forces acting on the lamp are
the downward force of gravity
the upward tension in the chain
Applying equilibrium gives
F y 0 T Fg 0 T Fg
By: S. J. C. Masuku 87
Equilibrium, Example 2
A traffic light weighing 100 N hangs from a vertical cable tied
to two other cables that are fastened to a support. The upper
cables make angles of 37° and 53° with the horizontal. Find
the tension in each of the three cables.
Conceptualize the traffic light
Assume cables don’t break
Nothing is moving
Categorize as an equilibrium problem
No movement, so acceleration is zero
Model as an object in equilibrium
F x 0 F y 0
By: S. J. C. Masuku 88
Equilibrium, Example 2
Need 2 free-body diagrams
Apply equilibrium equation to light
F y 0 T3 Fg 0 F y 0 T3 Fg 0
T3 Fg 100 N
T3 Fg 100 N
Apply equilibrium equations to knot
By: S. J. C. Masuku 89
Accelerating Objects
If an object that can be modeled as a particle
experiences an acceleration, there must be a nonzero
net force acting on it
Draw a free-body diagram
Apply Newton’s Second Law in component form
F ma
F x max F y ma y
By: S. J. C. Masuku 90
Accelerating Objects, Example 1
A man weighs himself with a scale in an elevator. While the
elevator is at rest, he measures a weight of 800 N.
What weight does the scale read if the elevator accelerates upward at
2.0 m/s2? a = 2.0 m/s2
What weight does the scale read if the elevator accelerates downward at
2.0 m/s2? a = - 2.0 m/s2
Upward: F y N mg ma N
N mg ma m( g a ) N 80(2.0 9.8) 624 N
N
w 800 N
m
g 9.8 m/s 2
80 N N mg
Downward:
N 80(2.0 9.8) 624 N
mg mg
N mg
By: S. J. C. Masuku 91