Lecture - 1
Lecture - 1
Lecture - 1
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Chapter 1: Introduction
Operating System Concepts – 9th Edition 1.3 Silberschatz, Galvin and Gagne
Objectives
To describe the basic organization of computer systems
To provide a grand tour of the major components of
operating systems
To give an overview of the many types of computing
environments
To explore several open-source operating systems
Operating System Concepts – 9th Edition 1.4 Silberschatz, Galvin and Gagne
What is an Operating System?
A program that acts as an intermediary between a user of a
computer and the computer hardware
Operating system goals:
Execute user programs and make solving user problems
easier
Make the computer system convenient to use
Use the computer hardware in an efficient manner
Operating
System
Allocates
Resources
Manages
Disks & Files
Monitors
Activities
Operating System Concepts – 9th Edition 1.5 Silberschatz, Galvin and Gagne
Computer System Structure
Computer system can be divided into four
components:
Hardware – provides basic computing
resources
CPU, memory, I/O devices
Operating system
Controls and coordinates use of hardware
among various applications and users
Application programs – define the ways in
which the system resources are used to solve
the computing problems of the users
Word processors, compilers, web browsers,
database systems, video games
Users
People, machines, other computers
Operating System Concepts – 9th Edition 1.6 Silberschatz, Galvin and Gagne
Four Components of a Computer System
Operating
System
Computer
Hardware
Operating System Concepts – 9th Edition 1.7 Silberschatz, Galvin and Gagne
What Operating Systems Do
Depends on the point of view
Users want convenience, ease of use and good
performance
Don’t care about resource utilization
But shared computer such as mainframe or
minicomputer must keep all users happy
Users of dedicate systems such as workstations have
dedicated resources but frequently use shared
resources from servers
Handheld computers are resource poor, optimized for
usability and battery life
Some computers have little or no user interface, such
as embedded computers in devices
User and automobiles
Ease of Use
Viewpoint of
Operating System
Resource
System
Utilization
Operating System Concepts – 9th Edition 1.8 Silberschatz, Galvin and Gagne
Operating System Definition
OS is a resource allocator
Manages all resources
Decides between conflicting requests for efficient
and fair resource use
OS is a control program
Controls execution of programs to prevent errors
and improper use of the computer
I/O is accessed via Operating Systems
Operating System Concepts – 9th Edition 1.9 Silberschatz, Galvin and Gagne
Operating System Definition (Cont.)
No universally accepted definition
“Everything a vendor ships when you order an
operating system” is a good approximation
But varies wildly
“The one program running at all times on the
computer” is the kernel.
Everything else is either
a system program (ships with the operating
system) , or
an application program.
Operating System Concepts – 9th Edition 1.10 Silberschatz, Galvin and Gagne
Computer Startup
bootstrap program is loaded at power-up or reboot
Typically stored in ROM or EPROM, generally
known as firmware
Initializes all aspects of system
Loads operating system kernel and starts
execution
Operating System Concepts – 9th Edition 1.11 Silberschatz, Galvin and Gagne
Computer System Organization
Computer-system operation
One or more CPUs, device controllers connect through
common bus providing access to shared memory
Concurrent execution of CPUs and devices competing
for memory cycles
Operating System Concepts – 9th Edition 1.12 Silberschatz, Galvin and Gagne
Computer-System Operation
I/O devices and the CPU can execute concurrently
Each device controller is in charge of a particular device
type
Each device controller has a local buffer
CPU moves data from/to main memory to/from local
buffers
I/O is from the device to local buffer of controller
Device controller informs CPU that it has finished its
operation by causing an interrupt
Operating System Concepts – 9th Edition 1.13 Silberschatz, Galvin and Gagne
Common Functions of Interrupts
Interrupt transfers control to the interrupt service
routine generally, through the interrupt vector,
which contains the addresses of all the service
routines
Interrupt architecture must save the address of the
interrupted instruction
A trap or exception is a software-generated
interrupt caused either by an error or a user request
An operating system is interrupt driven
Operating System Concepts – 9th Edition 1.14 Silberschatz, Galvin and Gagne
Interrupt- Example
The program is running, and could be executing any instruction,
which we call instruction M.
