AOS Lect 1
AOS Lect 1
AOS Lect 1
Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018
Chapter 1: Introduction
What Operating Systems Do
Computer-System Organization
Computer-System Architecture
Operating-System Structure
Operating-System Operations
Process Management
Memory Management
Storage Management
Protection and Security
Kernel Data Structures
Computing Environments
Open-Source Operating Systems
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Objectives
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What is an Operating System?
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Computer System Structure
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Four Components of a Computer System
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What Operating Systems Do
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Operating System Definition
OS is a resource allocator
Manages all resources
Decides between conflicting requests for efficient and
fair resource use
OS is a control program
Controls execution of programs to prevent errors and
improper use of the computer
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Operating System Definition (Cont.)
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A more detailed (layer) structure of OS
User programs
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Kernel Services
I/O Management
Process Management
Memory Management
File Systems Management
Device Drivers Management
System Calls (Application Program Interface)
Interprocess Communication
Protection System
Networking
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Computer Startup
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Computer System Organization
Computer-system operation
One or more CPUs, device controllers connect through common
bus providing access to shared memory
Concurrent execution of CPUs and devices competing for
memory cycles
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Computer-System Operation
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Common Functions of Interrupts
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Interrupt Handling
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Flow of Control Without Interrupts
User I/O User I/O
Program Program Program Program
1 4 1 4
I/O I/O
Command Command
WRITE WRITE
5
2a
END
2
Interrupt
2b Handler
WRITE WRITE 5
END
3a
3b
WRITE WRITE
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Flow of Control With Interrupts
User I/O User I/O User I/O
ogram Program Program Program Program Program
1 4 1 4 1 4
Interrupt Interrupt
2b Handler Handler
END END
3a
3 3
3b
(a) No interrupts (b) Interrupts; short I/O wait (c) Interrupts; long I/O wait
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Interrupt Timeline
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Storage Definitions and Notation Review
The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage. For example, most computers don’t have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architecture’s native unit of data. A word is made up
of one or more bytes. For example, a computer that has 64-bit registers and 64-
bit memory addressing typically has 64-bit (8-byte) words. A computer executes
many operations in its native word size rather than a byte at a time.
Computer storage, along with most computer throughput, is generally measured
and manipulated in bytes and collections of bytes.
A kilobyte, or KB, is 1,024 bytes
a megabyte, or MB, is 1,0242 bytes
a gigabyte, or GB, is 1,0243 bytes
a terabyte, or TB, is 1,0244 bytes
a petabyte, or PB, is 1,0245 bytes
Computer manufacturers often round off these numbers and say that a
megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking
measurements are an exception to this general rule; they are given in bits
(because networks move data a bit at a time).
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Storage Structure
Main memory – only large storage media that the CPU can access
directly
Random access
Typically volatile
Secondary storage – extension of main memory that provides large
nonvolatile storage capacity
Hard disks – rigid metal or glass platters covered with magnetic
recording material
Disk surface is logically divided into tracks, which are subdivided into
sectors
The disk controller determines the logical interaction between the device
and the computer
Solid-state disks – faster than hard disks, nonvolatile
Various technologies
Becoming more popular
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Storage Hierarchy
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Storage-Device Hierarchy
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Caching
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Direct Memory Access Structure
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How a Modern Computer Works
Interrupts
Disabled
Check for
Fetch next Execute interrupt;
START instruction instruction initiate interrupt
Interrupts
handler
Enabled
HALT
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Computer-System Architecture
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Symmetric Multiprocessing Architecture
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A Dual-Core Design
Multi-chip and multicore
Systems containing all chips
Chassis containing multiple separate systems
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Non-Uniform Memory Access System
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Clustered Systems
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Clustered Systems
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