A switch tied to Port H is pushed and activates a Port H interrupt.
The Port H interrupt vector is located at address $3E4C-$3E4D. The
program finishes the current instruction M and then jumps to the
address of the interrupt vector.
Now at address $3E4C-$3E4D, the program reads the values $107B
stored there and then jumps to this new address.
The code beginning at address $107B is the beginning of our
interrupt service routine (ISR). The command "movb #$00, 1100" is
thus executed.
Program continues to sequentially execute the instructions in the
ISR following the "movb #$00, 1100" command. Program execution
continues in the ISR until the RTI (return from interrupt) instruction
is hit.
Once we hit the RTI instruction, the program jumps out of the ISR
and back to the regular program. The position in the program will
be the next instruction N that follows instruction M that we were
executing when the interrupt occurred.
Operating System Concepts – 9th Edition 1.15 Silberschatz, Galvin and Gagne
Operating-System Operations
Interrupt driven (hardware and software)
Hardware interrupt by one of the devices
Software interrupt (exception or trap):
Software error (e.g., division by zero)
Request for operating system service
Other process problems include infinite
loop, processes modifying each other or the
operating system
Operating System Concepts – 9th Edition 1.16 Silberschatz, Galvin and Gagne
Interrupt Handling
The operating system preserves the state of the
CPU by storing registers and the program counter
Determines which type of interrupt has occurred:
polling
vectored interrupt system
Separate segments of code determine what action
should be taken for each type of interrupt
Operating System Concepts – 9th Edition 1.17 Silberschatz, Galvin and Gagne
Interrupt Timeline
Operating System Concepts – 9th Edition 1.18 Silberschatz, Galvin and Gagne
Direct Memory Access Structure
A mechanism where hardware components move data
between its memory and main memory (RAM) without
the involvement of CPU
Used for high-speed I/O devices able to transmit
information at close to memory speeds
Device controller transfers blocks of data from buffer
storage directly to main memory without CPU
intervention
Only one interrupt is generated per block, rather than the
one interrupt per byte
Operating System Concepts – 9th Edition 1.19 Silberschatz, Galvin and Gagne
Internal DMA reduces the time and reduces the
Registers
efforts of CPU in transferring the data
We want CPU to perform complex tasks
rather than transferring the data from one
end to another.
CPU
Memory
Internal
Buffers USB/Device
IO Interface
Memory
Internal
Buffers USB/Device
DMA
IO Interface
Operating System Concepts – 9th Edition 1.20 Silberschatz, Galvin and Gagne
Small Controller that allows the transfer
between the device or I/O and the memory
Device
CPU DMAC
ADDR
Memory
COUNT
Control
Signals
I/O or Device
Controller
BUS
Operating System Concepts – 9th Edition 1.21 Silberschatz, Galvin and Gagne
If count = 0 CPU sends signal to device controller
then DMA sends to get the data from the device If Count = 0
interrupt signal
Device then data
to CPU and the CPU DMAC Data transfer is
bus is given
Request for
back to CPU done, if not
then the
Data
same process
Memory
COUNT
Device CPU is
controller required to
sends the initialize/set
Control FIFO/ data to
the control
Signals BUFFER memory
registers
Sends
ACK to
DMAC I/O or Device
Set the Controller
Registers
BUS
Operating System Concepts – 9th Edition 1.23 Silberschatz, Galvin and Gagne
Storage Definitions and Notation Review
The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage. For example, most computers don’t have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architecture’s native unit of data. A word is made up
of one or more bytes. For example, a computer that has 64-bit registers and
64-bit memory addressing typically has 64-bit (8-byte) words. A computer
executes many operations in its native word size rather than a byte at a time.
Computer manufacturers often round off these numbers and say that a
megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking
measurements are an exception to this general rule; they are given in bits
(because networks move data a bit at a time).
Operating System Concepts – 9th Edition 1.24 Silberschatz, Galvin and Gagne
Storage Structure
General purpose computers run their programs from random
access memory called main memory.
Interaction with main memory is achieved through a series of
load and store instructions to specific memory addresses.
Load instruction moves a word from main memory to an
internal register of the CPU.
Store instruction moves content of a register to main
memory.
The CPU automatically loads instructions from main
memory for execution.
Instruction execution cycle works as:
Fetch instruction from memory and stores instruction in
the instruction register.
Decodes instruction and may cause operands to be
fetched from memory and store in the internal register.
After instruction on operands executed, result is stored
back in memory.
Operating System Concepts – 9th Edition 1.25 Silberschatz, Galvin and Gagne
Storage Structure
The memory unit only sees a stream of memory
addresses; it does not know how they are generated.
We are only interested in sequence of memory addresses
generated by the running program.
Ideally we want all the programs and data to reside in
the main memory permanently, but it is not possible for
the following two reasons:
Main memory is too small to store all the programs
and data permanently.
Main memory is volatile storage device that loses its
contents when power is turned off.
Operating System Concepts – 9th Edition 1.26 Silberschatz, Galvin and Gagne
Storage Structure
• For this reason most computer systems provide
secondary storage as an extension of main memory.
• The main requirement of secondary storage is that it
can hold large quantity of data.
• Most of the secondary storage devices are magnetic
disks which provide storage for both programs and
data.
• There are other types of storage devices as well for
which the speed, cost, size and volatility differ.
Operating System Concepts – 9th Edition 1.27 Silberschatz, Galvin and Gagne
Storage Structure
Main memory – only large storage media that the CPU can
access directly
Random access
Typically volatile
Secondary storage – extension of main memory that provides
large nonvolatile storage capacity
Hard disks – rigid metal or glass platters covered with
magnetic recording material
Disk surface is logically divided into tracks, which are subdivided
into sectors
The disk controller determines the logical interaction between
the device and the computer
Solid-state disks – faster than hard disks, nonvolatile
Various technologies
Becoming more popular
Operating System Concepts – 9th Edition 1.28 Silberschatz, Galvin and Gagne
Storage Hierarchy
Storage systems organized in hierarchy
Speed
Cost
Volatility
Caching – copying information into faster storage
system; main memory can be viewed as a cache for
secondary storage
Device Driver for each device controller to manage I/O
Provides uniform interface between controller and
kernel
Operating System Concepts – 9th Edition 1.29 Silberschatz, Galvin and Gagne
Storage-Device Hierarchy
Operating System Concepts – 9th Edition 1.30 Silberschatz, Galvin and Gagne
Caching
Important principle, performed at many levels in a
computer (in hardware, operating system, software)
Information in use copied from slower to faster storage
temporarily
Faster storage (cache) checked first to determine if
information is there
If it is, information used directly from the cache (fast)
If not, data copied to cache and used there
Cache smaller than storage being cached
Cache management important design problem
Cache size and replacement policy
Operating System Concepts – 9th Edition 1.31 Silberschatz, Galvin and Gagne
Operating-System Operations
Dual-mode operation allows OS to protect itself and other
system components
User mode and kernel mode
User Mode
The system is in user mode when the operating system is
running a user application such as handling a text editor. The
transition from user mode to kernel mode occurs when the
application requests the help of operating system or an
interrupt or a system call occurs.
The mode bit is set to 1 in the user mode. It is changed from
1 to 0 when switching from user mode to kernel mode.
Kernel Mode
The system starts in kernel mode when it boots and after the
operating system is loaded, it executes applications in user
mode. There are some privileged instructions that can only
be executed in kernel mode.
These are interrupt instructions, input output management
etc. If the privileged instructions are executed in user mode,
it is illegal and a trap is generated. Silberschatz, Galvin and Gagne
Operating System Concepts – 9th Edition 1.32
Operating-System Operations (cont.)
• Mode bit provided by hardware to indicate the current mode:
kernel (0) or user (1).
When an interrupt or fault occurs hardware switches to
monitor/kernel mode
Provides ability to distinguish when system is running user
code or kernel code
Some instructions designated as privileged, only
executable in kernel mode
System call changes mode to kernel, return from call resets
it to user
Interrupt/fault
Kernel User
set user mode
Operating System Concepts – 9th Edition 1.33 Silberschatz, Galvin and Gagne
Transition from User to Kernel Mode
Operating System Concepts – 9th Edition 1.34 Silberschatz, Galvin and Gagne
Computer-System Architecture
Most systems use a single general-purpose processor
Most systems have special-purpose processors as well
Multiprocessors systems growing in use and importance
Also known as parallel systems, tightly-coupled systems
Advantages include:
1. Increased throughput
2. Economy of scale
3. Increased reliability – graceful degradation or fault
tolerance
Two types:
1. Asymmetric Multiprocessing – each processor is
assigned a specie task.
2. Symmetric Multiprocessing – each processor performs
all tasks
Operating System Concepts – 9th Edition 1.35 Silberschatz, Galvin and Gagne
A Dual-Core Design
Multi-chip and multicore
Systems containing all chips
Chassis containing multiple separate systems
Operating System Concepts – 9th Edition 1.36 Silberschatz, Galvin and Gagne
Types of Multiprocessors
Two types:
1. Asymmetric Multiprocessing – each processor is
assigned a specie task.
2. Symmetric Multiprocessing – each processor
performs all tasks
Operating System Concepts – 9th Edition 1.37 Silberschatz, Galvin and Gagne
Types of Multiprocessors
SYMMETRIC ASYMMETRIC
BASIS FOR COMPARISON
MULTIPROCESSING MULTIPROCESSING
Basic Each processor run the Only Master processor
tasks in Operating run the tasks of
System. Operating System.
Process Processor takes Master processor assign
processes from a processes to the slave
common ready queue, or processors, or they have
there may be a private some predefined
ready queue for each processes.
processor.
Architecture All processor in All processor in
Symmetric Asymmetric
Multiprocessing has the Multiprocessing may
same architecture. have same or different
architecture.
Communication All processors Processors need not
communicate with communicate as they
another processor by a are controlled by the
shared memory. master processor.
Failure If a processor fails, the If a master processor
computing capacity of fails, a slave is turned to
Operating System Concepts – 9th Edition
the system
1.38
reduces. the master processor
Silberschatz, Galvin to
and Gagne
Symmetric Multiprocessing Architecture
Operating System Concepts – 9th Edition 1.39 Silberschatz, Galvin and Gagne
Clustered Systems
Like multiprocessor systems, but multiple systems
working together
Usually sharing storage via a storage-area network
(SAN)
Some clusters are for high-performance computing
(HPC)
• Applications must be written to use parallelization
• Clustered systems are similar to parallel systems as
they both have multiple CPUs.
• However a major difference is that clustered systems
are created by two or more individual computer
systems merged together. Basically, they have
independent computer systems with a common storage
and the systems work together.
• Provides a high-availability service which survives
failures
• Asymmetric clustering has one machine in hot-
standby mode
Symmetric clustering has
• Concepts – 9th Edition
Operating System 1.40 multiple nodes running
Silberschatz, Galvin and Gagne
Clustered Systems
Operating System Concepts – 9th Edition 1.41 Silberschatz, Galvin and Gagne
Asymmetric Clustering
• In this system, one of the nodes in the clustered system is in hot standby
mode and all the others run the required applications.
• The hot standby mode is a failsafe in which a hot standby node is part of
the system . The hot standby node continuously monitors the server and if
it fails, the hot standby node takes its place.
Operating System Concepts – 9th Edition 1.42 Silberschatz, Galvin and Gagne
Asymmetric Clustering
• There is a master node in asymmetric clustering that
directs all the slaves nodes to perform the tasks
required. The requests are delegated by the master node.
• A distributed cache is used in asymmetric clustering to
improve the performance of the system.
• Resources such as memory, peripheral devices etc. are
divided between the nodes of the asymmetric clustering
system at boot time.
Operating System Concepts – 9th Edition 1.43 Silberschatz, Galvin and Gagne
Symmetric Clustering
Operating System Concepts – 9th Edition 1.44 Silberschatz, Galvin and Gagne